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A chance to rise - A Malifaux Territories League


jondoe297

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Malifaux Territories League

Thanet Wargaming Club

March 20th - May 8th, 2013

Background:

The ancient city of Malifaux, dark and foreboding, a realm both full of endless possibility and heart wrenching defeat. Reeling from the onset of a strange and virulent plague, an incursion of monsters born from the stuff of Nightmares and months of violent rioting between Guild law enforcement and the Miners & Steamfitters Union has left the city in turmoil. The Governor has dispatched messengers Earth side requesting more Guardsmen to restore order thru Marshal Law. The citizenry blindly calls for someone to rise up and restore order, who will rise? The portents indicate a new player to the game, a new power in the city, does fate favor you?

Rules:

The league will cost £4.00 for each participant. 100% of the cost will go to prize support for the league.

Participants will need to be present on Wednesday, 20th March (obviously if you want to join in but cant make that day then we'll work around it) at 6:30pm in order to generate their starting locations for the league. The league closes Wednesday 8th May

Prizes will be awarded the following week.

o Each participant will begin the league controlling between 4 and 6 locations.

o All participants will utilize their own Fate Decks for the generation of initial locations.

o All flips for initial locations must be made under the supervision of the League Henchman.

o The first flip made determines the number of initial locations a player controls.

Black Joker = 4 Starting Territories

1 - 13 = 5 Starting Territories

Red Joker = 6 Starting Territories

o After a player has determined the number of locations they control, they will then flip a number of cards from their fate deck equal to the number of initial locations they control (i.e. between 4 to 6) to determine the locations they control.

Locations

1. Hags Territory

2. Gremlin Village

3. Bayou's Edge

4. Bogs

5. Downtown

6. Industrial Zone

7. Slums

8. Quarantine Zone

9. Ruins

10. Mine

11. Pioneer/ Ghost Town

12. Badlands

13. Mountains

Black or Red Joker. Players Choice

o A player that donates a piece of terrain for the use of the league (must be available for the full duration of the league, at least 3" x 3" in size and fully painted) will be considered a Patron of Malifaux and may choose up to one of their initial locations rather than randomly determining it.

During league games, all participants will "wager" one of their controlled locations each game (unless they do not currently own any).

o The winner of the game will gain the location "wagered" by his opponent.

o The loser of the game will lose the location that he "wagered".

o Salting the Earth Rule: In order to discourage camping or protecting favored locations, games that end in a draw will result in both players losing the benefit of the "wagered" location for the duration of the league. Salted Locations do contribute to the Governor of Malifaux award unless multiple players are tied for most controlled locations. In this circumstance the Governor of Malifaux award will be awarded to the player with the fewest Salted locations. Salted locations may only be "wagered" by a player after all of his other controlled locations have been lost.

o The Ronin Rule: Players without a location to "wager" (henceforth referred to as Ronin), instead choose one from their opponents list of controlled locations to fight over. In this circumstance, the player that has locations under his control does not "Wager" another location. The winner of this game will either gain or retain control of the selected location. Two Ronin players may not play league games against each other. A player loses the Ronin title once he gains control of at least one Location.

During league games a player may only use the Special Benefit of the Location that is being "wagered" and no others they control, i.e. you may not use the benefit of a "Collapsed City Block" if you "Wagered" control of "Downtown".

Duration of the League: 8 Weeks, with the final games occurring on May 8th.

o Participants are expected to play at least one league game per fortnight (referred to as a 'game week') and a maximum of 3. Each game (within one 'game week') must be with different opponents

o A 'game week' is defined as beginning Wednesday morning ending the following Tuesday evening .

o The official league nights are Wednesdays from 6:30-10:00pm, however to accommodate varied schedules a league game may be played at any time.

o A league score sheet must be completed by both participants and turned into the attending Henchman, or committee member.

The following changes to the standard Game rules will be in effect thru out the league:

o Players must use the same Master/ Henchman thru out the league.

o All league games will be Scraps with a 35 Soul Stone Encounter Size (Henchman being played as Masters may use their Henchman Reserve to exceed the Encounter Size in accordance with their rules on page 71 of the Rules Manual).

o Players may change their crews' composition between games.

o Once players have determined the locations they will "wager" for the game, both will flip a card from their fate decks. The high card determines the encounters location between the two that were "wagered". Flip for an encounter feature or terrain piece as normal.

o Deployment type and Strategies are determined as normal except:

Strategies will be generated by each player from the Individual Strategies Chart on page 69 of the Rules Manual. Should both players generate the same individual strategy then the game will be considered a Shared Strategy.

Schemes may be chosen in accordance with pages 72-73 of the Rules Manual.

The Rising Power Rule: The player with the largest number of controlled locations receives a + flip during the Deploy Crews step and any one initiative flip during the game.

The Prey Rule: Any player facing an opponent that has 3 or more controlled locations than they do may either select 1 additional Scheme for the encounter or receive 2 SS for their Starting Pool.

o If the extra scheme is chosen it must be both unique (can not duplicate any other of your selected schemes) and announced (if you have the option).

o The maximum VPs from accomplishing Strategies and Schemes for the encounter remains 8. (This just gives you another path to get there.)

o A player may not exceed his maximum SS Pool by electing to receive the additional 2 SS to his Starting Pool from the Prey Rule.

Location Benefits:

Locations

1. Hag's Territory - Once per game at any time during the turn, you may reshuffle your discard pile back into your Fate Deck.

2. Gremlin Village - Once per game, one of your models may use a (0) action to make a Healing Flip.

3. Bayou's Edge - Once per game, you may add a - twist to one of your opponent's actions, or a + twist to one of your own actions (Note, this is actions, not damage flips).

4. Bogs - During the Deploy Crews portion of the Encounter Setup, you may place one of your models up to 8" beyond your deployment zone.

5. Downtown - One of your models costs 1 less Soul Stone to hire.

6. Industrial Zone - Once per game, you may add a T to any flip.

7. Slums - After deployment, you may place one Corpse or Scrap Counter outside of your deployment zone.

8. Quarantine Zone - Once per game, you may add a M to any flip.

9. Ruins - Once per game, you may add a C to any flip.

10. Mine - Once per game a Master or Henchman model may use an Interact (1) action to gain a Soul Stone.

11. Pioneer/ Ghost Town - Once per game, you may add a R to any flip.

12. Badlands - Once per game you may increase the AP cost of one of your opponents Actions by 1.

13. Mountains - Once per game during the Start Draw Phase, you may increase your crews maximum hand size by 1 until the End Closing Phase.

League Awards:

"Governor of Malifaux"(Best Over All)

o The player that controls the largest number of Locations upon completion of the league will be the league's overall winner and receive a prize.

In the event multiple players are tied for the number of controlled locations then the player with the lowest number of Salted lands will be the final winner.

In the event multiple players are tied for number of controlled locations and unsalted lands, then VP deferential for all league games will be computed and used to determine the final winner.

In the event multiple players are tied for both number of controlled locations and VP differential then a series of "sudden death" games will be utilized to determine the final league winner.

"Arch Nemesis "(Runner up)

o The player that controls the second largest number of Locations upon completion of the league and is of a different faction to the winner will be the league's runner up and will receive a prize.

In the event multiple players are tied for the number of controlled locations then the player with the lowest number of Salted lands will be the runner up.

In the event multiple players are tied for number of controlled locations and unsalted lands, then VP deferential for all league games will be computed and used to determine the runner up.

In the event multiple players are tied for both number of controlled locations and VP differential then a series of "sudden death" games will be utilized to determine the runner up.

"Real power lies with the people"(Winning faction)

o Participants within the same faction that has claimed the most locations overall will receive a prize.

o Participants with the ronin title are ineligible for this award.

"Master Artisan of Malifaux"(Best painted Crew)

o All players that wish to be considered for this prize must have a fully painted and based 35 Stone crew by the final game of the league.

o All models in the painted crew must have been used at least once during the league.

o Painted crews will be evaluated by vote.

"Lantern Rouge"(The worst placed player)

o The player with the least amount of locations under their control will receive the "Lantern Rouge" prize.

In the event multiple players are tied with the lowest number of controlled locations, then the player with the lowest amount of VP's for all league games will be deemed the final "Lantern Rouge" recipient.

In the event multiple players are tied with both number of controlled locations and lowest league VP total then a series of "sudden death" games will be utilized to determine the final "Lantern Rouge" recipient.

Shunned - if a participant receives this award then he is ineligible for the "Real power lies with the people" award

Rocket Hobbies our LGS have very generously donated a prize for this event, so there should be some great prizes available.

Any questions please don't hesitate to ask.

(apologies for the large block of text rather than a nice small file, bit of a technophobe ;))

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  • 1 month later...

A big well done to Ben for organising this and getting members from the Canterbury Crusders involved too. We're into the second "Game week" of this now and I'd say it's going well so far, with a variety of players at different skill levels and I believe all factions are being used within the league. There's games going on all over the place with everyone trying to get the full 3 games in before the next week starts.

I've used the gremlin village in two games so far and forgot to use the (0) of a healing flip both times! The joy of Downtown with the crew member costing one less soulstone makes life easier as I don't have to think about it for the rest of the game, and has allowed me to try a couple of different set ups and which I've won with.

Edited by Oathius
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