So, not sure where to put this. There isn't a specific 'general game feedback' section, and it isn't really a rules questions so, at least I'm not posting something 'off topic'. So here we go.
So, we had a local league going, just wrapped up. My opponent and I, top two in the league, where both playing 50 SS Ramos/Rasputina crews, though beyond the masters, very different crews. However, he drew slaughter, I drew assasinate. So aside from my pick of a stake a claim scheme, there where no incentives for us to actually interact. If we'd both picked, say, bodyguard a few times, there would have been no reason to actually go get each other. As it was, I lost because I picked an interaction based scheme, though granted because I picked a bad spot.
So, I guess my question is, with it being entirely possible for both players to draw slaughter and assassinate in some combination, and then pick schemes that are entirely based on defending themselves, such as holdout and bodyguard, where is the incentive for either player to actually interact, or to pick schemes that force them to interact? Moves, especially for some crews, are so slow, that getting to the opponents deployment zone in 6 turns is hard and pointlessly risky if your opponent has no incentive to move.
Now, in a non-competitive environment, the obvious answer is 'don't be a jerk'. Got that. I'm talking about allowing a fun ruining exploit for competitive events.