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So the verdict on The Pale Rider.


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I think he'll be very strong and I'd be hard pressed to not auto-include. Ideally I would keep in him stage 1 or 3 I don't like 2 terribly much.

One of his greatest strengths I see is in stage 1. His damage spread is 3/4/5 with 4/5/6 if you flip a ram & he has plus on the damage. Then simply mounted Fussillade, push up, strike, then safely retreat out of range or out of LoS. Cb6 with that kind of damage & + to the damage flip, all day every day.

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What Dorian said, he is a fast, tough model with a high ranged damage output.

If you want to keep him alive hook a Guardian to him, use Ranged Fussilade to move out shoot at something and then snap back into base contact with the Guardian.

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