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oozeboss

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Everything posted by oozeboss

  1. I'm also feeling the need. Anybody have one that needs a good loving home & a comfy bed?
  2. Welcome to this side of The Breach, and especially into the "Tummy of the Neverborn" (an in-house joke that xxXhayzelXxx can explain when she flits by). I like the model. It's bold, brave and completely unexpected, so it's Neverborn to its very core. I'll be interested to see where you take your vision for the rest of your crew. (And it goes without saying that I'm totally & utterly envious, as my desire for that model has long exceeded the limitations of my language skills. And everybody else seems to have one!!!) :elefant::elefant::elefant::elefant::elefant:
  3. Elcia is set to run her chicken farmer (Nicodem) against my Dreamer crew this Friday (35ss). What should she do to enhance her chances?
  4. The Doppleganger is that good. Ignoring the fact that it is as fine a piece of pewter as in any game on the market (and I finished painting mine last night, so my previous opinion expressed in this thread has only been magnified), it is simply an exclamation point on whatever weapon or skill you wish to emphasise. I won't talk about what I haven't played yet, but when she runs with Zoraida she recasts Obey. With The Dreamer, she can do Calm Dreams or Rapid Eye Movement + All My Friends. With LCB, she can acquire Ten Inch Claws + Onslaught or Flay. Or the Six Inch Teeth + Disembowel. She's the sweeper of your crew who will reinforce & accentuate your point of attack & effectively give you two more APs of your preferred dosage of mayhem. She has synergy with every current Neverborn master, bar none. And there's her last significant attraction: she's Neverborn and Neverborn alone - nobody else can use her. Let alone understand her.
  5. Make sure you're talking about cloning and not $$$$$$$$$$ing, as in:
  6. This is supposedly a peacemaker, but I've no idea how you'd holster it:
  7. I blame my underpants. I should put this into context, huh? I'm half Irish. This means that I have leanings towards magic, myth, mysticism & am a complete sucker for lyrical poetry and artistic visions/ pretensions of almost any kind. It also makes for a painful paradox as I am also an adherent of atheistic logic. Thus, at times, one part of me sees the other as an incurable primitive imprisoned by illogical superstition, while the free spirit part merely perceives the logical core as being about as much fun as a maggot in a Mortein factory. And now, for those of you who dig dig D I G dig dig metaphors: [ame=
  8. I have a Khorne Daemon army which I modelled as marching across a carpet of skulls floating on a sea of blood (standard, common as muck, garden variety fluff, really). The "sea of blood" bit came up really easy as per Cyberakuma's advice: PVA glue 'Calli' Burgundy calligraphy ink (product code 013) multiple coats of high gloss varnish. To make it even more 'other-worldly', varnish the PVA base with FolkArt 'Sparkle Vanish' first - a few coats. This will leave metallic bits on the 'blood', which the wondrous Calli Burgundy will then dye blood red. Ideal for Neverborn wading across a sea of enchanted blood. (That calligraphy ink is so good, that even though it's been happening every so often for around a decade now, my wife gets fooled every time I spill some on myself in to thinking I've cut myself.)
  9. Oi! You know The Rule! ("What happens in the Quarantine Zone, stays in the Quarantine Zone.")
  10. Mind you, he could learn to live with:
  11. "Baddies"??? I thought you were considering Neverborn? (Because the indigenous inhabitants are always the good guys. It's the invaders who are the vile interlopers.) Anyway: my answer is obvious ...
  12. Oh! I get it!!! He doesn't like these: :bdayparty
  13. You could always donate it to a mate!!!!! (I'd be prepared to wear your fear and trepidation for you ... ) (... Mate!) :fisheye:
  14. :congrats::congrats::congrats::congrats::congrats: Encore!
  15. ... as my xxXhayzelXxx would say: if ANYONE says anything negative towards my (xxXhayzelXxx), something nasty your way comes... :laughing::ahhhhh::laughing:
  16. Our club will be hosting its inaugural in-house Malifaux tournament in February next year, with the redoubtable Tiny as TO. What we need is an appropriate & catchy name with which to seduce new players through The Breach. It can't be a name already in use, nor can it be The Hunt for Red Hogtober (cos I've reserved that in case I run a tourney in ... well, not in July). Our club's name is Southern Battlegamers, & we are based in the suburb of Sylvania - if that helps. Suggestions, please?
  17. I have a policy of Do A Neverborn - Do Another Faction - Do A Neverborn - Do Another Faction .... So I am raising my Dreamer crew now, and will then do either of the Von Schill or Ophelia crews currently coming my way, then Zoraida, then the other of the two Outcaste crews, then Lilith. They're the crews I own or have paid for, so I'll hold off till they're done before moving on.
  18. I love how you asked for pics & got prose instead. (Very descriptive prose, but still ..... :rofl:) I've also just started the painting of my Dreamer crew, & as I am not of a standard worthy of a blow by blow visual record, I'm holding off posting pics till they are finished, when they'll turn up in my thread concerning them in the Home of the Boogeddy-Boogeddies here (the Neverborn forum in Malifaux matters). So - my apologies - but more purple prose. My bases are floorboards, aged & dirty, with a plum tinted sheen. Over that is an underfelt painted vaguely like skin, which has acquired a life of its own & is roiling like a stormy sea. Over which are black and white tiles (6mm square) in a checkerboard pattern. (One per base appears covered in fairy dust, which is impossible to describe.) The rest of my Neverborn (not just the Dreamer's crew) are standing on top of this warping tile floor, but LCB is a little bit different. My version is exploding out of the floor (to represent him unburying), so he has a couple of trailing skeins of the 'underfelt' (with tiles) hanging off of his lower arms. He himself is the checkerboard pattern (not necessarily 6mm square), & the material wrapped around his waist & trailing to his feet is the same fleshy tones as the 'underfelt', with the odd 6mm square tile attached. His eyes - as for all my Neverborn - are dazzling fluoro pink with a single vertical iris - and I'm trying to make them appear as though light shines out of them. The interior of his mouths is a very deep purple (queue Smoke on the Water riff) (:rock:), and his teeth, claws & various sundry spikey bits are gold. My thinking for this is that he's a Dream - a manifestation of The Dreamer. So he, and the entire crew, can have as little a relationship to 'reality' as you like. The Neverborn, by their very 'nature', are surreal, & the normal rules need not apply. There is literally no theme which you can build your crew around which would be too wyld, too wyrd or too whacky, because we are the Neverborn! Let the 'normal' factions worry about getting their skin tones 'right', or their clothing 'right', or generally replicating reality. We are the ones who could ... no, who should ... boldly go where no Malifaux painter/ modeller/ player has gone before. This is certainly why I play Neverborn. Be brave, be bold, and unleash the beast of your imagination.
  19. I take your point, especially regarding the use of "cynical". Bit of a case of hyperbolic mouth (fingers?) in that instance, and there was never meant to be any imputation of dubious intent. Please consider it withdrawn. I am going through a bit of a 'purist' phase right now, and dropped the Doppleganger from my Dreamer crew (at least for now) because having a non-Nightmare just didn't sit well with me. In a similar vein, I'd be looking at a purely Neph crew for my Lilith. For now. It does go to show that there really is no perfect answer or theme, and different strokes really do work for different folks.
  20. It's extremely clever, and very very pragmatic. But "thematic"? Only in terms of the "Mother of Monsters" basically monstering a couple of lesser hirelings. But would two desperate men take a position with a beast of Lilith's staure and reputation? I very much doubt it. Growing & maturing Tots is all part & parcel of the Joys of Nephilim, but I can't help thinking that there may be less cynical & more thematically appropriate ways of accomplishing it.
  21. :2in1: Zoraida doesn't scare me - even Zoraida has to sleep. Rathnard, however, terrifies the beep outa me. :ahhhhh:
  22. I don't actually mind the yellow snake, although it's not a colour one tends to associate with menace. Alternatives: or
  23. It was almost looking like an anticlimax. Straight after initiating this thread, I packed everything together and set off, on a hot and humid evening, up the steep(ish) 10 minute walk to the Friday night home of Southern Battlegamers. Luckily, my son does Ju-jitsu in the same building, so my wife drove me up in an air conditioned vehicle on her way to collect said fruit of loins/ pride of heart/ yada yada yada. Then, for about 2 1/2 hours, I got to watch Malifaux (and sundry other games) being played. Elcia (from this list) was using her newly raised Nicodem against a Victorias crew (and I have to say that the Vics player was being a trifle ... shall we say? ... gamey). And Tiny was doing his inevitable Henchman impersonation, sharing the joy with 2 - count 'em - 2 demonstration games (adding to the one he'd run the night before in another venue). BTW: Tiny is one of the best adverts Malifaux has going for it in our neck of the woods, and nobody promotes our game more intelligently, unselfishly or enthusiastically. But I will be glad when Movember ends & he gets the ridiculous looking hairy caterpillar off of his upper lip. (Movember is a charity where Aussie blokes grow moustaches throughout November in order to raise money for cancer research. Great cause. Abysmal fashion statement.) Both games (Elcia's and Tiny's first) were well in to their second half, and I was reflecting on how inane my starting this thread was going to appear, when Pete piped up. Pete - with Tiny - is arguably the best Malifaux player in our highly inexperienced group. And he is running Lilith these days preparing for Cancon in late January. In for a penny/ in for a pound I thought, so I accepted his offer. His Lilith crew comprised: Mature Neph Young Neph 3 Terror Tots Cherub Hooded Rider Pete's experiment for the night was the Rider - he was proxied by JuJu. He ended up loving it. He'll do so even more when he gets that amazing pewter lump in his hands! The terrain featured a 3 level tall square step pyramid in the centre of the table, a 2 level version in Pete's deployment zone, a patch of scrub on the right centre and several sizable patches of soft sand punctuated by large clumps of incredibly spikey cacti (Height 3 & wide enough in places to cover most of LCB). Pete drew Line In The Sand as his strategy (which was SO appropriate for the terrain), while I got Treasure Hunt. We both opted for single schemes: Pete announced Kill Protegee, while I (needlessly) announced Kidnap. And then made a mental note that the card actually talks about secrecy. It almost goes without saying that the Tiny Tots were targeted. Deployment was Corners, and after that, all the action in the game essentially took in the central step pyramid only. Pete set his crew up in a clump as far in as possible, while I placed The Dreamer, Daydream and Doppleganger as close as possible to the Treasure. The Doppla inevitably won me the initiative, and taking "I Can Fly" from The Dreamer, wafted up in to base contact with the Treasure token. This was to be as close as I got to that all game. The Dreamer & Daydream kinda waddled around aimlessly at the base of the pyramid (failing to raise a Daydream in the process), although Pete did point out that by temporarily separating them I had left The Dreamer in line for a possible visit by Lilith (using Move - Transposition with Doppla - Charge - Fast to hit him). But he opted not to try. Instead, his army divided in two: a Tot and the Cherub skirting the pyramid to the left while the rest swung around the right. Two Tots sprinted successfully to reach the first two dynamite markers, but could not activate them in the Turn. Turn 2 opened with Pete's negative flip for Initiative turning over a 2 & a 3, only for me to flip a 1. It was the Doppla's last mistake. The Mature declared a swooping charge, and alighting on the very top level of the pyramid, destroyed the Doppla in a brutally effective mincing action. I responded with my best play of the night. Dreamer activated, & cast inflict Dreams on the Mature (negative flips on Df, Ca & Wp when defending against Nightmares), followed immediately by Nightmare Friend. Hello Nytmare, aka Lord Chompy Bits!!! Charge move reached the Mature & 10" Claws (with Flay triggered) did to the creature dubbed in a Lilith tactica as the most reliably potent offensive threat available to Neverborn what it had done to a naked girl clutching a sheet. Only quicker. The mist of black blood which marked the demise of the Mature Neph hadn't dissipated when LCB cruised back down to the foot of the pyramid & tagged in The Dreamer. It's a mark of how classy a player Pete is that he seemed to derive almost as much unbridled pleasure at that mindnumbing display as I did, but then he is planning on collecting The Dreamer as his next crew next so the potential was as much for him as for I to savour. It was to be, regrettably, the highwater mark for me in this game. Pete pushed Lilith & The Rider around the left of the pyramid, while his Tots activated both dynamite markers on that flank and moved along the line to reach the next ones. The Young Neph flew up to the top of the pyramid (on top of the dynamite marker there) and pretended to be his departed bigger brother. Round 3 was not particularly well played on my part. The third Tot sprinted up to the 4th dynamite marker, and I unburied Coppelius right on top of him. So far, so good. Then in 3 rounds of combat I did a total of 3 wounds on him, leaving Coppelius inert & frustrated. The brain dead bit was that I twice triggered Remove Eye, which would have done the little creep in two moves & gained me two eye counters. And had one move to spare! But I arrogantly anticipating a flogging, I played incautiously & paid the price. The Young Neph declared a charge on Coppelius, failed to deal with his Terrifying, and skeddadled the other way. The Dreamer activated, tried to lay Inflict Dreams on Lilith (nope), then turned into Lord Chompy Bits & charged her. The positioning was critical. Between Lilith & a future charge on Coppelius was the Hooded Rider & a very large chunk of cacti. LCB's charge took both her and the Hooded Rider's charge move on Coppelius clean away. We both sunk all of our remaining soulstones in to this series of combats, and what remained at the end of it was Lilith still standing due to some impossibly average damage flips, but with only a single wound. Glory would have been the result had LCB removed the Mature Neph & Lilith in successive turns. Gory is what resulted when Lilith charged. One phase of hitting, with a Red Joker followed by a 13 for damage, and LCB was but the figment of a demented imagination once more. In our subsequent post mortem of the game, Pete offered a very viable alternative range of actions. Instead of taking on Lilith, LCB should have obliterated the Rider, then turned back on the spot to The Dreamer. Lilith would have killed The Dreamer, only to raise & immediately activate LCB & the Alps, who would have ... erm, should have (my cards got seriously horrible in the 2nd/2 of this game) wiped Lilith out in an immediate retaliatory counterstrike. Hindsight is inevitably perfect, innitt? From here, fortune deserted me. The Tot with a single wound remaining and 2 Poison markers refused to let Coppelius flee their fight (although it did die later that turn), then the Cherub shot twice in to combat and wounded the Eye-scream vendor twice. Lilith & then the Rider (despite being reduced to 3 wounds by Alps) eventually got to Coppelius & completed Pete's scheme. The Alps came on in Turn 4 (far too late), and despite taking out the remaining Tiny Tots (including one which had grown to a Young Neph) - and thus achieving my Scheme - & freezing Lilith for a turn (when to activate would have been to die), fell eventually to the Young Neph scared off by Coppelius. At the start of Round 6, Pete discarded his lowest card - a 7. My hand for that round had 5 lower than that. We called the game in Turn 6 as the young Neph squared off against The Dreamer, and Lilith finally reached the last dynamite marker. Everything else of mine was gone. I've already discussed my thoughts on alternative move options within the context of the narrative, so this summary will mainly be assessing the crew's performance: * LCB is a monster, but karn987 is spot on in describing him (and the entire crew) as a scalpel. Strike hard & withdraw is definitely the go - the utter obliteration of the Mature Neph was pure genius! Failing to remove Lilith &/or the Hooded Rider was simply the ass without the genie. * I never thought that i would say this, but my beloved Doppla just felt wrong. Karn987's tactica repeatedly emphasises running purely Nightmares with The Dreamer (and this game reinforced Steve's wisdom & foresight in that amazing screed - it's well worth emailing him for a copy), but I do love the Doppla's fluff & sculpt. But in the context of this crew, she just felt wrong. This is a twisted little boy and his imaginary friends, and kids' games should form the tactical core of the crew (Tag, Hide & Seek, Red Rover, Brandy/ Pigeon Toe, etc etc etc), and her sheer 'tangibility' just didn't gell with the rest. This is probably just me being a fluffy bunny to the point of silliness, but she's out for my next game (g'day Elcia). * Coppelius now ranks with Doppla as my favourite scult & storyline in the game, but my professed lurrrve for him didn't show in this game. Leaving him isolated & unsupported - especially knowing my opponent's scheme - was the antithesis of common sense (Steve would have cried to see his profound tactica so inanely ignored). Learning curve applied & lessons learnt. I love him too much to replace him with my Teddys just yet. (After posting this legthy rave, I went off & had my shave & shower, and it was in the midst of the latter that I remembered yet another mistook made by me. When the Hooded Rider charged & removed Coppelius - I hesitate to say "killed" with Nightmares - I also forgot to apply The Dying Dream. Had I done so, the Rider would have also exited Stage Left. Now it shouldn't have won me the game, but it would have made the result just that much more tenuous.) * The Alps - when they finally were unleashed - are frightening. Used in packs, they can strip wounds off anything within coo-ee like nobody's business, and even Lilith had to stand very very still for almost two entire turns when shadowed by a single, wounded Alp. As with all of this crew, it comes down to timing & placement, but Pete later confessed that he thought that they would steal the game in Turns 4 & 5. They have to be the deadliest 3 pointers in the game today (this from a former basketball coach), and the release of the miniature is very very imminent. And desired!!! (I have 12 on order.) * Funnily enough, my biggest mistake involved my cheapest piece. A single Daydream simply does not cut it. At least 2, but on the basis this experience, more likely all 3 are needed. Mine died in around Turn 3, and it so massively inhibited my hit & run tactics. I had counted on raising more, but found it hard to get the second mask I needed in Rounds 1 & 2. So, there it is. After the highpoint of LCB's hit on the Mature Neph, my disjointed & unsupported units basically fell piecemeal to a more structured & logical assault. It was a highly enjoyable game, and I am confident that I will absorb the lessons so well handed out. I'd love to start using an Insidious Madness, but Cancon is not allowing any proxies (which has to be the most idiosyncratic ruling I've encountered in 25 years of tournament playing, but at least it's known nice & early). At this stage, my crew for my game this next Friday (planned to be with Elcia) will probably be: Coppelius 3 Daydreams 5 Alps 1 Stitched Together (5ss cache) I hope this helps fellow Dreamers .......
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