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17th March, CWG Malifaux Event - The Siege of Prospect


jps

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So then, it's that time of year, when all eyes turn from the events of the city of Malifaux and allow their gaze to rest for a few moments on the troubled town of Prospect.

If you'd like to play this year, let us know on this thread. The cost will be £7 for the full day, which you'll need to pay in advance (though I'm going to let those with skills in that matter go into that). Sign up now, because at the beginning of February we're going to open it up to the rest of the Malifaux community. It was great to see so many people get involved last year, so hopefully you'll be moved to join us this year. But wait, "join what?" You ask. Well, traveller, read on...

Introduction

In the year since all manner of Malifaux refugees fought and died to reclaim a piece of what Mary-Belle Prospect built up, things have been relatively quiet. Relatively in that, although crews found plenty of reasons to scrap with each other, over territory, soulstones or just the way he was looking at her in the Restless Knight Inn and Ale House, but nothing properly traumatic happened. Things just went along as normal, and everyone was pretty happy about that. Course there are always those who aren’t that happy about it. Those who want to shake things up and see what falls out. Those who can’t stop looking for whatever happened to Mary-Belle Prospect and the Maidens’ League. People like Doctor Clifford Gorm, who moved into the old jail-house and turned it into an asylum. He got a contract with The Guild to take the poor souls driven mad from passing through the breach off their hands. Which he did. But in his free time he couldn’t help but look into Prospect’s secrets, and what he discovered was the Gas.

Hidden away in the old Jail-house was a box, and in the box was a pair of bellows and a tinder box, and when curious old Doctor Gorm blew the bellows on a spark struck using the tinder then what he got was a thick black cloud. A cloud with thick tendrils which grew even when the good doctor stopped blowing. A cloud which covered everything it touched with white crystalline powder. A cloud which moved of its own accord, imbuing anyone who breathed it in with a mastery over the ether which pervaded Prospect and a gleam of destructive madness which threatened any who came near.

Naturally enough the cloud found many of Doctor Gorm’s patients first, layering power onto insanity, and destructiveness on top of that. The asylum didn’t last long, and the urgent clanging of its alarm bell was soon silenced as the inmates quite literally tore the place apart. In Packs they scattered, across Prospect, destroying, terrorising, murdering as they went. The other residents of Prospect had no choice. They saw their fellows, too slow, or too weak to resist, being ripped apart by these lunatic powers. So crews who had been mortal enemies since they arrived in Prospect formed Posses to fight this new enemy. The quiet time was at an end. The Siege Of Prospect had begun.

Ambition

We want to spend a day playing Malifaux with interesting people, where the games one way or another make a difference, but without it getting excessively competitive and the types of games you see in those circumstances. We want a bit of story, but not so much that the games become incomprehensible. We want games of different sizes, with different requirements. We want people to play as teams so that you can still root for your comrades in arms even if you’re not having such a lucky time yourself.

Nobody used the ‘T’ word

That’s T for ‘tournament’. They really didn’t. We want competitive play, but we want playful play even more. There are no rankings, no prizes (probably no prizes) except the glory of taking part in the Siege of Prospect. So don’t take it too seriously.

How to enter

So you can join the Siege of Prospect as either an attacker or defender, there are equal numbers, with 12 places on each side. But how do you decide whether you want to raise the plucky little settlement of Prospect to the ground, or to side with those who have gallantly defended this bastion of order in the badlands. Simple. If you choose a master from the Neverborn or Ressurectionist Factions, you’re attacking. If you go with a Guild or Arcanist faction, you’re defending. If you’re an outcast, well, that’s a little more complicated, but not by much: if you go with Von Schill, the Viktorias or Leveticus, congratulations, you’re defending. Hamlyn or the Gremlins, you’re attacking. Couldn’t be clearer.

But it’s not just about your master, it’s about your mates. Your Posse or you Pack.

Forming a Pack: Take three Attacking aligned players. Get together. decide which one of you is the maddest, baddest and bawdiest. Make them the Pack-master. Hoorah! If you’ve got three different masters from the same faction, great, have yourselves a bonus soulstone to allocate for one game.

Forming a Posse:Take three Defending aligned players. Get together. Decide which of you is the most honourable, most decent, most likely to help an old lady cross a road, and appoint them the Deputy. Woo-hoo. You’re done. If you’ve got three different masters from the same faction, great, have yourselves a bonus soulstone to allocate for one game

Loners: You don’t need them other folks, it’s just you, to steal or protect whatever you can. Come along, it’ll be fun.

For each master you will need:

• 2 x 25 soul stone lists.

• 2 x 35 soulstone lists.

You’re going to fight across different fronts in the battle for Prospect, and different parts of the town will need different things depending on whether you’re the attacker or defender. And as those of you who were there for the founding of Prospect last year, you’ll know that the terrain of this town can throw its own surprises. So you need to decide if you specialise or run with general crews to cover all bases.

Being in a team will give you more flexibility with achieving Schemes and you can sometimes share reflips or other bonuses, your Deputy or Pack Master will be the one to decide who gets what, so make sure you choose them wisely. There may be other Pack/Posse related fun on the day, but we haven’t quite got that far

On the day

The siege will be played as three games. As teams you’ll attack or protect a region of the town and then retreat or advance to the next section.

Each table will have a set strategy which the attacker or defender needs to achieve. We’re going to be using some of the festive (Halloween and Christmas) strategies from the Wyrd website as well as the ones from the book, so you might want to have a look at them beforehand.

Different tables will have different parameters of crew size and number of schemes on offer.

What you need to provide in advance

Each player will need to provide the following by the 1st March 2012.

• Entry Type: Pack, Posse, Loner

• About you – who are you? What’s your name?

• Team – what team are you in? who with? who’s your team captain? what’s your team name?

• Master and crew at each soul stone level.

• Schemes – For your master you’ll need to provide a list of schemes. You’re going to select your schemes throughout the day from this list, each one can only be played once unless the table specifically dictates it. All schemes are from the Rules Manual. Within teams each master picks his own list and they are not transferable. You can duplicate between players, but each player can only pick each scheme once

o Posses: Pick 6 schemes from which to choose during the day. You must have Hold Out as one of them, and must play it. General Schemes only

o Packs: Pick 6 schemes. You must have Assassinate as one of them and must play it. General Schemes only

o Loners: You can pick 5 schemes from which to choose during the day. You can pick from general schemes only.

Special Rules:

Team Reflips. Each team of three has 6 reflips which can be used to reflip one card for free, and can be used on any card except a joker. At the beginning of each round the team captain announces how many are being used and by which player. At the end of the round they are regarded as spent. WHETHER OR NOT THEY ARE ACTUALLY PLAYED IN THAT GAME so try to not forget to use them. The team captain’s submission is binding. One player can play a maximum of two reflips in a game.

The Loners will have 1 reflip which can be used at any time by them. They don’t have to announce it in advance, but at the end of the round where you used it, let us know.

Schemes. If you win a game, in the next round you have access to your master specific and faction specific schemes, though you can only take each one once still, even if you win two games in a row.

Packs and Posses: Bonus Soul Stones. There is one bonus soul stone each round which must be allocated to one of the players by the team captain at the beginning of the round. This can be used in that game by the player in question provided it does not take him/her above the maximum soulstone cache of 8. At the end of the round it is regarded as spent. If you have all chosen different masters from the same faction, you gain an additional bonus soulstone in one round. Two bonus soulstones cannot be allocated to one player in the same round.

Colourful Characters. Do you see what we did there? All it means is that if you bring a fully painted crew (plus any summoned models) you get a bonus soul stone every game. This cannot take you above the maximum soulstone cache of 8. You have to have both your 35ss crews painted, there are no consolation prizes if you’ve only got your 25ss crews finished, or even one of your 35ss crews. If you haven’t painted your crew, don’t worry about it, don’t be put off, but you won’t get the bonus.

There will be some other stuff too... Stay tuned for more information.

What do I win?

Erm... Warmth, love and a happy feeling? Oh, and we’ll find out if the Plucky defenders hold out against the savage attackers. Which will be nice.

More details here:

http://www.claphamwargamers.org.uk/Forum/forumdisplay.php?fid=36

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Just to make things clear, this event is in Clapham London.

---------- Post added at 11:23 PM ---------- Previous post was at 11:22 PM ----------

Looks likely that I can make it. Will see if we can make up a team from Cranfield (as I don't think that many are going to the DOubles GT).

---------- Post added at 11:27 PM ---------- Previous post was at 11:23 PM ----------

I've added it to the Malifaux UK google+ calendar as well.

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Hi, Hope you can make it.

Don't worry if you can't get a team, lone wolves are also welcome.

Venue details:

The Bread and Roses

68 Clapham Manor Street,

London, SW4 6DZ

( t ) 020 7498 1779

http://www.breadandrosespub.com

Nearest Tubes:

From Clapham North, walk down the highstreet towards clapham common, then walk straight down

Clapham Manor street on the right.

From Clapham Common, keep on the same side of the road as starbucks (left side of the road) and

walk towards clapham north, taking a left onto Clapham manor street.

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  • 2 weeks later...

One of my club mates had spotted this on the Warhammer Forum and four of us were thinking of coming along. He might already asked these questions there but if not: 1. Of the four of us at the moment the masters we were thinking of bringing work out as two attackers and two defenders. Can we form two men packs and posses or would it be four lone wolves? 2. I'm keen to include a Brutal Effigy but have been repping it at the moment with a puppet convict gunslinger is that an issue? Think there was something else but can't remember it right now

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Hi, glad to hear you're thinking of attending prospect. To help answer your questions,

You would currently all enter as lone wolves as teams need to be three strong. Head over to the clapham site ( http://www.claphamwargamers.org.uk/Forum/forumdisplay.php?fid=36) as there are other lone wolves that could be persuaded to join forces with you to make you teams 3 each (cross gaming also have players in the same situation).

We allow one proxy model per player.

Edited by jps
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Hi,

The excecutioner puppet does not count as a proxy so you're fine with just the one proxy: Brutal Effigy / puppet convict gunslinger.

Your friend would be using two proxies so would have to drop one. Remember we are asking for 2 lists at 25 and 2 lists at 35ss so to clarify, each LIST may only contain one proxy.

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  • 2 weeks later...

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