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About Skitt_Happens

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  1. It's not a great pick, as if the Yokai doesn't get killed, he likely sacrifice every game and pick up injuries really quickly. A better choice for a similar effect would be an Obsidian Oni: they have a built in trigger to drop a scrap markers from their cast attack, so you don't need the and can do it from further away. Komainu are also probably slightly more useful in most situations. I ran a Toshiro shifting loyalties list with 2 illuminated that worked pretty well: just made corpses by killing stuff. This was magnified by gaining instinctual on Toshiro so my early turns went like this: activate one illuminated to move up; activate Toshiro and put fast onto first illuminated; activate second illuminated and move up; second turn Toshiro makes second illuminated fast, drops a scheme marker and then burns it to give both illuminated focus. You now have 2 fast, focused illuminated, possibly with to . That will do some fairly spectacular damage to anything.
  2. What will be the timings for this event, please?
  3. Hello all! I will be running my next Henchman Hardcore tournament at Dark Sphere on Sunday 30 April. Event details are here: https://www.facebook.com/events/1223510771050770/?ti=as Tickets available here: http://www.darksphere.co.uk/p.php?p=77524 Dark Sphere is close to Lambeth North underground station, or a short walk from Waterloo and Vauxhall stations. Hoping it will be a fun afternoon of gaming - if you have any questions, feel free to hit me up. Hope to see you there! Tom.
  4. You had me at "War Wabbit"! Paid - many thanks.
  5. Hi - can I be added for the meal please? I would like the fish cakes and the Et Sote (lamb), please. Tom Skitt
  6. Their stat is not good, but TOS seems to make much 'fuller' use of the range of stats: i.e we have already seen many more units with df stats at 3-4 then we would probably expect to see in Malifaux. The scout is not going to wreck the world, but it's not unthinkable that he'll pop off a shot or two with a modicum of success.
  7. This seems to be a bit harsh given summoned models don't need to be in the pool. I don't think it effects my plans, but are you sure about this?
  8. I found them hard to get my head around at first too - not a playtesting so this is all theory - but there are a couple of things to consider: First there seems to be a KE/Abyss stratagem that allows you to "summon" a unit up to 6 script. So they work for that. Secondly, because they can deploy already in range, you can turn 1 give them the focused effort order to gain an inspiration, first unit confuses a target removing an inspiration/reinforcement token and replacing it with a shaken token. Then you have the option to shoot twice at effective av5 (burn 1 token on each) or once at effective av7 (burn both tokens) instead of 3 av3 shots. They are not going to devastate your opponent, but I can see them being a pain while everything else gets into position.
  9. Ten Thunders
  10. Further to above - Misaki will be good for Tail'em denial: "I'm going to hit you three times then dissappear around this corner..."
  11. Sudden thought. Disguised build. Charge target and whack them twice, then downburst same target cheating/stoning for a ram. Cheat down Misaki's df duel to push away and potentially push off "free" thunder attack. Then start the deadly boogie. Misaki is now potentially 10" away from someone she just hit three times!
  12. @Shadowdragon @7thSquirrel: thanks. I assumed as much but didn't know it was in ink anywhere.
  13. Are the informant and evidence markers 30mm? Sounds obvious but feel that should be stated for clarity. Although: I declare recover evidence, you name your 5 models, I place my new TOS 120mm markers in base contact... defend that!
  14. Thanks for the confirmation @Aaron - very excited to get started!
  15. Cool - thanks for the replies, if there is a vassal module ready to go that solves the issue. I must of missed that in the comments. Good times!