2 of the five schemes require interacting in the enemy deployment zone, it just seems like there should be a somewhat equal option for movement that doesn't require a masters AP. In second edition it made a ton of sense because he would walk and give out a walk action, so an efficient 2 for 1. It made a ton of sense. Now that it's one for one, you really can't bring these cheaper models and expect to out efficiency someone , especially with pass tokens. So you have this situation where you have a ridiculous amount of dead models that can't compete with anything that's self sufficient like necropunks, silurids, and molly's little guys. There are just schemers that are so far and away better than things like, guild guard, changlings, terror tots, corrupted hounds when in theory they should be somewhat equal in there ability to move and interact, because that's the standard. Then you have other blessed crews that just magically get 50% or better movement on their minions. If anything it just makes the game stagnant. Nobody is gonna play with subpar models unfortunetly, it's just a unspoken rule in gaming. There's just no way it's fair. Leap just invalidates any other minion without it