back in my Warmachine days, there were stock templates of all the major terrain types (especially ones that were moved/generated by models, like walls)
but I don't recall ever seeing that kind of table-build mechanic in other games...
me, personally, i favor "realistic" ... massive forests, large buildings, long walls...
but then, my battle fields tend to favor one style of aggression over another because of this...
and I've even played those games where we said "if it ain't terrain, it's forest" just for the challenge...
what about y'all ... do you limit forests to 3x5 slots, or 6x8, or specific templates?
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Mr_Smigs
http://wyrd-games.net/forum/showthread.php?p=347802&posted=1#post347802
inspired me to ask...
are there standardized terrain dimensions?
back in my Warmachine days, there were stock templates of all the major terrain types (especially ones that were moved/generated by models, like walls)
but I don't recall ever seeing that kind of table-build mechanic in other games...
me, personally, i favor "realistic" ... massive forests, large buildings, long walls...
but then, my battle fields tend to favor one style of aggression over another because of this...
and I've even played those games where we said "if it ain't terrain, it's forest" just for the challenge...
what about y'all ... do you limit forests to 3x5 slots, or 6x8, or specific templates?
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