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Iron Skies

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Everything posted by Iron Skies

  1. To add some clarification here what's been suggested is use Papa to remove the nightmares around the dreamer so you can then target him with Nino
  2. One thing to note is that James plays the Dreamer different from most other Dreamer players. So you can't really prepare for anything with him
  3. Apologies there Craig finally got ahold of my rules manual one in the deployment zone is 2
  4. Craig the neutral evidence marker is worth 2 vp's Other than that if it wasn't for the cards would have been a good win! How did Kaeris play for you as I've been pondering getting her instead of going to Lucius.
  5. Names Adam Reeve and yes I am at Cardiff. Should be a fun one

  6. Not so sure about the world tournament myself as costs etc might rule out alot of players however inter-club tournaments would be relatively straightforwards (not) to organise. Again the main issues as raised already would be location and if it should be a one or two day event
  7. Going back to what you were saying about getting in close he's more of a turtle style play in that you can get into combat on turn 2 with most of your crew around you. At that point I'd have a good read over open circuit and empower (Complete with evil grin if your opponent lets you get that close) as you can do ALOT of damage with that combination. (Locking them in melee with your crew then roasting them with the hoff) If done right you should be able to get off three blasts of that spell at 6dmg per cast (18 in total)
  8. Just some comments on this. I love the idea that unique models are unique for the whole team though I would like to see a player for each faction being represented (So 5 player teams) with the option of swapping players out if the teams are a little too big. Or even playing a doubles team
  9. Bragging rights as well. Do not underestimate the value of bragging rights
  10. Added you to the list. No rules pack yet as I want to see how well shared strategies work at Deliverance however there should be one posted up at the end of the month
  11. Added a few more names to the list, again payment details will be up next week after my battle with the bank
  12. Hi Chris, I'll need you to pm me your full name. That'll guarantee you a place. Payment details should be up sometime next week.
  13. Just like the topic says! Will be running a tournament on the 10th of September at the Leeds Wargaming Centre. Rules pack will be up at the end of the month however we are looking at a 35 soulstone event over three rounds, fixed faction (Not master). Entry's looking at £7.50, and now is not pay on the day! I blame little brothers and last minute parties for that. *Update!* Since my bank hates paypal mythicFOX has taken on the role of treasurer. All payments should go to jamesdoxey83@yahoo.co.uk via paypal. Make sure to put your full name and your forum name in the comments so we can keep track of who has paid If you're interested please PM me with your forum name and real name and I'll start a list. Can take up to 30 people. List so far please Pm to guarantee a place: Those in GREEN have paid 0. Neverata Jo Aka Malifaux Jesus (PC) 1. Mike3838 Mike Taylor (PP) Has had to drop out 3. Boyzie Adam Boyes (PC) 4. mythicFOX James Doxey (PP) 5. Scurry Steve Scurr (PC) 6. ukrocky Craig Johnson (If comes first prize converted to wagon wheels and bragging rights) 7.Tome Craig Mander 8. Stryder Ant Hoult (PC) 9. Drake Ashley Pinder (PP) 10. Adrianmills Adrian Mills (PP) 11. Rhaksha Christine Rigby (PP) 12. Benbonney Ben Bonney 13. Serigala Ian Brocklebank (PC) 14. Serigala Joshua Brocklebank (PC) 15. Jamie Forth (PC) 16. Stern Mitch - The Ginger is back! 17. Paul Hansel (PC) 18. Fulgrima Alan Smith (PP) 19. G&T Boy Chris Greenhill (PP) 20. Kieran Robinson 21. Wetfishwanted Niel (PP) 22. Jon Kerr Jon Kerr I presume (PP) 23. Craig Turner Note prize will go to next person down 24. Sib (PP) 25. Steve D Steve Davie (PP) 26. Magicpockets Adam Naisbitt (think I've spelt that right) (PP) 27. Jack Mclaughlin (Snuck in there!) (PC) Tournament pack is up and ready! LWC malifaux tournament.doc
  14. For some reason I'm really reminded of beetlejuice with the bases. Loving the colour scheme as well, find similar colours on everyone makes the whole look better
  15. I desire, more watchers

  16. Ticket = Bought Hotels = Booked Master = Unknown Excited = Yes
  17. Just look up, you'll see my avatar there...Though it's not Iron *Sadface*
  18. Gonna throw my thoughts in here as well. The list I've been running the Hoff with at the moment has been. 35 SS Hoff - 4 Cache Spider swarm - 10ss Guardian - 7ss Hunter - 6ss Ryle - 8ss Watcher (till attendant is out) - 3ss Total 34 stones 1 for pool So far I've found that keeping them within 4" of the Hoff (using the Watcher to go after objectives like destroy the evidence) has worked well. Keep Hoff in base contact with the guardian and use the spider swarm and hunter as your main melee power with Ryle infront of the Hoff as a damage sink/LOS blocker. Coupled with machine puppet on Ryle with his gun has helped (15 wounds on Lady J in one game for 1ap) I've found that I only really make a construct slow once a game. And thats only been to give the Hoff fast for more machine puppet madness, usually when the spider swarm is in melee with something scary. My overall thoughts on the Hoff so far is best used as support to bolster a construct at a key time (More shooting/more melee etc) and so far have only used open circuit in one game. Overide edict has been used the most out of his spells but usually only to remove the slow on the guardian (Cheeky shield bash too)
  19. In response to a point made earlier with the steamborg and soft cover. Hoffman would cancel that out if he was in base contact with the steamborg. This is due to Dampening : No blasts, pulses or aura's can be placed or originate within 3" of Hoffman unless it is the Hoff's activation, so the steamborg would not get to use the cloud cover (Though the hoff still could, though that would defeat an ability of the steamborgs as the hoff would need to use a 0 and a 1 action to make the cloud)
  20. Just the crews I use for starter games Links only till I figure out how to attach images The guild Uploaded with ImageShack.us And the ressers Uploaded with ImageShack.us
  21. Don't you mean the 7th, don't want to be confusing these poor people now. I'll be incognito myself (Minus the beard)
  22. Going to try and answer your questions here. Counters: Flamewall is a definate counter to make (50mm X 2) Blast is a handy one to have though you will need three (50mm again) Snare useful as well though found I hardly use it myself Corpses: witchlings DO leave corpse counters when they explode (Only if there is a model with graverobber in the game though) Sonnia: You can place the first template anywhere within 2" of the target model then the others in a line away from the first template
  23. One I would advocate for ANY Guild player is an Austringer, not two but just one. Having the one forces your opponent to work to take him out, sit him behind LOS blocking terrain and you almost have free reign to peck the eyes out of anyone who comes into range. Also distract is a VERY good situational tool, especially if you have just discarded some high cards that you need. Sonnia also works well with Death Marshals as when they get down to 1 wound popping Violation of magic at them gives you a fully healed Witchling and the Death Marshal gets his slow to die action.
  24. Iron Skies

    Howdy

    Greetings from the UK! Long time lurker and first time poster here. Loving the game though only recently got my own crew together. Chosen possibly the most underlooked guild master and sticking with it.
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