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Sandwich

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Everything posted by Sandwich

  1. Just confirming my participation. I need clarification of 1 thing What do you mean by theme? Are we talking the Movie the Hangover? Do you want it a prominent factor of the work? Or do you want it to be referenced continually? I'm not 100% on the intent. Because I'm dyslexic.
  2. Immune to Influence does prevent Spirits from using Cb->Wp and that is the express purpose of (1)Mark of Jigoku.
  3. I mean no harm when I say that the specific interaction you just stated (Although with incorrect Damage was dealt,) is my utmost favorite thing to see. It is the exact moment that you realize the ever-changing nature of Malifaux. And the brutality it sheds against generalized lists. You can't tell me you'll ever go into a game with the same mindset, can you?
  4. We need you here in Tacoma man! With Dead Heat starting up I'm gonna get the locals all riled up and ready to war beneath the iron rule of your beard!

  5. Super powerful combo is Necrotic Machine + Convict Gunslinger, and then maintaining Bolster Undead. Shooting off bullets at Cb 8 with 2/3/4 Dg, coupled with 6 Df is in no way a joke.
  6. Which doesn't say much for how pretty they are. The problem with using Dogs for a Kill/revive trick is that your enemy can just ignore them and force you to waste AP on killing them yourself, which can sometimes cause a serious clutch round where you waste AP murking your own models and your opponent is then able to out-maneuver you. If that makes sense, which I don't think I made it do too much of.
  7. At least keep me updated with the turnabout. ---------- Post added at 04:41 PM ---------- Previous post was at 04:39 PM ---------- Onryo ignore armor and can strip Wp immunities and bonuses, making Terror Schemes and Belle spam lists more effective.
  8. Derrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrp. I ALWAYS forget the Night Terrors. Damn it. - - - - - Canine Remains are iffy with Seamus. They don't synergize very well with him, at least in my experience. Especially with access to Night Terrors. - - - - -
  9. A good pool for the good ol boy, A couple models haven't been released yet, but I'm including them anyway so you know what to keep an eye out for. Seamus A.Seamus Molly Von Schill EDIT: Night Terrors Freikorps Trapper Dead Doxy Convict Gunslinger Lazarus Onryo Sue Rotten Belle It gives you enough toys to deal with most problems. ---------- Post added at 04:31 PM ---------- Previous post was at 04:30 PM ---------- And if you need any help with anything strategy / model / scheme / nifty idea related, just ask and I'll give you a 50 page essay on everything I know.
  10. My argument isn't really biased, there isn't much room for a bias to be present. And you're mostly right about Colette's crew being pretty closed off from the rest of the faction. The problem with your argument is that Colette's 'crew' is comprised of Colette Doves Cassandra Coryphee / Duet Performer / Mannequin And telling me that I intentionally understate a model to bring home a point and then say that the Coryphee are anything less than auto-include in almost any strategy or scheme is very hypocritical. Removing Colette and her doves from that mix, that's 3 models out of 12. Moving over to the Resurrectionists, Kirai's 'crew comprises of Kirai Ikiryo Lost Love Datsue-Ba Gaki Onryo Seishin Shikome Removing Kirai and her Totem, that's 6 out of 12. That is half of the models designed for our Faction that work with one master. None of those models have usability outside of Kirai, except for the Onryo and that's only for combat oriented games, and feel free to take any of those spirits with any of the other three Masters and tell me how well that goes in a competitive game. So right there, we can cut out any idea of "Strategy / Schemes are the imbalance" Where all other factions got something around 8 models for every master, we got 6. Out of that 6, we have 3 that people even consider using, Those three are Molly, the Night Terror, and the Dead Rider, hell I'll even throw in the Rogue Necromancy. So in summation of that, we got 4 models that can be used by the rest of the faction. I don't think there's some sleeper OP strategy to the Guild Autopsy or the Necrotic Machine, either.
  11. So I only managed to get in one full game (5 turns) and two halfsies (2 turns and 3 turns respectively) with the Grinning Skull before I had to take off for a while, Problems encountered; 1.) They need to be Rare 2 because only taking one is just a terrible idea, but bringing any more than 2 is overpowered. Ideas to fix - Increase to Rare 2 2.) Their squishiness (Even with a Df 6), paired with their gimmick of replacing Corpse counters with Wd is HARD countered by a single ranged model focusing them down as if they take more than 1 Wd, they're completely worthless. - Make them Spirits - Or, remove Eerie Glow (My main suggestion, as it absolutely negates their Df 6.) - Or, increase the Range of Unwholesome Wellspring to 8ish inches (Could do both) - - - - Other than that 1.) They compliment Seamus well, able to indepentantly move about the board until the crew gets into the thick of it, at which point his Arise my Sweets spell becomes very, very powerful. 2.) They work wonders with the Corpseroot, especially at Rare 2. I had a fairly decent machine of Summoning a Dog with Nico, killing it with a Punk, and whipping out another Corpseroot that the skull would then smack and heal off of. I think I got about 2 bonus Corpseroots out this way, which helped to lock down Pandora fairly great. 3.) They also work well with the Bone Thief and a Belle, because of the free Corpse Counter Nico can get and nasty explodey bits. - - - - I like them because they're niche enough to not always be an auto-include, but strong enough that they're a prevalent choices in some scenarios. Very well done homebrew, for certain.
  12. I'm gonna be playtesting a couple games real quicklike with my girlypal, I'm gonna include this model into the pool and I'll report back to you.
  13. 1.) Yeah, I meant that. I'm still stuck on the old wordings. :x 2.) The enemy model needs to be in the aura. 3.) cuddled the trigger to once per turn, reduced Wp to 4 and bonus to +3, also reduced the range of Defile Mind to 4". Thanks for calling that crazy business out. Gonna test out a couple games with a few of these models for a bit.
  14. Not union miner, Soul Stone Miner. Book 2 construct for Arcanists. He can steal the (1)Tunneling Action from it and move freely about the board. It's a very, very powerful (And relatively cheap) combo
  15. I actually kinda like it. It's thematically strange but has an obvious niche. A few things I'd want to work out. 1.) It's unsummonable but has a Wk of 4, meaning that the safest strategy for it would be to hide it in the back somewhere with a Belle 2.) It looks like there's a high cheese potential of hiding it in your Deployment zone with a Rotten Belle and using its Wd to free summon while letting it eat face off of the Belle to keep its Wd up. (She's got 8, so she's a pretty effective battery.) What I'd do to fix this is add a relatively short range to Unwholesome Wellspring so it must be in the fray of things, but I wouldn't remove the ability to heal off of friendly models because that is by far one of the less cheesy things available to people in Malifaux. 2.) I think for (1)Grim Beacon you meant for it to be a . 3.) I personally think +1 Cb on Disengaging strikes is more fair for a 3 Pt model, especially one that has Wicked and a self heal trigger. Other than that, I'd for sure auto-include it in a lot of Seamus / Nico lists because more summoning is better summoning.
  16. C.Hoffman once got stuck up on a single Crooligan standing on a Dynamite marker he needed. None of his models could disengage, so he had to bury with the Soul Stone miner and AFK because he knew that as soon as he popped back up A.Seamus would be right on top of him with a big nasty smile and giant green hamfists. Suffice to say, we lol'd pretty hard all game.
  17. I do my best to nerdout sometimes. ;D I've tried to leave Corpse Counters around the map. It's really hard. Really really hard. And it works directly against the basic makeup of the faction. So... I think you're right, and I'm also kind of afraid of Attrition. Because it takes a masterful balance of buildup versus payoff. If there's too much buildup (Like right now) the faction is ineffective versus the opponent, If there's too much payoff, the faction sucks early and utterly destroys late. I fully believe that if Wyrd supports my(And a few other people) opinion(s), they'll do a great job at subtly bumping the faction up to par, because right now the Imbalance (That I perceive) is small enough where you CAN win, but big enough where there's often a lot of frustration in most games.
  18. Is the poem stupid? Does it accomplish the thematic setting I want to create?
  19. Nico is the most reliant on Corpse Counters in more scenarios than any other master. He can win, and if you're against a living crew (Or bringing his Avatar, holy s**** that thing is insane) he's actually really, really powerful. If you aren't versus a living crew or a crew with unanimously low Wp (Read: Gremlins, and only gremlins.) he's going to have a tough time. I suggest trying to not do the "Kill my dogs make Punk Zombies / Belles" strategy because it'll really just stem everything you try to do later on.
  20. You... Read my stories? So rad. So so rad. So so so rad. ---------- Post added at 05:49 PM ---------- Previous post was at 05:44 PM ---------- Hey thanks. I think 4 Soul Stones is fine, but I will agree on the Rare 3.
  21. Hey look a story! ;D And while you're at it, if you have the time. You should critique my other stories! Follow the link in my Sig and then check out those awesome model stories! (But beware, a couple don't have stories.)
  22. I totally forgot about Hard To Kill. I'd actually meant to remove that and just didn't. Also, thank you for pointing out how unclear the Summon was when interacting with 2 Wds. I had intended it to be "No summon if you're at 3 Wd or less." After playing a game last night, I'm thinking to keep the stat card the same, and increasing the cost to 5 SS, because at that point it'll cost you 7+ Soul Stones to make this model highly mobile. Leaving Hard to Wound and Regen 2 because it causes far too much damage to itself for it to be a feasible model without passive regen. Leaving the Trigger on the Spore Cloud but clarifying that it only interacts with other clouds if a model enters more than one in a single move, not consecutive clouds. The damage on the maw is fairly lenient as it will more often than not do Weak Damage, so I think 2/3/4 is decently rewarding.
  23. Bone Thief Undead, Graverobber, Rare 3 30 MM Base Soul Stone Cost: 4 Wk/Cg: 6/10 Ht: 2 Wp: 5 Ca: 4:crows Df: 3 Wd: 6 Ravaging Claws Rg: 2 Cb: 5:crows Dg: 1/2/4 TALENTS Weapons Ravaging Claws: Paired. Abilities Hard to Wound 1 Ruthless Crypt Thieves: This model gains +2 Wk when Climbing. Hooligans: This model gains Terrifying -> 11 when within 4" of 1 or more Bone Thief or Crooligan models. Go-Getter: This models Interact actions always cost (1) AP. (+1)Nimble Actions (2)Flurry (1)Gifts of the Grave: This model may drop one Corpse Counter it is carrying up to 4" away. Triggers Ca (:crows:crows) Volatile [Rig Corpse]: Increase the by 2". Increase the by 2". Ca(:crows:masks) Lead Paint [Vandalize]: Models failing the Duel gain 1 Poison Token. Spells (1)Rig Corpse (CC:12:crows/ Rst:- / Rg: 4) Target Corpse Counter gains "Rigged: 2. This Corpse Counter generates 2. Dg 3 when a model moves into the . This Effect lasts until the end of the Encounter or until this Corpse Counter is picked up. Remove the Corpse Counter from play if the Effect is triggered." Bone Thieves and models summoned into the do not trigger this Spell's effect. (1)Vandalize (CC: 14:crows / Rst: - / Rg: 4) Target an Objective marker within range. Enemy models attempting to Interact with that Objective Marker must first win a Wp -> 8 Duel. If a model succeeds in the duel, that Object piece may not be targeted by this spell for the rest of the encounter. If this Spell is cast on an Objective Marker that is already under the effect of another Bone Thief's (1)Vandalize, increase the TN of the duel by +2. This Spell is only cumulative with (1)Vandalize cast by other Bone Thief models.
  24. No sir. - - - - - If you do shackle it to a Mindless Zombie (Which you can do) it suffers 3 Wd if that model leaves base Contact, and has to suffer an additional Wd + spend its 2 general AP to get back into base contact with the MZ. It's super immobile.
  25. You could be right about that, but I don't think Rasputina has any chance of standing alone against her opponents, whereas Ramos can pop out Spiders or Electrical creations and is quite tanky for some reason. And Marcus could probably fit into any of the three categories, most masters could. The best way to dictate which role they fill the most is to put them side by side with the other two, though. Marcus NEEDS beasts, doesn't hit as hard as Raspy / Ramos, and can't cast all the mean nasties that Raspy can, so his overall best role is that of a support. I won't argue with you over that point though, because I'm not that good of a Marcus player. I consider the Ikiryo a seperate minion for 3 reasons. 1.) It takes resources to attain. Where if you take the Dreamer, you instantly have LCB, at no cost and with no choice. 2.) It has its own seperate Activation. Kirai and the Ikiryo have no way to Companion and both get full access to all of their AP. 3.) Losing it causes little to no actual harm to Kirai. While she will need to summon another Ikiryo eventually, and that'll cost 4 Wd, she doesn't really suffer if things get out of hand. Ikiryo is a lot more like Nix than Kirai's LCB in that it is exclusive to her, has the limitations of a minion (No Soulstone use) and acts as an entirely seperate entity.
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