Yes, exactly. If playing 11 tots you would certainly not be expecting to grow many. Which is pretty lame, considering it's one of the advantages in playing Lilith.
I think the main reason to have so many models like that is to control the activation sequence of the game and gain some leverage in positioning while swarming the oposing crew.
The average number of models a crew fields at 35 SS would dictate how many you need to take in order to gaurantee you will have models activating after your oponent is out of models to activate.
That is of course, until the tots start dieing, which they are experts at.
I think the average would be closer to 7/8 for 35SS scraps.
So that would see us with a list closer to 2x Young, 7x Tots. I'd rather replace one of the tots with the Cherub so we can get some good Forest/Earthquake shenanigans going on.
That still maintains our model count and garners us an extra SS for lilith or, we could take that extra SS and upgrade a tot to something different as well. We have 6 SS free at this point. That's a possible 3rd Young, maybe a Waldgiest, leaving us with 5 tots and not a lot of extra SS for Lilith, who loves her some SS.
I think I might proxy some tots and give 5 a go, just to see how well they can tie up an oposing crew. I don't expect to have astounding success, but I imagine it would be both fun and educational.
Just imagine the din of all those tots carrying on and Lilith yelling at them like some psychotic baby sitter. That should be an automatic Terror -> 12 test for the oposing crew.