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tadaka

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Everything posted by tadaka

  1. Lies He said this is were the idea comes from. I dont think he has ever been quoted as saying lucius is not the same person.
  2. Thanks a bunch for that shadow it helps a lot to get an idea of scale.
  3. Well thanks for the feed back. I am a little shocked you put some of it. Ash/dust while very expensive is also very very fast with Alice. Case in point eye ball boy was killed and I was out of there first turn with him. At the local tournament when I played this list In a shared treasure hunt in the middle of a 4 inch patch of difficult terrain I was able to grab the treasure and get it back in my deployment zone first turn. You are correct It is a lot of points lumped in to one tactic. I was using him as I am trying different units to see what I can get some results with. What I find so funny is I have no problem with the other parts of the crew its all ways chomp alone who stomps me. I do plan on getting a rider to try here soon and see how he works out but have been waiting on local store to get the model in.
  4. Wonder if they will add some thing like this to the soulstone miner.
  5. Second Dreamer fight write up. Deployment 6 inch on end of each table. My mission was line in the sand. I set most of the explosives to the right hand side. I put 1 at the far end of the table banking on ash/dust being placed on other side late game. He had grab treasure. My crew Levi Alice Ash and dust 2 spa 1 canine remains. I had to set up first. This game we did not do a special board set up. I had to set up first. I set my models center of my deployment zone and he did the same right across from me. SPA and ashes/dust set up at the 6 inch line alice levi dog were back toward table edge. First turn I spent the start of the turn wearing him out of activations. I killed off the dog to make second waif and gave ashes/dust reactivate. Alice was moved 4 inch to the right hand side. I so wish she could walk faster she kills me with how slow she is. He planted all his nightmares about 6 inch back from the treasure. He lines up the day dreams to form a line. Eye ball freak and a stitched was placed on the treasure. Stitched picked up treasure and did a 4 inch move back. As he ran out of actions I moved up the 2 spa mid field. Ashes and dust moved in to base with the spa for 0. I had him move once and charged eye ball freak. I thought about going after stiched but it would just give him another activation and let him take the treasure closer to his goal if I killed eye ball boy, then walked 5 back toward my center deployment. I moved ash back and broke him up. Turn two Had some thing of a stand off turn 2. I burned my only soul stone to try and win the first action. I failed. I had done this as I was in range of a chomp bomb on Alice and wanted to get her out of range. He did not take advantage of this and just moved back the stitched. Many people who play me note my amazing bad luck 8 cards this turn and my high card was a 6. Due to terrain I was unable to target the right hand daydream and the rest was out of Levi range. I did not manage to do any thing on turn 2 but kill him. Ash and dust was reformed but Alice did not have the cards to reactivate him. I moved her up 2x to get to the right hand side and move up field a bit. Ash/dust just managed to move across the field break up and get in range for a combine next turn. Turn 3 was the point that everything fell apart. I got a better hand but ran in to the normal situation of if I am close enough to hit any thing on the other side i am in range to be chomp food. I had to move him out of mid field if I was going to draw my line. Levi was placed forward Shooting for the goal of killing the daydream before he could land chomp on my head. Again he got the first action. Chomp was placed down and thanks to onslaught killed levi in one action moved forward and killed off ashes preventing me from bringing him back. I was not even able to shoot him with alice as he got an all done and went away. Alice was also unable to kill the daydream. Turn 4 he won first action yet again. He was well within range to kill Alice and left with just levi to fight him I had 0 of my goals he had treasure in his deployment. At this point I quit. So again for the 4th game in a row chomp smashed me like a chump.
  6. Any one able to tell me if N scale works decent for malifaux or is the size way off?
  7. Cool thanks. Good enough I was just looking on ebay and trying to figure out what i needed to look for
  8. Was a set tournament. Just thought is was intresting seeing the actual numbers and wondered if other areas reflected this. I would love to know the actual numbers for the different sets that have been released
  9. Local group is small but they have been playing for a while. Most of them just have multiple guild masters
  10. Any one know the correct scale for buildings that go with malifaux models? I think I saw 1/64th some where is this right?
  11. A tournament was ran this weekend and 50% of the players were guild(all playing Perditia). Now granted we are a fairly small play group. Just curious do other players find such a high local amount of guild players.
  12. If it was so all inclusive why even bother adding in if they could be a target? I think any thing that would make him the only valid target would work. IE gaki sacrifice effects.
  13. Interesting point gunpowder. Ya unless it was a construct or started with armor it could not be a valid target to start with. I normally use it on constructs so was not thinking about that.
  14. They would have armor but it would ignore it. they take full damage.
  15. He is mayhem hanging on to a tree branch going shaky shakey
  16. I think he just needs an angry political sign. Some thing like the guild is anti socialist.
  17. Could see this being great idea for grab the treasure. 6 ap mob for the win I so wish I could hire a nurse
  18. Most of the time we don't. It just worked out that game we tried it
  19. Well I'm going to try and interrupt the alpha strike before it gets to me. I personaly all ways take a cheap model to get my second waif first turn. Most of the time that's a dog but i am taking a SAP for a reason. My issue is With the alpha strike when I can take it those are the games I win. Levi is great most games(ie no forests) at killing off the nightmares when they are not on top of him. Set up I will try and get him to come over toward a side of the battle ground as best I can. The closer to the side of the map the better. First turn So If I can Alice will reactivate both the sap and the ash/dust. If not I will just make sure I can give reactivate to the ash and dust. Burn my Waif activation just to make him waist one given dreamer will probably not have many first turn. Then I will move up the SAP with a charge 2 times if reactivate pans out to a max of 10 inches. Then Ashes and Dust will 0 action push up and kill off the spa. This will give me 6 to 10 inches free movement for the ash. It will also give Levi a corpse counter to get my second waif. Then Ash and dust will fly across the board with 2 goals depending on what options I have. First goal. Kill any day dreams I can. Second would be to kill dreamer. Ideal plan is for last action of second activation is move the ash/dust toward best table edge but at the same time Get him far away as I can from any thing that can hit him. If he dies o well if he don't i am going to use 0 action to kill him. Move the placed model 2 movment for 12 more inches the heck out of there. Now with any luck I would be well out of range of the other side and in place to reform next turn. Basic hit and run tactic. I know this is not fool proof but Eh sounds fun if nothing else. This may end up getting pushed to second turn if the table is a far corner thing and just go for placement on the first turn. As a side note. With the Instant activation what happens to the rest of my action points if he pops out the chomp?
  20. Ok Battle plan for try 2. 1. Don't get crap forest special. 2. Try new crew Ash and dust Alice 1 SAP 3.Proft? I have an Idea to deal with dreamer on this I will cover how it worked out. Thanks to all who helped on this so far.
  21. Rat I know this. I am not saying this is every game. It was a game and the point is does any one see what I can do better based on what info I provided. . For the most part this battle sounds like bad luck. That's covered any thing else I should change to improve?
  22. Q the whole board being a forest was a random effect on the game. We did not slap a huge forest down and call it good. Point of the tread was to look at what I posted and point out what I did wrong so sorry I got side tracked all back on to how to get better and be happy
  23. I was asking from the developer stand point. Not I think dreamer sucks and needs to die a painfull death I am just wondering if the devs are thinking of changes they find need to be balanced not just stuff that is non functional.
  24. Just a question I am not bashing any one. Am I the only one who cant stand when people say play another master as a tactic. Yes I know playing another master can work. I am not a fan of this game turning in to a big game of Rock Paper Lizard scissors, Spock. In my personal opinion its a bad thing to get used to saying. Lots of new players in my area. They get beat up by a master I cant just say hey your master sucks go buy this guy. Dude gets crushed I should be able to tell him hey this is how you fight chomp with marcus. IMHO every master should have a solid chance vs another master. Now I am cool with recommending a model to try but here try a whole new crew is just bah.
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