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Steamtastic Vagabond

The Villians Coffee Shop

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Reading through the player creations section, I've noticed a lot of Fated characters being posted. However, I have never seen a villain idea being pitched around here. To remedy that, I have created this "Coffee Shop" for anyone to post their ideas for a villain be it an extremely powerful Arcanist, or an incompetent Death Marshal. Happy posting.

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Seeing as many days have passed, I figured it would be best to actually post a villain on to this thread. That way it isn't a complete waste of time. Complete anyways...

 

Bloody Riggy

Bloody Riggy is the scourge of the eastern slums of Malifaux city. People never live on the nights she shows her head. During the day, a young baker by the name of Ellie happily bakes away in her little bakery. Business is often rather slow for her because people just keep disappearing. Spontaneous disappearance is awful for business you know. Ellie is not Riggy, Riggy however is a dormant spirit that lives in Ellie's body. Every Saturday evening however, Riggy wakes up when Ellie's asleep. On these dreadful nights, everyone within a 7 block radius perceives the twin moons as being blood red. Distorted whispers flow with breeze, haunting anyone it passes. Riggy is the reason why Ellie is constantly losing business. While Ellie is asleep, Riggy possesses her body, and goes on a rampage, anyone Riggy sees is fair game. Riggy has one boundary however. Riggy will never hurt the people that act nice towards Ellie. Riggy's appearance is haunting to the onlookers. Riggy wakes up wearing a black dress, no matter what Ellie was wearing when she went to sleep. Riggy's eyes glow a blood red like the moons that hang above casting everything into a nightmarish hue. People that are being pursued by Riggy often find themselves unable to call for help. That's because Riggy has the power of "Desolation" which makes people believe that they are all alone. When the night ends, Riggy has a body count of at least 15. This makes her one of the most terrifying of Malifaux city's urban legends.

Associations: Outcast/Neverborn 

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The Master of Disguise

The Maaster of Disguise takes many, many different forms. One day, he is a low level gangster in Malifaux city. The next, he's a high ranking Arcanist. Only the most powerful of individuals can see through his disguise, but doing is can provoke insanity from those who cannot accept the truth. The truth is that the Master of Disguise is actually a giant chicken, literally.

This would be a great villain to use to add comic relief to a TTB session. The players would be forced to firstly hunt down this "man" only to possibly find the giant chicken.

Mechanically, this should function just like a Bayou Chicken, but add the following ability:

Master of Disguise: While wearing a hat, this character seamlessly blends into what ever role is appropriate for the hat. A sombrero would likely make this character appear as an Ortega whilst wearing a fancy top hat will make this character appear as a high class gentleman. Other characters must pass a TN:15 willpower check to see through the disguise.

Associations: Outcast/Gremlin

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Sweet William. 

A master confectioner from earthside who who moved to Malifaux in the shadow of an unknown scandal. His new factory is in the slums, backing on to the quarantine zone, but despite this unpleasant location he still manages to produce a huge and experimentally flavoured variety of  fudges, boiled sweets and chocolate to the highest quality. His wares are so popular with the higher classes of Malifaux city it is rare to find any drawing room or ladies chamber without one of his products present. That his customers find his wares so addictive, and that no-one is sure exactly what goes in to them has so far raised no alarms. 

Locke and Quay

Partners and reportedly lovers, Gerhardt Locke and Ignatious Quay are two of Malifaux's most notorious cat burglars. Locke can open almost any safe or chest with effortless skill, whereas Quay is as agile as an alleycat, capable of climbing sheer surfaces and crawling through incredibly narrow spaces to access a building for his partner. The price they pay for these arcane abilities is perhaps indicated by their habit of choosing to break into houses with newborn infants, infants that are never seen again. 

Mr Street

Mr Street was once a high ranking arcanist with a real name, but all bar perhaps Ramos have forgotten what it was. Expelled from the arcanists for conducting experiments too foul even for them, now he roams Malifaux as a homeless beggar, but he knows the lanes and alleys of the city better than anyone,  and has a particular skill in bending and twisting the pathways of the slums to match his own desires. It's easy to get lost in the slums, and even easier with Mr Street around, as cobbles roll away and buildings shift and blur behind you. eventually you'll find your way to a darkened dead end, where a ragged man waits with an army of half-gamin hybrids and a sharpened scalpel.  

Ma'am Distrelle

The rich and powerful of Malifaux are not all cruel, but there are certainly those among their ranks  who are as callous and cold as the huddled masses imagine them to be, if not more so. Ma'am Distrelle own's a boutique gambling house only open to select ladies of quality on the edge of Malifaux city, overlooking the quarantine zone by the river. This gambling house has no tables, dice or cards, but instead hosts a weekly game where the patrons can bet on their servants to complete simple tasks in the elaborate 'street' behind the house. This street is where the Ma'ams cruel intelligence comes to the fore, as a myriad of murderous traps, captured monsters and arcane deceptions make even the simplest request dangerous, and the bets laid are rarely on whether the maid will be able to fetch the tea, more on how long she will live whilst she tries. The clientelle are not above roping complete strangers in to this arena of madness, and it is not uncommon for unwanted guests of these households to wake up in the cobbled street with a delicately scented note beside them. 

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  • Doctor Richard Goddard AKA Dr.Green : Oxford educated botanist, came to Malifaux city to study the plant life on the other side of the Breach. After arriving in the city he first set up in the slums where his lab was discovered by the M&SU who took an interest in his experiments with rapid plant growth and a derived serum that will restore people's health. After some hard negotiations Dr.Green now has a small team of Oxfordian mages who guard and keep an eye on him while he continues his research.  His lab has moved again to a much larger operation in the quarantine zone, his serum is nearly ready but he needs human test subjects, which are rare after the last one turned into part rose bush. (Dr.Green is a Chemist/mage combination, he sends oxfordian mages to catch subjects and his greenhouse lab is guarded by a bad juju esk enforcer, which was the last test subject) 

 

  • Father Glen Creed AKA The baptist: The father was a missionary that came through the breach early on in the retaking, coming with the first couple of waves of criminals and guild guards, however as he went through the breach his mind was left bare and open to an entity who appeared to Father  as "Rapture" and begged the father to help him spread his message to all in the city of Malifaux. This "enlightenment" by the father took a sinister twist when it was discovered that he was baptising people in black blood overseen by strange bird men creatures (Blackblood shamans) the guild immediately tried to arrest and kill him but he vanished into the cities quarantine zones where he has been collecting every drop of black blood he can find. Now outwardly the Father looks relatively normal but his mind is very much broken, he sends out his "Raptured" flock in search of new people to convert.  (Looking at some sort of Neverborn social character, will have Black blood shamans as assistants at his base while his flock will act like a mob)

 

  • Miss Deeds AKA Dynamite Daphne: The buildings in the city weren't always what they are now, at one point or another a street needed cleaning out or a building demolished and to do that the guild has a team of specially trained demolitionist, sadly for Daphne Deeds while working on one of these buildings she was crushed by a wall and left the mortal coil, until she crawled back out nearly 24 hours later half crushed and completely dead. Since that day Miss Deeds has been working from the sewers of the city with the aid of the Shell shocked, living people who have had their minds broken through repeated blastings and detonations, she crafts her special type of undead called busters, packed to the brim with explosives she sends them out through the city to detonate at random. (Undead demolitionist with a hoard of shell shocked people which act similar to Illuminated but lacking the mutations and a couple of mindless zombies that have explosive demise) 

 

  • Jon Doe AKA Internal Credit Control: When the city was retaken by the guild there was a large number of guild guards that looted what they could without the permission of the guild, Jon doe was one of these guards, however he stole something more dangerous, a large blackened souls stone, which has been identified as the Tar heart. After stealing the Tar Heart Jon Doe vanished from the guild ledgers believed to have been removed by his superiors as a punishment, however recently rumors in the guild talk of an Official who has been moving in amongst the guild checking for corrupt officers and guards, the reports talk about a man with pale skin, black hair and black eyes but no one can remember anything else. (Forgotten pursuit style guild agent, works with a couple of 'lost' guards which all have a destructive demise effect that causes blindness in people)       

 

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Had a couple more ideas over the week so thought I come back for round two:

 

  • Mordecai Winters: Originally a guild captain with a reputation for straining the chain of command his only saving grace was getting the job done however eventually he pushed to many people buttons and was thrown out of the guild for charges of assault and insubordination. Since then Winters had been even more of a problem for the guild setting up shop in the quarantine zone, his office has a  sign that say "no job too small, too awful and too bad" has lead Winters to stealing certain corpses for a Necromancer or two, blowing up a guild outpost for the MS&U or stealing a rare book from a Neverborn nest for an Arcanist. (Overall Winters himself is not a bad man however he will be a problem to anyone who has upset anyone with money, in game terms is a mix between mercenary and Bully)

 

  • Oswald Coppertone Aka Jive: Music is a strange thing in Malifaux and no stranger is the music found in the bayou, the man that will become known as Jive originally came to Malifaux after his family died in the United states, he bought a one way ticket and never looked back. Sadly however when he got through the breach everything went downhill, the noise it was like a band had set up in his skull constantly playing constantly it caused him to lose his mind and he jumped from the train before it could entered the city and he disappeared into the hills, eventually he was found by the gremlins who found his description of the music very interesting, they gave him a brass pipe twisted and curved, thinking it would be funny to see what he did, sadly for those gremlins that was the last mistake they made, the second that twisted bit of metal touched Oswald's lips, music roared out of him like a fountain and those Gremlins danced themselves to death. Now calling himself Jive he is heading into Malifaux city looking for some "cool cats" to join his jumping dead. (Necromancer using music to force people to dance themselves silly using a saxophone, he is followed by a pack of Jumping dead, the corpses of his victims that continue to follow him in death) 

 

  • Concetta Reino Aka Lady in Red: A young women made her way from earth to Malifaux all the way to the Star theatre where she was told she was 'Earth' pretty, not a star attraction not, not worth the dress she walked in, that was until three actresses were found beaten to death in there dressing room. Since then the Star theatre has done what they can to crush rumours of a women with floor length blond hair wearing a sparkling red dress sneaking around killing their patrons and girls. In truth Concetta is not actually sneaking around doing this, she is however using her smile and charm to manipulate a large number of people to say this, slowly damaging the theatres status. She recently found a bunch of books in a private collection that she has started to study and so far has had success in using, she has started to summon "Angels" which she uses to get further control over people of wealth and influence. (This one is s social based mage that has summoned some form  of Gamin based around bewitching people which take the form of extremely beautiful people which she calls angels)   

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Due to a random thought I had I made this one as a bad guy for my next game:

 

  • Hexxus aka engine of extinction: The MS&U and Guild like people to think that they are the one's who created and built all the machines seen around Malifaux in these current days, however that is not quiet true. There are some machines, some constructs and some Pneumatic's that have seeped into the city from outside, from the badlands. Those who live in the bad lands have seen these strange metal creations more than most and have come to understand them as more dangerous than they are worth, normally taking the shape of harsh twisted jagged metal, pieced together with dirty spot welding and thick sticky tar, a faint dark purple glow comes from deep in the metal. Far off in the badlands there is a crater that spews forth toxic green fumes, anyone who goes near it starts to chock on the smell, however at the very center of it is the ancient lab of Hexxus the Neverborn master of pollution and industry, working constantly to make more and more twisted machines, his latest creation the engine of extinction, a horror of a siege construct, just needs a power source. (Never born Steam fitter style thing,  the character works black blood into machines he makes and offers pneumatic's to anyone dumb enough to take it, currently searching for a big enough soul stone for his warmachine)   

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Priscilla:

When residing near an area with a lot of water, keep an ear out for the sounds of a dog’s barking. Be equally aware of an unaccompanied child, lest it be Priscilla.

Priscilla is the childish alter ego of this Neverborn, she often uses her hounds to attract “heroes” to save her, then she would lure them to a source of water where she would reveal her true nature.

Her true nature is that of Scylla, a Greek monster that according to the Oddessy, lived near a whirlpool opposite to Charybdis. In the oddessy, Scylla was responsible for the brutal deaths of 6 of Odysseus’s crew. Priscilla is the Neverborn that inspired this part of the story and is a Neverborn that should not be taken lightly.

Her monstrous form appears like a little girl standing atop a 12 foot tall beast with countless biting heads. The beast is covered in a dog’s pelt and eyes of the heads glow an eerie green colour. 

Her favored method of killing is luring victims to a water source, entrapping them within a whirlpool, then devouring them with her monstrous form.

Association: Neverborn 

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Carmina Ortega

Originally a prestigious member of the Ortega family, known for her preference with a mid ranged carbine, Carmina was a scourge to Neverborn threats everywhere. She was recognized largely for her ability to vanish into her surroundings so completely that even the native creatures she hunted had difficulty pinning down her location, until it was too late. 

Unfortunately for Carmina, fate had cruel plans with her. During an otherwise routine operation she ran afoul of some Illuminated working for Jakob Lynch, and in the battle that followed became afflicted with their Brilliance. Sadly, Carmina's strong will and independence worked against her, as she battled with her addiction internally, never letting on just how badly she needed the brew to keep herself stable.

After a particularly rough night on the job, Carmina almost failed to take out her target, the one obsession stronger even than the hold of the hungering darkness. Finally to the point of seeking help,  nearly among the ranks of the Illuminated responsible, she began the futile efforts to release herself from the grip of her addiction. Hope was a rare commodity, and in a moment of desperation, she turned to the Guild's expert on magical maladies, Sonnia Criid, in an attempt to purge her soul with purifying flame. 

The hungering darkness proved far more formidable than she'd planned. Nobody is quite sure what happened that night in the Guild Enclave, but a few reports share some striking similarities. What everyone seems to agree upon is this: a woman, or what sounded like a woman, began screaming at the top of her lungs, the sound gradually distorting in the night air as a bright blue-gold flame roared to life, climbing into the sky before surging off deep into the quarantine zone. Ever since that night, reports occasionally trickle in of a woman wearing a long red leather duster, peering at them from beneath a wide brimmed hat with eyes that seem to burn with a brilliant violet light. Details about her features are obscure, as those few unfortunate enough to survive seeing her face describe a nightmare vision of a woman burning to death before their very eyes, her skin scorched and melting away as she grins madly at them, as if in the throes of ecstasy. 

Whatever Carmina has become, it hasn't dampened her skill with a rifle, or her addiction to both the Brilliance that caused her downfall or her duty as an Ortega. Occasionally seen placing bullets into the Guild as often as their enemies, Carmina has become a scourge in the night, a candle flickering against the darkness, and a grim reminder that no matter your skill or strength of character, when treading the path of your fate in Malifaux, bad things happen. 

Association: Guild/Neverborn

Notable features: smoldering heart, drawn to the light, from the shadows, clockwork rifle with the following triggers; ram: critical strike, mask: coated bullet, tome: incendiary round (burning +1), crow: pinned down

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