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GoodPhule

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  • Birthday 12/22/1980

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  1. I like Raid, especially as you know strategies and enemy crew before you have to choose and at that point I often find it fits in really well. No idea what is going in with Round Up it just makes no sense.
  2. That is brilliant, thanks for such helpful responses
  3. Two odd questions came up in a game the other day that I am hoping people might be able to help out on. The first was on the initiative flip - if you flip a black joker can you still spend a soul stone to reflip or are you stuck with the joker? Secondly, there was a height three model behind a height two wall shooting over it. A height two model walks up into melee range which led to loads of questions: • Can models attack each other in melee through a wall? • Does the height of the models and the wall make a difference? • if you can attack does anyone have cover (can you be in cover if you are in combat?)? • if you can't attack, then can you both still shoot even if you are in melee range? We don't let these oddball things stop our game or our enjoyment but it would be great to know we are playing them correctly if people can help. Thanks
  4. So I have been running the Hoff recently and machine puppet is a great ability but has raised some questions that I am hoping you might all be able to help me answer. The first question is what abilities does the weapon retain? I know it says that it becomes cb6 of rams with critical strike but: • does it keep traits such as paired on the weapon? • does it keep its other triggers as well as critical strike or are they replaced? The other question is who is doing the attack, having looked at other threads it seems that it is the model not the Hoff so he can't use soul stones, is that correct? If it is, how does that work with the schemes and strategys? Does it count for Grudge as it is not the master attacking in melee? Does it also mean that Hoffman is not framed for murder? Thanks for any help or advice. ---------- Post added at 05:47 PM ---------- Previous post was at 05:39 PM ---------- Sorry, don't know why this has posted twice. Lets all agree to post replies on the other thread!
  5. So I have been running the Hoff recently and machine puppet is a great ability but has raised some questions that I am hoping you might all be able to help me answer. The first question is what abilities does the weapon retain? I know it says that it becomes cb6 of rams with critical strike but: • does it keep traits such as paired on the weapon? • does it keep its other triggers as well as critical strike or are they replaced? The other question is who is doing the attack, having looked at other threads it seems that it is the model not the Hoff so he can't use soul stones, is that correct? If it is, how does that work with the schemes and strategys? Does it count for Grudge as it is not the master attacking in melee? Does it also mean that Hoffman is not framed for murder? Thanks for any help or advice.
  6. We have a small group of new players in Watford who fancy coming along
  7. I like the model so much and really the chainspear is great - both the idea of shooting through the enemies leg and pulling them back and the ability to confer slow. I want to run it but each time I do it just seems to die too easily no matter what I do. It really doesn't help when I come up against freekorps or ronin. The hunter just never seems to do what I want and need it to.
  8. Looks ok - card says: (1) Magical Extension (CC: */Rst: * /Rg: *) This spell may be cast only once per activation. Cast one of the connected Master’s (1) spells. During this casting, this model may use a Soulstone to change its starting total. Can't see why you wouldn't be able to?
  9. I was with you all the way up to simply... Just to be 100% clear should it be - damage can only be cheated on a straight flip or higher?
  10. Great choice of colours. I love the uniform look and the basing really brings the squad together. They look like a bunch of no nonsense mercenarys which is good cause that's just what they are!
  11. I'd keep to that as your core crew (it will help you get the core rules down if you stick to a small group for the first few games or thats what I found anyway). You can then add in a different Merc / Model in each game to add flavour, variety and specific abilities depending on the Schemes and Strats.
  12. +1 to that and not just achieving your own objectives, stopping your opponent getting theirs works just as well when it comes to beating them!
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