Balefirestorm Posted August 16, 2013 Report Share Posted August 16, 2013 Found the complete list of upgrades in the webshop Have they actually changed Ophelia's guns? or did they only change the names? Anyone at Gencon care to spill the beans? Stilts 2x Dirty Cheater Quality Mash Liquor The Guardian Stone Liquid Bravery Family Tree Can O'Beans Encouragement Pig Feed I'll Love It And Pet It... Show Off Running Tab The Good Stuff Binge Hold Their Hair Back Angry Drunk Drinking "Problem" Hooch Igniter Jug Rocket My Threatenin' Gun 2x Gremlin-See 3x Team Work Quote Link to comment Share on other sites More sharing options...
Piranhamoose Posted August 16, 2013 Report Share Posted August 16, 2013 I would have liked another copy of Quality Mash Liquor. Quote Link to comment Share on other sites More sharing options...
Malicte Posted August 16, 2013 Report Share Posted August 16, 2013 Ophelia's guns have in fact changed. In addition to shooting, each upgrade provides an additional ability as well. Furthermore, the Sh abilities themselves are all different. Quote Link to comment Share on other sites More sharing options...
Darguth Posted August 18, 2013 Report Share Posted August 18, 2013 Ophelia's guns have in fact changed. In addition to shooting, each upgrade provides an additional ability as well. Furthermore, the Sh abilities themselves are all different. My brother texted me pics of the upgrades from the Arsenal pack he bought me. A few more details: Hooch Igniter: Blast-based attack that ignores cover and applies Burning +2 to those hit. It also grants a (1) Tactical action that removes Paralyze and Slow from any Kin in a :pulse10 but also applies Burning +1 to them. Must discard after using the Attack but not the Tactical Action Jug Rocket: Moderate damage attack with decent range that ignores LoS but not cover. Also grants a (0) Tactical Action that allows you to target a Kin within 2" and then place them anywhere within 8" (can't interact until end of the turn after this). Discard to attack but not for the (0). My Threatenin' Gun: Solid damage attack that forces a moderate Horror Duel to the target any all models within :pulse3 of the target after damaging. Grants a (0) action allowing a Kin within 8" to take a (1) Action which gains a for the duration. This upgrade DOES NOT get discarded when you use either action, including the attack. Seems like a bit of an oversight, but maybe it was intentional who knows? Quote Link to comment Share on other sites More sharing options...
hypoking Posted August 18, 2013 Report Share Posted August 18, 2013 My Threatenin' Gun: Solid damage attack that forces a moderate Horror Duel to the target any all models within :pulse3 of the target after damaging. Grants a (0) action allowing a Kin within 8" to take a (1) Action which gains a for the duration. This upgrade DOES NOT get discarded when you use either action, including the attack. Seems like a bit of an oversight, but maybe it was intentional who knows? More for the faq I guess. Even as one shot Kin-bediance and terror bombing sounds like fun. I imagine it'll be especially satisfying if you can pull it off against a tight cluster of sorrows. Especially funny as it gives Ophelia a zero action reload off the young'ins. Quote Link to comment Share on other sites More sharing options...
Dumb Luck Posted August 18, 2013 Report Share Posted August 18, 2013 Just from that then, I think My Threatin' Gun is the auto take for pure damage, whilst the other two seem more situational. Moving towards liking the Jug Rocket more. One slot on her will always be Dirty Cheater just for the heal. Quote Link to comment Share on other sites More sharing options...
rgarbonzo Posted August 18, 2013 Report Share Posted August 18, 2013 Looking at it her Threatnin gun is good no doubt but it is not paired, unless you 0 action with my eyes closed. Quote Link to comment Share on other sites More sharing options...
Darguth Posted August 18, 2013 Report Share Posted August 18, 2013 Looking at it her Threatnin gun is good no doubt but it is not paired, unless you 0 action with my eyes closed. Yeah that seems to be the major tradeoff. Her Rough Riders are still really accurate. Quote Link to comment Share on other sites More sharing options...
hypoking Posted August 21, 2013 Report Share Posted August 21, 2013 (edited) So got a game in earlier with threatening gun. Blatant typo is blatant. Youngin should not be able to spam a 4/5/6 damage spread, even with a dismal accuracy that's way too much damage. Forcing the same cluster of model's into four or so modest terror checks is also kinda stupid. I like to think you'll find no bigger advocate of Ophelia than myself but she should not be better at punishing low wp than Pandora. Typo aside threatenin gun is still really good. Without an 'other' clause to stop her from targeting herself Move It, might as well let her swap out her zero for generic fast. Considering her basic attack has a hard wired positive twist the negative isn't even that detrimental. Getting other model's to drop scheme markers, focus, and other shenanigans is cool to, but come on, four cheat-able rough rider shots is going to break most targets. I'd also mention here the increased mobility from move it, but that's out shined by the jug-rocket jetpack. Flat out hoofing it, Ophelia can clear 26'' in a turn with a decent chunk of that bypassing terrain. I'm not sure but I think, that could be a record for m2. I love the kin-ergy opened up by the new upgrades, and I'm grateful that somebody listened to us, but I think she may have turned into wodergrem here. Edit: I could be completely misunderstanding how targeting works. That would kind of be a relief. Edited August 21, 2013 by hypoking Quote Link to comment Share on other sites More sharing options...
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