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jps

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Everything posted by jps

  1. Thanks so the one fireteam tried to move and got killed. The other two trigger swift, move using swift and then also get the move action that triggered the initial attack on the now destroyed fireteam?
  2. So my yarazi are engaged by some abasinia guy. They try to disengage and one stand gets wiped out. This triggers swift retreat but do the unit 1) move the move that triggered the disengage 2) move the swift retreat then move the move that triggered the disengage Thanks
  3. Thanks makes the little speckled guys double good value
  4. So please can you help clarify if these two actions happen at the same time and then the controlling player chooses the order: 1) Survival of the fittest - when a friendly gibbering hordes unit activates 2) Endless - when this unit activates Or if one specifically takes place before the other. Thanks.
  5. Hi, Played my first two games with McCabe last night. First game went without a hitch but in the second, we had a couple of questions over the dismount-summon-sctivate-re-activate-sacrafice chain. So to boil this down into questions: 1) In one turn, can : A) Mounted McCabe activate and do the following , i) use 3 actions, ii) zero action dismount to summon dismounted McCabeI then... Dismounted McCabe can then subsequently acticate and iii) use 2 actions (loses one for being summoned) iv) zero action desperate gamble to gain re-activate then... C) Then can re-activated McCabe v) use 3 actions before being sacraficed 2) I read on another thread that there are some restrictions on interactions. I can't find these in the book so please can you point me in the right direction to find them 3) How would the restrictions apply to 1A), 1B) or 1C) above? Thanks. I'm sure this has been asked before but I appreciate your help in getting this right in future. John
  6. Hi, Played my first two games with McCabe last night. First game went without a hitch but in the second, we had a couple of questions over the dismount-summon-sctivate-re-activate-sacrafice chain. So to boil this down into questions: 1) In one turn, can : A) Mounted McCabe activate and do the following , i) use 3 actions, ii) zero action dismount to summon dismounted McCabeI then... Dismounted McCabe can then subsequently acticate and iii) use 2 actions (loses one for being summoned) iv) zero action desperate gamble to gain re-activate then... C) Then can re-activated McCabe v) use 3 actions before being sacraficed 2) I read on another thread that there are some restrictions on interactions. I can't find these in the book so please can you point me in the right direction to find them 3) How would the restrictions apply to 1A), 1B) or 1C) above? Thanks. I'm sure this has been asked before but I appreciate your help in getting this right in future. John
  7. Hi, Are there any implications if a model has the slow condition and has to make a Walk duel? Logically I'd think so but this is an abstract game Thanks John
  8. Hi, I'm starting a local slow grow Malifaux eveny and plan on using McCabe. My Crossroads book is somewhere in the post so in the meantime, please can some kind soul list the models with Guardsman and Black Sheep so that I can start planmning some purchases. Many thanks.
  9. Can you take multiple totems if allowed (eg nicodem)?
  10. Due to unforeseen personal circumstances, we have to cancel this event. Sorry for doing this. We will re-organise for later in the year. All monies paid will be refunded.
  11. It's your event so you can run it any way you like. Not every event needs to be exactly the same format but maybe this takes your event out of the "tournament" catagory and into the "hobby event" catagory.
  12. Is the list ready for general consumption?
  13. Hi, The excecutioner puppet does not count as a proxy so you're fine with just the one proxy: Brutal Effigy / puppet convict gunslinger. Your friend would be using two proxies so would have to drop one. Remember we are asking for 2 lists at 25 and 2 lists at 35ss so to clarify, each LIST may only contain one proxy.
  14. Hi, glad to hear you're thinking of attending prospect. To help answer your questions, You would currently all enter as lone wolves as teams need to be three strong. Head over to the clapham site ( http://www.claphamwargamers.org.uk/Forum/forumdisplay.php?fid=36) as there are other lone wolves that could be persuaded to join forces with you to make you teams 3 each (cross gaming also have players in the same situation). We allow one proxy model per player.
  15. I'm from clapham so won't see Talos who is at cross. I can paypall you or pay on the day.
  16. I love line in the sand. Put me down if those 2 spaces are still free.
  17. Hi, Hope you can make it. Don't worry if you can't get a team, lone wolves are also welcome. Venue details: The Bread and Roses 68 Clapham Manor Street, London, SW4 6DZ ( t ) 020 7498 1779 http://www.breadandrosespub.com Nearest Tubes: From Clapham North, walk down the highstreet towards clapham common, then walk straight down Clapham Manor street on the right. From Clapham Common, keep on the same side of the road as starbucks (left side of the road) and walk towards clapham north, taking a left onto Clapham manor street.
  18. So then, it's that time of year, when all eyes turn from the events of the city of Malifaux and allow their gaze to rest for a few moments on the troubled town of Prospect. If you'd like to play this year, let us know on this thread. The cost will be £7 for the full day, which you'll need to pay in advance (though I'm going to let those with skills in that matter go into that). Sign up now, because at the beginning of February we're going to open it up to the rest of the Malifaux community. It was great to see so many people get involved last year, so hopefully you'll be moved to join us this year. But wait, "join what?" You ask. Well, traveller, read on... Introduction In the year since all manner of Malifaux refugees fought and died to reclaim a piece of what Mary-Belle Prospect built up, things have been relatively quiet. Relatively in that, although crews found plenty of reasons to scrap with each other, over territory, soulstones or just the way he was looking at her in the Restless Knight Inn and Ale House, but nothing properly traumatic happened. Things just went along as normal, and everyone was pretty happy about that. Course there are always those who aren’t that happy about it. Those who want to shake things up and see what falls out. Those who can’t stop looking for whatever happened to Mary-Belle Prospect and the Maidens’ League. People like Doctor Clifford Gorm, who moved into the old jail-house and turned it into an asylum. He got a contract with The Guild to take the poor souls driven mad from passing through the breach off their hands. Which he did. But in his free time he couldn’t help but look into Prospect’s secrets, and what he discovered was the Gas. Hidden away in the old Jail-house was a box, and in the box was a pair of bellows and a tinder box, and when curious old Doctor Gorm blew the bellows on a spark struck using the tinder then what he got was a thick black cloud. A cloud with thick tendrils which grew even when the good doctor stopped blowing. A cloud which covered everything it touched with white crystalline powder. A cloud which moved of its own accord, imbuing anyone who breathed it in with a mastery over the ether which pervaded Prospect and a gleam of destructive madness which threatened any who came near. Naturally enough the cloud found many of Doctor Gorm’s patients first, layering power onto insanity, and destructiveness on top of that. The asylum didn’t last long, and the urgent clanging of its alarm bell was soon silenced as the inmates quite literally tore the place apart. In Packs they scattered, across Prospect, destroying, terrorising, murdering as they went. The other residents of Prospect had no choice. They saw their fellows, too slow, or too weak to resist, being ripped apart by these lunatic powers. So crews who had been mortal enemies since they arrived in Prospect formed Posses to fight this new enemy. The quiet time was at an end. The Siege Of Prospect had begun. Ambition We want to spend a day playing Malifaux with interesting people, where the games one way or another make a difference, but without it getting excessively competitive and the types of games you see in those circumstances. We want a bit of story, but not so much that the games become incomprehensible. We want games of different sizes, with different requirements. We want people to play as teams so that you can still root for your comrades in arms even if you’re not having such a lucky time yourself. Nobody used the ‘T’ word That’s T for ‘tournament’. They really didn’t. We want competitive play, but we want playful play even more. There are no rankings, no prizes (probably no prizes) except the glory of taking part in the Siege of Prospect. So don’t take it too seriously. How to enter So you can join the Siege of Prospect as either an attacker or defender, there are equal numbers, with 12 places on each side. But how do you decide whether you want to raise the plucky little settlement of Prospect to the ground, or to side with those who have gallantly defended this bastion of order in the badlands. Simple. If you choose a master from the Neverborn or Ressurectionist Factions, you’re attacking. If you go with a Guild or Arcanist faction, you’re defending. If you’re an outcast, well, that’s a little more complicated, but not by much: if you go with Von Schill, the Viktorias or Leveticus, congratulations, you’re defending. Hamlyn or the Gremlins, you’re attacking. Couldn’t be clearer. But it’s not just about your master, it’s about your mates. Your Posse or you Pack. • Forming a Pack: Take three Attacking aligned players. Get together. decide which one of you is the maddest, baddest and bawdiest. Make them the Pack-master. Hoorah! If you’ve got three different masters from the same faction, great, have yourselves a bonus soulstone to allocate for one game. • Forming a Posse:Take three Defending aligned players. Get together. Decide which of you is the most honourable, most decent, most likely to help an old lady cross a road, and appoint them the Deputy. Woo-hoo. You’re done. If you’ve got three different masters from the same faction, great, have yourselves a bonus soulstone to allocate for one game • Loners: You don’t need them other folks, it’s just you, to steal or protect whatever you can. Come along, it’ll be fun. For each master you will need: • 2 x 25 soul stone lists. • 2 x 35 soulstone lists. You’re going to fight across different fronts in the battle for Prospect, and different parts of the town will need different things depending on whether you’re the attacker or defender. And as those of you who were there for the founding of Prospect last year, you’ll know that the terrain of this town can throw its own surprises. So you need to decide if you specialise or run with general crews to cover all bases. Being in a team will give you more flexibility with achieving Schemes and you can sometimes share reflips or other bonuses, your Deputy or Pack Master will be the one to decide who gets what, so make sure you choose them wisely. There may be other Pack/Posse related fun on the day, but we haven’t quite got that far On the day The siege will be played as three games. As teams you’ll attack or protect a region of the town and then retreat or advance to the next section. Each table will have a set strategy which the attacker or defender needs to achieve. We’re going to be using some of the festive (Halloween and Christmas) strategies from the Wyrd website as well as the ones from the book, so you might want to have a look at them beforehand. Different tables will have different parameters of crew size and number of schemes on offer. What you need to provide in advance Each player will need to provide the following by the 1st March 2012. • Entry Type: Pack, Posse, Loner • About you – who are you? What’s your name? • Team – what team are you in? who with? who’s your team captain? what’s your team name? • Master and crew at each soul stone level. • Schemes – For your master you’ll need to provide a list of schemes. You’re going to select your schemes throughout the day from this list, each one can only be played once unless the table specifically dictates it. All schemes are from the Rules Manual. Within teams each master picks his own list and they are not transferable. You can duplicate between players, but each player can only pick each scheme once o Posses: Pick 6 schemes from which to choose during the day. You must have Hold Out as one of them, and must play it. General Schemes only o Packs: Pick 6 schemes. You must have Assassinate as one of them and must play it. General Schemes only o Loners: You can pick 5 schemes from which to choose during the day. You can pick from general schemes only. Special Rules: Team Reflips. Each team of three has 6 reflips which can be used to reflip one card for free, and can be used on any card except a joker. At the beginning of each round the team captain announces how many are being used and by which player. At the end of the round they are regarded as spent. WHETHER OR NOT THEY ARE ACTUALLY PLAYED IN THAT GAME so try to not forget to use them. The team captain’s submission is binding. One player can play a maximum of two reflips in a game. The Loners will have 1 reflip which can be used at any time by them. They don’t have to announce it in advance, but at the end of the round where you used it, let us know. Schemes. If you win a game, in the next round you have access to your master specific and faction specific schemes, though you can only take each one once still, even if you win two games in a row. Packs and Posses: Bonus Soul Stones. There is one bonus soul stone each round which must be allocated to one of the players by the team captain at the beginning of the round. This can be used in that game by the player in question provided it does not take him/her above the maximum soulstone cache of 8. At the end of the round it is regarded as spent. If you have all chosen different masters from the same faction, you gain an additional bonus soulstone in one round. Two bonus soulstones cannot be allocated to one player in the same round. Colourful Characters. Do you see what we did there? All it means is that if you bring a fully painted crew (plus any summoned models) you get a bonus soul stone every game. This cannot take you above the maximum soulstone cache of 8. You have to have both your 35ss crews painted, there are no consolation prizes if you’ve only got your 25ss crews finished, or even one of your 35ss crews. If you haven’t painted your crew, don’t worry about it, don’t be put off, but you won’t get the bonus. There will be some other stuff too... Stay tuned for more information. What do I win? Erm... Warmth, love and a happy feeling? Oh, and we’ll find out if the Plucky defenders hold out against the savage attackers. Which will be nice. More details here: http://www.claphamwargamers.org.uk/Forum/forumdisplay.php?fid=36
  19. Clapham will be running "Prospect II - The Siege of Prospect" in April 2012 which will be a narrative driven non ranked event. "In Prospect, everyone is a loser"
  20. Hi, I polled the Malifaux players at Clapham and we have voted overwhelmingly against taking part in the league. Please remove us from the list of interested clubs. Thanks Personally I think it's a shame that something with the potential to unite is already dividing.
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