bleedge05 Posted May 30, 2012 Report Share Posted May 30, 2012 okay hi all. just started playing rasputina. Most of these are rules questions but a couple are general gameplay? 1) when my ice gamins explode and injure other ice gamins does they're armor reduce the damage? 2) Similarly does the snow storm take half damage from explosions for being a spirit? 3) Am i immune to my own explosions? 4) what exactly counts as magic damage? 5) how do i deal with how slow the silent one is? Quote Link to comment Share on other sites More sharing options...
0 Mr. Bigglesworth Posted May 30, 2012 Report Share Posted May 30, 2012 (edited) 1. Yes 2. Yes as long as source is not magical. Shatter is not magical. 3.no unless you have like bearskin that protects you. 4. Spell damage and weapins classified as magical 5. Snow storm helps speed whole crew just a lot of points. Edited May 30, 2012 by Mr. Bigglesworth Quote Link to comment Share on other sites More sharing options...
0 ukrocky Posted May 30, 2012 Report Share Posted May 30, 2012 For 5. A rasputina crew shouldn't be moving very far, especially Tina and silent ones... Quote Link to comment Share on other sites More sharing options...
0 bleedge05 Posted May 30, 2012 Author Report Share Posted May 30, 2012 Thanks for the quick replies. You say ras shouldn't move far, does that mean picking shemes/stratgeies that require less movement? say like hold the line and what not? Quote Link to comment Share on other sites More sharing options...
0 dgraz Posted May 30, 2012 Report Share Posted May 30, 2012 Thanks for the quick replies. You say ras shouldn't move far, does that mean picking shemes/stratgeies that require less movement? say like hold the line and what not? A thousand times, YES. If you need to be on the other side of the board, you're probably losing. Raspy crew is slow and plodding....they destroy anything that gets too close. If you need speed, you go with Marcus or Colette. Quote Link to comment Share on other sites More sharing options...
0 bleedge05 Posted May 30, 2012 Author Report Share Posted May 30, 2012 what should i do if im facing an army with great range like the guild or an army that can lure my models far out of position? Quote Link to comment Share on other sites More sharing options...
0 dgraz Posted May 30, 2012 Report Share Posted May 30, 2012 with ice mirror you should have comparable if not better range than most others. There are only a few models that can lure you out of position, but that is why you should have redundant models so if one is moved, you have another. Quote Link to comment Share on other sites More sharing options...
0 FoolWithTheFez Posted May 31, 2012 Report Share Posted May 31, 2012 4. Spell damage and weapins classified as magical Can you point me to the rule for that one? I can't find a definition of "magical attacks" in the Rules Manual and it would be useful to have. Quote Link to comment Share on other sites More sharing options...
0 dgraz Posted May 31, 2012 Report Share Posted May 31, 2012 @Bleedge05 - have you been on http://pullmyfinger.wikispaces.com/? They have some solid info on Rasputina. From it you will learn that Rasputina does most of the work and the rest of the crew is just there to support / protect her. The only real exception so far IMO is Snowstorm - that model can do plenty on its own, but is also highly supportive. Quote Link to comment Share on other sites More sharing options...
Question
bleedge05
okay hi all. just started playing rasputina. Most of these are rules questions but a couple are general gameplay?
1) when my ice gamins explode and injure other ice gamins does they're armor reduce the damage?
2) Similarly does the snow storm take half damage from explosions for being a spirit?
3) Am i immune to my own explosions?
4) what exactly counts as magic damage?
5) how do i deal with how slow the silent one is?
Link to comment
Share on other sites
8 answers to this question
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.