Prunesquallor Posted January 15, 2013 Report Share Posted January 15, 2013 For those of you who haven't yet listened to episode 20 of The Aethervox, we announced a contest calling on listeners to help us design rules for Mr. Magpie's Cemetery Circus. Here are our rough notes. Feel free to expand on these ideas or ignore them and start afresh: Master: Mr. Magpie. Stage magician and lion tamer. Sort of a cross between Collette and Marcus. Birds can lift him, so he can fly up to his walk. Can hire Arcanist beasts. It’d be nice if he synergised with beasts better than Marcus (who is better at fighting enemy beasts than buffing his own (imho). Reactivate beast within range of his whip(but causes a wound at the same time?). Lure (picking a volunteer from the audience). Totems: Magpies. Can steal soulstones from opposing masters. Deliver orders. Flight. Perch. Conjoined twins: Ranged attack pistols (paired? 2 attacks per AP?) Teleport between any 2 terrain pieces (All action? Or is the hidden passageways action from the wastrels better?) Mighty Murphy: High damage, low cb. Great debater (wp-wp duel to target?) Olga: bearded lady/werewolf. paired claws. Frenzies after causing a wound (blood price? variation of stampeding pigs?) Gremlin clovvns: Use bayou gremlin as a base, and work something more *****y into it Knife juggler (throws with his feet): can't move and shoot in same turn. Ranged expert. 'Armless Kind of a mid-range (10”)sniper. Maybe eye of the needle from 10 thunders archers. Rubber Ruby (contortionist/acrobat): Pass through, from the shadows, scout, some kind of evasive ability. Should play a bit like a Torakage without the model swapping. Kind of a super objective grabber. Fast, hard to pin down, but little in the way of damage. Then we move into stuff that hasn't appeared in the stories (at least not yet) Gypsy fortune teller: Support piece with abilities connected to telling the future. Spell that makes opponent play with open hand for the turn. Opponent can discard 2 cards to prevent this. "Know your awful fate" causes terrifying duel. Weapon: Hot tea leaves (magical)! ("extended universe" stuff) Gremlin cannon: We thought it would be cool to have a human cannonball in the crew. This could either be an artillery piece (we'll adapt from the pigapult rules) or make it a kamikaze rule for the ****** (this model moves in a straight line toward any point on the edge of the board. Any model in its path takes a x/x/x dg flip. When this model hits either the board edge or any terrain piece that would provide hard cover, remove it as a casualty) Baby elephant (!!!) Some kind of trample attack if it moves over you (Ride down from McCabe?). "Roll over" action that would do a lot of damage. This is the tank of the crew. Scared of rats! Carnies: Not sure about their role yet, but they should be able to kidnap ht1 models! Quote Link to comment Share on other sites More sharing options...
Shiftyboy Posted January 15, 2013 Report Share Posted January 15, 2013 So one of the first things I thought of was that the gremlin c's should have a spell or ability that gives them terrifying. Cause seriously what is scarier than ******? Maybe "Make the kiddies scream" and maybe a matching spell/ability "Make the kiddies laugh" that gives slow, or some similar effect. ---------- Post added at 12:58 PM ---------- Previous post was at 12:52 PM ---------- Oh. Also Ruby sounds like a mini coryphee. So maybe some similar rules with a slant towards acrobat rather than dancer. Quote Link to comment Share on other sites More sharing options...
LordZombie Posted January 15, 2013 Report Share Posted January 15, 2013 Sounds pretty neat. I know a friend of mine that would love this idea. Let's see what I can come up with. Quote Link to comment Share on other sites More sharing options...
mistercactus Posted January 15, 2013 Report Share Posted January 15, 2013 Gremlin C's terrifying has anathema only for Hanged Nathan? Quote Link to comment Share on other sites More sharing options...
Rameses Posted January 16, 2013 Report Share Posted January 16, 2013 I have some ratty crew cards i am making for the contest. Hope they peak your interest. though i am going a different route with Jeremiah Magpie and his Magpies. cheers! Quote Link to comment Share on other sites More sharing options...
LordZombie Posted January 16, 2013 Report Share Posted January 16, 2013 You know what models would be prefect for this? The Horrorclix set Freakshow. Quote Link to comment Share on other sites More sharing options...
Kadeton Posted January 16, 2013 Report Share Posted January 16, 2013 Thought I'd have a go. My take on Mr Magpie and his Magpies is below. I've statted out the others as well, but making cards is a slooooow process. I'll try to get the other cards done reasonably soon. Quote Link to comment Share on other sites More sharing options...
Sliver Chocobo Posted January 16, 2013 Report Share Posted January 16, 2013 I see i have competition Also linky link http://www.wyrd-games.net/showthread.php?38279-Mr-Magpie-Traveling-Circus Quote Link to comment Share on other sites More sharing options...
Rameses Posted January 19, 2013 Report Share Posted January 19, 2013 (edited) Well I'm not gonna start a new thread with my work on my contest entry. I went a totally different route with the Magpie theme. Making the Magpies counters allows for a very thematic and new'ish effect in the game. Plus this allows for a totem to be added to the crew! Malifaux Child anyone? hehe but here's my Card for Jeremiah Magpie more to come. Edited January 19, 2013 by Rameses Quote Link to comment Share on other sites More sharing options...
Kadeton Posted January 19, 2013 Report Share Posted January 19, 2013 Some pretty neat mechanics there, Rameses. Your card has the Action "(+1) Reckless: This model does something. Hope it helps" which I'm guessing is supposed to be "(+1) Fast". Quote Link to comment Share on other sites More sharing options...
Rameses Posted January 19, 2013 Report Share Posted January 19, 2013 Some pretty neat mechanics there, Rameses. Your card has the Action "(+1) Reckless: This model does something. Hope it helps" which I'm guessing is supposed to be "(+1) Fast". thanks!!!! And yeah last minute change that got skipped over Quote Link to comment Share on other sites More sharing options...
mistercactus Posted January 20, 2013 Report Share Posted January 20, 2013 Wow, so far we have 3 different ways to play Magpie, and I like parts of all of them. Great job guys! Quote Link to comment Share on other sites More sharing options...
Dumb Luck Posted January 20, 2013 Report Share Posted January 20, 2013 Got a few ideas for the ******. No idea how to make the Cannon different from the Pult. Quote Link to comment Share on other sites More sharing options...
mistercactus Posted January 20, 2013 Report Share Posted January 20, 2013 Let's hear 'em, wee Dom. Quote Link to comment Share on other sites More sharing options...
Sliver Chocobo Posted March 10, 2013 Report Share Posted March 10, 2013 Quick question but what is Mr Magpie's first name? Quote Link to comment Share on other sites More sharing options...
Rameses Posted March 10, 2013 Report Share Posted March 10, 2013 Quick question but what is Mr Magpie's first name? Jeremiah Quote Link to comment Share on other sites More sharing options...
Sliver Chocobo Posted March 10, 2013 Report Share Posted March 10, 2013 thank you Quote Link to comment Share on other sites More sharing options...
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