Jump to content

FrozenMangos

Members
  • Posts

    3
  • Joined

  • Last visited

About FrozenMangos

  • Birthday 07/10/1983

FrozenMangos's Achievements

Newbie

Newbie (1/14)

  • First Post
  • Conversation Starter
  • Week One Done
  • One Month Later
  • One Year In

Recent Badges

0

Reputation

  1. Forum Handle: FrozenMangos City/Metro Area: Philadelphia Game Shop (if you have one): Showcase Comics (Granite Run Mall in Media) Preferred days/times: Varies depending on work schedule Other comments: I'm pretty new to tabletop wargaming so I'm looking for a fun gaming group
  2. Cool, thanks - looks like this will be most useful against Resurrectionists who have a few non-master models with once-per-turn spells (Punk Zombies' Self-Mutilate is especially good for this).
  3. Hey all, If Obey is used to cast a spell that may only be used once per turn, is that spell unavailable to the Obeyed character in it's subsequent activation in the same turn? In other words, could you use Obey to waste another character's once-per-turn spell? As an example - if I cast Obey on Sonnia Criid and have her cast Flame Wall which has the characteristic: "This spell may be cast only once per turn and lasts until the End Closing Phase," is Sonnia then unable to cast Flame Wall in her activation in the same turn? My initial thought is that yes, as other rules specifically state "This spell may be cast once per activation," once-per-turn spells are used up during Obey and cannot be used by the character later in the turn. There are some interesting applications for this, and I'd like to hear what your thoughts are. As extra credit - Is the answer the same for spells that state "may only be cast once per Crew, per turn" (like Tina's Ice Pillars spell)? Essentially - if I cast Obey on a character, is that character considered to be a part of my Crew, or is it still a part of the opponent's Crew? Thanks
×
×
  • Create New...

Important Information