Dorian Posted April 27, 2012 Report Share Posted April 27, 2012 Hey all, I'm thinking of running an undead guild crew at an event in the near future. Have the Dead justice box set but never got around to using it as guild. I was wondering what people think of the idea & if you can point me to any wyrd models I may have missed in my quick assessment. Dead Justice Set JusticeJudge3 MarshallsNicodem == Guild Austringer Canine Remains == Guild Hounds Guild Autopsies == Guild Guard Lawyers == Lawyers (They don't need any help being creepy) Vultures == Watchers Rogue Necromancy == Hunter (This one's a stretch & I am thinking against it) Quote Link to comment Share on other sites More sharing options...
CannonFodder Posted April 27, 2012 Report Share Posted April 27, 2012 For the most part the theme fits, But the Canine Remains\Guild hounds are going to need some work, I think if you use just the Doberman sculpts and some sculpting it can work. As for the Hunter\rogue necromancy, drop it. The Hunter doesn't bring that much to the field as it is. Quote Link to comment Share on other sites More sharing options...
shipwreckgirl Posted April 27, 2012 Report Share Posted April 27, 2012 This is a cool idea. If you're painting new models, and not just slotting in ones you'd already have, I would say there's no need to even bother subbing Vultures for Watchers. They're already a bit bat-like, and with a nice dark and grimy paint job, they'd fit right in. Quote Link to comment Share on other sites More sharing options...
Dorian Posted April 27, 2012 Author Report Share Posted April 27, 2012 This is a cool idea. If you're painting new models, and not just slotting in ones you'd already have, I would say there's no need to even bother subbing Vultures for Watchers. They're already a bit bat-like, and with a nice dark and grimy paint job, they'd fit right in. Mix of both. The issue is I have 2 vultures and only 1 watcher. So depending on my crew I may run both. Watcher for when I want 1, vultures for when I want 2. I don't want to confuse people with 2 different models as the same thing. Quote Link to comment Share on other sites More sharing options...
nilus Posted April 27, 2012 Report Share Posted April 27, 2012 Maybe modding the Rogue Necromancy to be a undead Peacekeeper creature? Quote Link to comment Share on other sites More sharing options...
SpiralngCadavr Posted April 27, 2012 Report Share Posted April 27, 2012 (edited) I like all of those ideas, but I think it could be pretty cool to do the Constructs just looking really ramshackle/rusty/beaten up and using the correct models. edit: witchlings would also probably be fine, as-is... Edited April 27, 2012 by SpiralngCadavr Quote Link to comment Share on other sites More sharing options...
Dorian Posted April 27, 2012 Author Report Share Posted April 27, 2012 I thought of witchlings but I don't have any yet. I do have a Hunter though & my usual style is disheveled & rusty on constructs. I'll probably just leave RN at home for this. Quote Link to comment Share on other sites More sharing options...
JMGraham Posted April 27, 2012 Report Share Posted April 27, 2012 Great ideas! Maybe a Flesh Construct modded with some claws to be an Executioner? Quote Link to comment Share on other sites More sharing options...
Loxley Posted April 30, 2012 Report Share Posted April 30, 2012 Have you thought about modding the guild models? I did that for mine: http://newfairbank.blogspot.co.uk/2012/01/undead-guild.html?m=1 They're still all Wyrd models so are tourney legal, but then they have their own feel to them. I was really daunted about trying something like that, but I think it was really worth it in the end. Quote Link to comment Share on other sites More sharing options...
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