walruspride Posted December 14, 2011 Report Share Posted December 14, 2011 I picked up the dreamer awhile back because i liked the model and have played him a few times. Every time though i just can't get the tomes for the all done trigger? I was wondering if i dont have the right cards what i should do instead, should i go on the attack or sit back? Quote Link to comment Share on other sites More sharing options...
Clement Posted December 14, 2011 Report Share Posted December 14, 2011 If you know you aren't going to get the all done trigger going in, companion activate with a daydream who can just bury chompy with Calm Nightmares. Also, check out the wiki for lots of helpful strategy and discussion. Dreamer entry in the pull my finger wiki Quote Link to comment Share on other sites More sharing options...
Asphyxxious Posted December 14, 2011 Report Share Posted December 14, 2011 But if Chompy is out wouldn't that mean you couldn't magical extension for calm nightmares, seeing as how the Dreamer is not in play? Quote Link to comment Share on other sites More sharing options...
Asphyxxious Posted December 14, 2011 Report Share Posted December 14, 2011 NVM... Calm dreams.. Calm nightmares. Similar names ignore me Quote Link to comment Share on other sites More sharing options...
Oshova Posted December 14, 2011 Report Share Posted December 14, 2011 One thing to remember with the All Done trigger, is that you don't need to successfully hit the target. So even with a low Tome in your hand you can still do it. But yeah, if you have none then companioning with a Daydream before rushing forward, then doing a (0) to get a new Daydream, do Calm Nightmares. Then activate the Companioned Daydream and unbury LCB back in the deployment zone. Or some other such strategy. Quote Link to comment Share on other sites More sharing options...
walruspride Posted December 15, 2011 Author Report Share Posted December 15, 2011 I did not realize that i only had to have any tome to get it off. So even if the attack doesnt connect i still get the trigger? Really though it didnt matter for me the first game i used his 0 to call a daydream but still got killed first round witrh a shikome. I was just wondering how soon you activated the dreamer and how many models to start burried? Quote Link to comment Share on other sites More sharing options...
Oshova Posted December 15, 2011 Report Share Posted December 15, 2011 Unless I want to get something done turn 1. (ie. killing something, getting objectives etc) I will usually start with all my models standing round Dreamer (except LCB of course). This means I can set up an lasting actions (such as Defensive Stance, Creepy Fog, Terrifying from Dreamer etc). Then you can bury all the models you want buried (usually everything but the Daydreams for me). Then move into position for next turn. Then Turn 2, fire the gun at your target(s), unburying whatever you need to get the job done, and then try and get out of there ASAP using Daydreams to manipulate your models if Dreamer is out of AP. Also, the wording on All Done "Bury this model and replace it with a friendly The Dreamer" . . . It doesn't say "After successfully hitting defender . . . " This means you can cheat in a low Tome, replace LCB with Dreamer, then use the Daydream from LCB, or one you companioned before the whole move, and jump away from danger. Quote Link to comment Share on other sites More sharing options...
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