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About Skitt_Happens

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  1. Firstly... nudge! This is next week and I'd love to see a good attendance as it will enable me to run more events at Dark Sphere. Tickets are still available. There is no painting requirement other than models being assembled and attached to a base. Beginners and veterans are welcome alike - it's an afternoon of fun 'speed gaming' rather than anything too serious. As we are playing the same day as Cow Wars, I will be running a completely optional kitty to donate to Willen Hospice, which I will forward on to @Clousseau after the event. Be nice to help them reach their goal... Feeling hardcore? How about everytime you flip the Red Joker you make a donation? Going to the pub afterwards is also optional... but highly recommended! Hope to see some old and new faces there, feel free to ask any questions here or on Twitter (@SkittHappens).
  2. Hi Ben - can I be added to the stand by list, please?
  3. I was 100% in for Empire for so long, but playtesting has swayed me towards Abyssinia. Now I'm sitting at dual commander pledge with Abyss and Empire. Abyss I'm now totally sold on, and there are certain models in Empire I'm struggling to let go of... I'm still facing an internal struggle: Do I take Empire as 2nd allegiance or Cult? Both have really nice miniatures, but I don't see me playing Cult. Probably won't play Empire either. Or take their units as allies. Cult make for a better demo opponent - more visually interesting - but I might actually play Empire... Somebody help me!
  4. I was originally planning to play Empire, and am still getting some, but now as a second faction. Really love the models, in particular Margaret Belle, King's Hand, Dragoons and Grenadiers. Being British (and an Army Brat) the aesthetic strikes a chord with me, although will totally paint in a more colonial style than ww1: there is no point in camouflage and trenches when your enemies either strike with magic or would quite like to be in the trench with you... redcoats all the way!
  5. The combined arms squads did it for me: just so pretty! They also suit my aggressive playstyle quite nicely: run in and unleash havoc - high risk, high reward.
  6. I don't suppose you would consider making the painting competition 3 minions or 1 enforcer? I have an enforcer model I'd love to use for this...
  7. It's not a great pick, as if the Yokai doesn't get killed, he likely sacrifice every game and pick up injuries really quickly. A better choice for a similar effect would be an Obsidian Oni: they have a built in trigger to drop a scrap markers from their cast attack, so you don't need the and can do it from further away. Komainu are also probably slightly more useful in most situations. I ran a Toshiro shifting loyalties list with 2 illuminated that worked pretty well: just made corpses by killing stuff. This was magnified by gaining instinctual on Toshiro so my early turns went like this: activate one illuminated to move up; activate Toshiro and put fast onto first illuminated; activate second illuminated and move up; second turn Toshiro makes second illuminated fast, drops a scheme marker and then burns it to give both illuminated focus. You now have 2 fast, focused illuminated, possibly with to . That will do some fairly spectacular damage to anything.
  8. What will be the timings for this event, please?
  9. Hello all! I will be running my next Henchman Hardcore tournament at Dark Sphere on Sunday 30 April. Event details are here: https://www.facebook.com/events/1223510771050770/?ti=as Tickets available here: http://www.darksphere.co.uk/p.php?p=77524 Dark Sphere is close to Lambeth North underground station, or a short walk from Waterloo and Vauxhall stations. Hoping it will be a fun afternoon of gaming - if you have any questions, feel free to hit me up. Hope to see you there! Tom.
  10. You had me at "War Wabbit"! Paid - many thanks.
  11. Hi - can I be added for the meal please? I would like the fish cakes and the Et Sote (lamb), please. Tom Skitt
  12. Their stat is not good, but TOS seems to make much 'fuller' use of the range of stats: i.e we have already seen many more units with df stats at 3-4 then we would probably expect to see in Malifaux. The scout is not going to wreck the world, but it's not unthinkable that he'll pop off a shot or two with a modicum of success.
  13. This seems to be a bit harsh given summoned models don't need to be in the pool. I don't think it effects my plans, but are you sure about this?
  14. I found them hard to get my head around at first too - not a playtesting so this is all theory - but there are a couple of things to consider: First there seems to be a KE/Abyss stratagem that allows you to "summon" a unit up to 6 script. So they work for that. Secondly, because they can deploy already in range, you can turn 1 give them the focused effort order to gain an inspiration, first unit confuses a target removing an inspiration/reinforcement token and replacing it with a shaken token. Then you have the option to shoot twice at effective av5 (burn 1 token on each) or once at effective av7 (burn both tokens) instead of 3 av3 shots. They are not going to devastate your opponent, but I can see them being a pain while everything else gets into position.
  15. Ten Thunders