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Buhallin

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Everything posted by Buhallin

  1. Few nights back I was playing McMourning against Lady J/Lucius. Canine Remains dragged the Grave Spirit up into range of Lucius, the Spirit Dissected him - Red Joker, 15 points of damage. McMourning was damn proud of the little guy. Unfortunately, those Chunks of Lucius were needed, so McMourning proceeded to carve the Grave Spirit up so he could claim them. That's gratitude among the insane, I suppose.
  2. Whoops, yeah, didn't go back far enough in my posts Definitely just a slip of the tongue. Should have stuck with "act".
  3. Hrm. Seems the applicator would have an advantage in that it never had to pull the grass out of the glue - it basically hits the glue standing up. Still, certainly cheaper than the applicator, and better than just blowing on it
  4. I've actually never heard of anyone using balloons to get static grass to stand up well - care to elaborate?
  5. Not necessarily trying to change your direction on it, but FWIW I find fine turf flock looks much better over large areas than static grass does. At the very least you might want to look into getting an applicator - if you don't do something to keep it standing up it comes out looking very matted, IMHO. Turf looks flatter and seals well (I use Woodland Scenics Scenic Cement both to apply and seal). One possible applicator review here
  6. All kinds of things wrong with this. The target model for Lure doesn't take an action - it gets pushed up to its Walk. If it hits a Shafted during that movement, then it's the Shafted that's doing the damage and killing it, not the walk. Just like if you walk away from something with Wicked that hits and kills a model via disengaging strike, it wasn't the active model that killed itself. In general, the Malifaux rules don't go beyond proximate cause. When a model is controlled via Obey, Alpha, Machine Puppet, whatever, that model is the one doing the acting. Credit for whatever it does during that action goes to that model, and its current controller (player). You don't step back any and look at why that model is doing what it is doing.
  7. I've never had need of a 3" tray, personally - biggest I use a 2", but lay most of my models down. I concur with the above that a 1" is just too shallow for 30mm bases - 1.5" is most of what I use. @schristoferson: Assuming no strange profile, I use a 3x2 cavity for most humanoid figures. I wrote this a long time ago - it's a bit rough by current standard, but still useful: Sabol Army Transport Planner
  8. Obey makes the model activate as part of your crew, so you can Reclaim. But it's still the Obeyed model taking the action, not Zoraida. Frame for Murder requires the master to be the one who does the killing, which Hoffman is not. Same would apply for Obey, actually - if you Obey a model to kill the Frame for Murder target, the caster isn't the one who did the killing.
  9. egoon has it. The comment on not cheating healing flips is essentially redundant. I'd have a hard time tracking it down, but that was confirmed by the Marshals.
  10. "Attach" is a totem-specific concept. A Guild Hound doesn't attach to any model, and can never be attached to any model. So if it were "Companion (Attached Model)" there is no attached model that meets the requirements for the Companion.
  11. I assume they still can so long as he's leading the crew. Which maybe you meant, but this is spiraling towards one of those that has a chance to get way more confusing than it needs to be ---------- Post added at 02:48 PM ---------- Previous post was at 02:46 PM ---------- If we did read it like this, it would break the Companion (Master) on the Hounds completely. Since the Hounds don't attach, Companion (model this model is attached to) would be useless for them.
  12. In this case, the ability isn't really Companion (Master) - it's just Companion. The (XXX) is a specifier that shows what it's associated to, and that's model-specific.
  13. Your search-fu is weak! I think this is probably what you're looking for, or at least hits the point: Thread 1 Thread 2 Second one doesn't have a Marshal answer on the specific question, but nilus does address it and I trust him pretty well. The important point is that the Companion (Connected Model) is only in reference to Totems, at least as presented.
  14. Unless a model is Immune to Influence, it is affected by Wp duels. Constructs and Undead (and Spirits for that matter) are immune to Morale Duels, but don't have Immune to Influence. So things like Lure work fine - even an Ice Golem can't resist the hawtness that is a Rotten Belle! Seamus doesn't lose as much vs. non-living as a lot of people think. You lose his -Wp bubble, and Terrifying, and won't heal as often from Necrotic Ministrations. You won't be getting many bodies from your opponent, but Seamus summons slowly enough that you can keep him busy just resurrecting his own fallen Belles. I'd look at his Avatar as well - once the Big Bad gets Big and Bad, even constructs are afraid. Beyond that, Seamus pretty much approaches a non-living crew the same as he does a living one.
  15. Oh, I know But as you say it is hard to see, which is what the original comment was complaining about. I was just pointing out that once you realize the symmetry between the damage modifier table and the W/M/S counts, it's really pretty unnecessary (IMHO, of course).
  16. Insidious Madness tends to be my go-to for out of faction models. Only with Kirai, obviously, but it's a brilliant model to combine with a lot of our strengths - fast, negative Wp flips, forcing models to keep falling back, removing Wp immunities... So much goodness.
  17. Might as well chime in myself I laminate too, but go all the way to the 10 mil thickness. It's a bit more expensive but it makes the cards very, very solid and they can double as ninja throwing stars if I run into annoying opponents For cards, I LOVE the Puppet Deck - it can be rough to read at first, but you actually get used to it pretty quick. I can tell the suit (and often the number) by the character art at this point, and W/M/S marks are really unnecessary. One tip: 1-5/6-10/11+ is the same spread as damage modifiers on a strike. Once you have them embedded in your brain, you shouldn't need the W/M/S marks at all. Fluff - yeah, it's an issue, as are (IMHO) the few models which are printed on Book 1 but not available in v2 cards. It's good to know they're working on something for this
  18. I use this as my pair of crews for demos, and they've worked out very successfully. Taking morale duels out of the equation is one less thing you have to worry about teaching people. I also don't bother with strategies and schemes - I discuss them, but if you're trying to get through a demo in an hour or so, there's a ton of stuff to teach. And contra Fetid, my experience through more than a dozen demos has been that the two crews work very well against each other. If anything, while it's fashionable to bag on him these days Seamus tends to have the advantage in this environment. Most of Raspy's crew is relatively fragile, so the limited damage output isn't a huge deal. While Raspy can turn out a ton of damage, it's constrained vs. Seamus - the pervasive Hard to Wound makes it difficult to get blasts to really maximize that, and new players won't have the hand management skills to maximize things like Overpower. And, finally, with only 5 models on either side, Seamus popping a Belle back up once they're taken down is pretty huge. Do it twice, and that's pretty much that. It can actually be pretty frustrating for the Raspy player.
  19. Edit: Ignore me, Nix has it right. I forgot that the general AOE rules required tracing the LOS, and was working without the PDF at the moment so no diagram. My bad.
  20. You can theoretically use Massive Dose to make the model unkillable, and then beat the snot out of it with everything that can claim Body Parts off it. It gives you a lot of parts from a single model, but is pretty inefficient AP-wise.
  21. Uhm, OK... What I was getting at was that some people - the OP included, as a well-known Gremlin player asking about Hamelin - seemed concerned over the rules interaction if it required a target. I was merely pointing out that there's some strangeness in this either way, and it was worth considering both sides of it. Nobody seemed to have brought up the "shouting through a wall" aspect of Deliver as written, so I thought it was an interesting facet of the discussion. Since you're worried about intent, that would seem to be one of those things that people usually identify as "unintended" right? I'm not sure exactly what triggered the (1) Defensive Stance in there, but I wasn't really arguing for or against anyone or anything being broken or not broken. If it makes you feel any better, I agree with Fading Memory on the interpretation. Interact doesn't require a target, Deliver a Message says only within and does not indicate a target, so you wouldn't have to deal with any targeting restrictions or require LOS. Barring someone finding the thread that Pockets remembers, that's the rule. I'll leave the intent to the marshals.
  22. While the concerns over the impact of having to target the master to Deliver a Message are presented, what happens if you don't? Without targeting it's just "within" which means you could, for example, Deliver from the opposite side of a wall. Obviously some issues there as well.
  23. Well, I don't really consider demos to be "playing" the game, and Lucidicide points out the fun of "demoing" the game with crews like that. So I persist in the question: What's the point?
  24. Scalpel Slinging doesn't actually change your melee range - it just lets you make a single attack with a different range. That means you can never measure to a 6" melee range, and if (as a hypothetical ability) a model could take a Move when it was targeted by an attack you wouldn't be able to take a disengaging strike at something 4" away. And, assuming it would apply to another Master in a Brawl, aSeamus wouldn't give McMourning a 6" bubble of Terrifying.
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