Step 1: Point big sword at enemy.
Step 2: Slice and dice enemy.
Step 3: Profit!
But seriously, let's talk tactics for the master that everyone says is one of the more straightforward masters in the game.
Off the bat, yes, she can shoot, but this seems like a last resort to me. Isn't it almost always better to get her closer?
The Death Marshals represent a good flanking threat, as well. Even if they can't take out an enemy, they might be able to get lucky and Pine Box one. Even if it only lasts a turn, that's a big advantage you can exploit. And anyone running from those coffins is likely to get shot in the back.
Last game I played I found Taelor to be an inexpensive melee threat. That hammer charge only has to hit once to be given respect for the rest of the game. And unlike the Marshals, she's not afraid of Rattlers or other native critters. Anyone else have any experience with good Mercenaries to bring along.
I'll eventually be picking up some Witchling Stalkers to really maximize the meat grinding. A new meaning to 'level the playing field.' They run in, they may explode, but that leaves the good Lady to clean up.
Give us more ideas!