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Posts posted by katadder
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what if there is no master upgrade this edition? all thoughts of that are based off 2e and I know they said they want less upgrades this edition (which is bad as it takes away list customisation, which pandora will I face out of a possible 3? etc)
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22 minutes ago, WWHSD said:
5 extra actions?
1 per turn. Leaders get 3 actions whether master or henchman
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23 minutes ago, Mason said:
Incorporeal does not allow a model to use the Walk Action to leave an enemy model's engagement range.
1 hour ago, Mason said:my bad, but still I think a valid point that could come up in FAQs, yes you may not be able to do it as intended but with flight being a place I can guarantee you will see the question asked by new people.
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Place: Place work more or less in the same way as M2E. When a model is placed somewhere, you just pick it up and put it in the appropriate space.
It’s also worth noting that “completely within” has been removed from the rulebook as a game term (save for during deployment, when models have to deploy completely within their Deployment Zones), which means that players will have one less term to remember during the game.
The most common source of Place effects in M3E is the Flight Ability:
Flight: When this model declares the Walk or Charge Action, instead of moving normally, this model may Place itself within X", where X is equal to this model's Mv. This model does not suffer Falling damage.
So in melee, declare a walk action (as you can if you want to move somewhere else) but then get to place instead of moving normally.
QuoteThe Walk Action cannot be used to leave an enemy model's engagement range.
Also it can if you have incorporeal so there are exceptions, which with flight being a place may be a question that arises.
Its just something to consider, I know how its intended to work however I have seen so much RAW vs RAI debates on here and forums and why not catch it before the rules go to print rather than have to FAQ it later?
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41 minutes ago, Adran said:
The walk action will have to have changed somewhat to create the space for a disengage action. We don't know how it has changed, or what the disengage action is so its hard to rules lawyer at the moment. If flight did this in now, then it wouldn't avoid disengaging strikes.
walk doesnt need to change to have disengage as walk is still walk, but disengage is a way to move away from the enemy, you wouldnt disengage to move closer so you can hit them.
and if flight was placing now it would avoid disengages as its a place, which cannot be stopped by disengages
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On 10/24/2018 at 3:37 PM, Mason said:
Leaving combat is done via the Disengage Action. Flight doesn't give you a place on Disengage Actions, only Walk and Charge Actions.
However you can walk within melee range to change position (or to move closer if engaged but not in your range) so therefore you gain the place effects of flight, thus being able to place out of melee.
At least from a rules lawyering point of view, so I would suggest something in the flight text that disallows this: if already engaged flight does not come into play; or something along those lines
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I should be able to make these too (both days) - Steve Johnston
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It's discarded at the start of its activation before you generate AP so you gain fast for that activation
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This is my favourite Kaeris list: (although swap in kandara for fitzsimmons if undercover entourage or symbols of authority)
Declared Faction: Arcanists
Crew Name: kaeris 50ss
Leader: Kaeris - Cache:(4)
Blinding Flame 1ss
Grab and Drop 1ss
Imbued Protection 2ss
Fitzsimmons 8ss
Fire Golem 9ss
Imbued Energies 1ss
Fire Gamin 4ss
Fire Gamin 4ss
Gunsmith 7ss
Gunsmith 7ss
Union Steamfitter 6ss -
I will say I was his opponent in this game and that was just the final thing.
He had kicked off about my extra flip so putting it back and I offered to shuffle etc but he was saying I should discard the card. Whereas later at least twice he flipped 3 cards for Francois with mostly picture cards but I just played it as if they were for the next flips. So 2 different reactions straight away
Next for me was reminding him of things that would have and did change his play and to then not have that in return felt bad so it was all adding up. And tbh him saying he wasn't paying attention to the game shows he had no interest in it or his opponent which is just bad.
This compounded on top of the fact it had been nearly and hour and half to get to about 2nd or 3rd activation in turn 2 and I was just fed up.
Its not like I quit because I was losing as tbh I had the game in the bag with all 3 symbols markers easily mine and no real way for him to get more than 1, plus Levi could easily kill off his remaining minion for me to get max points. No I was just at a point where I was annoyed and I said to him that it wouldn't be an enjoyable game for him if I carried on as I wasn't in the mindset.
Edit: Also win or lose I don't think I have had a bad game on vassal with anyone else and certainly no issues with other opponents, and nothing that has made me quit (even Ryan killing titania turn 1 with lady j). Oh and if you are going to play a game please try to pay attention to your opponent and the game, they are giving up their time as well so not paying attention to it is just plain rude.
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Misaki was great in outcasts, survivalist, oathkeeper and Marlena made her a hard to kill missile that thunders misaki could not be and I am sad to lose her as she has never lost me a game (even in a misaki off)
Declared Faction: Outcasts
Crew Name: outcast misaki 50ss
Leader: Misaki - Cache:(2)
Survivalist 1ss
Stalking Bisento 2ss
Oath Keeper 1ss
Shang 3ss
Yamaziko 6ss
Scramble 1ss
Bishop 9ss
Scramble 1ss
Sue 8ss
Return Fire 1ss
Marlena Webster 8ss
Hodgepodge Effigy 4ss
Oiran 5ss
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7 minutes ago, Tors said:
Deployment zones will change. It was stated at the release page.
yeah this is annoying for those of us with printed maps. i think current DZs work, do we really want to be closer?
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Usually when playing mei I try not to take the real backfield schemes but if needed Willie can get there.
Also mei can get most places if need be by the end of the game
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A&D is good for symbols too. Especially with Levi.
Ply I tend to actually go with my misaki crew that has bishop and yamaziko who basically have 3 actions so can walk upto people and ply them then hit or something along those lines. Bishop van even focus to knock off ply then ply the target as well
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Surprised you haven't got the hard worker upgrade as you will struggle with his armour.
Mei is best at strats where she can bubble up although I tend to use Willie and the emberling to go scheme running away from the smack bubble.
Willie can double wall around the stalker trying to get him just by dropping blasts, or you can try blasting off stuff near him. Or just have someone chase the stalker and ply off him every turn as you don't need to get around his double negs to ply him
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Supply wagon is really easy for us, so many large base stuff.
I tend to use Vanessa Lazarus combo for 6" then a&d on a kentauroi for a further 8" to be across the line turn 1 so I can get on with killing the opposition
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With return fire of course. Sue is 9ss everytime
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11 minutes ago, Kai said:
The Malifaux Around the World could give you a hint as to some stuff from other places.
Not really, even your UK one is miles off the mark of most events (although I have been to impact and it's ok).
Always interesting to read but I think you would be surprised at what alot of people actually play. Like I said most the ones in the rough get used all the time (my outcasts never leave hone without the effigy and sue for example). Probably why some errata confuse people 😂
Best part as I said was seeing some idea of m3e going forward
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I do wonder what is played over there sometimes as most of your soulstones in the rough see very regular play.
Interesting to see where the 3e versions are going though (Not happy sue is more for parker)
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Learn your crew is an important thing. Use the same master and possibly crew for a while so you don't get confused.
Against outcasts I usually like raspy as her crew can stop the viks in their tracks and are useful against the others too
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25 minutes ago, Adran said:
And if you want to talk intent, I honestly believe the intent was that killing a 3 ss minion was not intended to be a way of killing a master. Which is exactly why they didn't include the rules for no gremlins.
A 3ss minion you can hire many of, compared to say killing a master through killing a peon that is rare 3 and has to be near someone? I also don't think they intended for any master to be completely immortal (which with his walk and always fast from student he is even more than levi with the ruling your way)
Also you completely ignored this:
3 hours ago, katadder said:3 hours ago, Artiee said:It doesn't say if the location is invalid then set up in deployment zone. It says if models do not physically fit in the specified location, then unbury in deployment zone.
Exactly this, if it cannot physically fit, not if it's an invalid location as it would be if no bayou gremlins
It's not that it can't fit, it's that it doesn't meet the requirements to come back. It's not a doesn't fit situation it's an invalid location
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3 minutes ago, Artiee said:
It doesn't say if the location is invalid then set up in deployment zone. It says if models do not physically fit in the specified location, then unbury in deployment zone.
Exactly this, if it cannot physically fit, not if it's an invalid location as it would be if no bayou gremlins
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4 minutes ago, Adran said:
Sorry I read
a time, at end of turn,
an action, unbury this model,
and a location, in base contact with a bayou gremlin.
Nothing in the rules makes the action conditional on there being a gremlin. If there isn't a valid location then the deployment zone becomes a valid location as the rules say.
You could say that about alot of things. Next we will have raspy/sonnia targeting trees or the ground etc and blasting. His rule says place him next to a bayou gremlin, that's the conditional requirement.
Even rules as read it says place him next to a bayou gremlin, and I am sure rules as intended is also that.
The only rule that says unbury in your deployment zone is if a model cannot physically fit, well this doesn't mean that as you can physically fit him base to base with your bayou off the table too if you want to be pedantic.
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22 hours ago, Adran said:
The wording of the ability is " at the end of turn unbury this model in base contact with a friendly bayou gremlin. Then sacrifice the bayou gremlin. "
So based on that you don't need the bayou gremlin to unbury.
the first part says unbury this model in contact with a friendly bayou gremlin. if there are not bayou gremlins you cannot unbury in contact with one. It is nothing to do with the space but to do with meeting the condition to unbury.
now if you only had one bayou gremlin and it was surrounded then sure unbury in your DZ but you do need a gremlin to unbury (basically zipp has become one with the crowd and if you kill the crowd then he is obviously gone too)- 1
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Waldo's Weekly - Carrion My Wayward Son
in Waldo's Weekly
Posted
@Mason I assume the avatars will continue to be official proxies for the emissaries?