Palmerdoc13 Posted November 23, 2011 Report Share Posted November 23, 2011 I know there is some variation due to who is playing the crew, but overall what is everyone's thoughts on the strongest range crew available to the guild. I would imagine the two primary competitors would be a lucius crew and a Family crew. I have also been messing around with the idea of playing a Hoff crew with Ryle emphasis and a lot of death marshals or austringers. Thoughts? I feel like the ortega crew has the benefit of also providing a melee option in Fransisco for when the opponent reaches your line. I also know that in a few of the strategies, a pure range crew won't provide the best option to win, but I just wanted to see fellow guildees opinions:) Quote Link to comment Share on other sites More sharing options...
micahwc Posted November 23, 2011 Report Share Posted November 23, 2011 You can use Lucius with Peredita and combine the two. Peredita, Lucius, Ryle, some Austringers and guild guard would equal an impressive gun line. Hoffman and Lucius also can work well. It gives more shots from Ryle, and still allows you to maximise the output of your austringers or guild guards. You can also add Nino, or any of the other family members you want. This is the beauty of this game. I think a good 35 point list for a pure ranged theme would be Peredita, Ryle, Nino, a drill sergeant, and as many Austringers as you could fit. Ryle and Peredita would handle any melee needs, Peredita would be your main objective grabber. Quote Link to comment Share on other sites More sharing options...
Da Big Baws Posted November 23, 2011 Report Share Posted November 23, 2011 IMO, Hoffman + Lucius. Pale Rider + Ryle + Warden as core. Quote Link to comment Share on other sites More sharing options...
Mr. Bigglesworth Posted November 23, 2011 Report Share Posted November 23, 2011 Sonia with family can lay the most hurt from afar. Quote Link to comment Share on other sites More sharing options...
Buck Dog Posted November 23, 2011 Report Share Posted November 23, 2011 Not very fluffy - but try and squeeze Von Schill in if you can ! Quote Link to comment Share on other sites More sharing options...
micahwc Posted November 23, 2011 Report Share Posted November 23, 2011 Not very fluffy - but try and squeeze Von Schill in if you can ! If you use hoffman you could add rusty alice as well. Quote Link to comment Share on other sites More sharing options...
96p Posted November 23, 2011 Report Share Posted November 23, 2011 Lucius + ryle + hoffman is just Nasty... Lucius orders Ryle to shoot 3 times at CB7 with a +flip via his totem. Quote Link to comment Share on other sites More sharing options...
Mr. Bigglesworth Posted November 23, 2011 Report Share Posted November 23, 2011 Rusty isn't very synergistic with the Hoff. Like she is with Ramos or Levi but she is still a good ranged model. Quote Link to comment Share on other sites More sharing options...
micahwc Posted November 23, 2011 Report Share Posted November 23, 2011 Rusty isn't very synergistic with the Hoff. Like she is with Ramos or Levi but she is still a good ranged model. She, like Von Schill, has the clockwork seeker; which is the second highest ranged damage gun in the game if I remember correctly. Quote Link to comment Share on other sites More sharing options...
Da Big Baws Posted November 23, 2011 Report Share Posted November 23, 2011 She, like Von Schill, has the clockwork seeker; which is the second highest ranged damage gun in the game if I remember correctly. For 10 points though, Hoffman can do better, like two Wardens. Quote Link to comment Share on other sites More sharing options...
micahwc Posted November 23, 2011 Report Share Posted November 23, 2011 Or two austringers. Just throwing out options. Plus, I like Rusty Alice's model and need an excuse to buy it. I don't play Levi or Ramos. Quote Link to comment Share on other sites More sharing options...
Mr. Bigglesworth Posted November 23, 2011 Report Share Posted November 23, 2011 (edited) Fair enough she is very high on my buy list, but I just can't seem to buy her alone outside of Levi boxset. 12" gun is very nice and headshot is brutal having that on her and Nino along with hans can be some forced kills. That is 26ss and leaves you enough to add a warden. Edited November 23, 2011 by Mr. Bigglesworth Quote Link to comment Share on other sites More sharing options...
Palmerdoc13 Posted November 26, 2011 Author Report Share Posted November 26, 2011 I've seen a few people mention the drill Sergeant with ryle. Doesn't he only give the positive flip to guardsmen? Ryle is an Elite Division, not a guardsmen. But maybe you guys know something I don't. I thought long and hard today about grabbing lucius to insert into my hoffman and lady j lists when viable but I walked out of the store lucius-less:P I will still probably pick him up very soon because Ryle and the Judge are my 2 favorite characters in the game and Lucius can greatly magnify both of these models. I really like the Hoff-Lucius-Ryle combo for some serious damage from afar. I was thinking something like Hoffman Lucius-10 Ryle-8 Mobile Toolkit-4 (for the potential heal or a model to let hoff tap) Watcher-3 (for objectives) <insert austringers for 30 and 35 pt games. This way Lucius has options if Ryle goes down. Obviously a Warden or 2 would also look great in the list once the models come out> Quote Link to comment Share on other sites More sharing options...
Akujie Posted November 26, 2011 Report Share Posted November 26, 2011 My current fav for a gun list is the family. Perdita, Fransico, Abduela and a convict conslinger as the core. Reason why, gunfighter (and a sword) meaning they don't get fubared as bad when the melee eventually gets to you. Also companion is ridiculous. Quote Link to comment Share on other sites More sharing options...
Manlapas Posted November 27, 2011 Report Share Posted November 27, 2011 Ryle works with the Drill Sarge using Link and the Sergeant's ability to buff the melee of a non-master. Link: You use Ryle's 0 action to push 4" away from the nearest living model (probably the Sergeant) and then the Sergeant pops back into BtB because of Link. Also, Ryle's a target for things like Paralyze and Slow, and the sergeant helps there too. I like keeping Ryle, Lucius, and the Sergeant all together, which allows the Sarge to do double duty by giving Lucius +2 DF and being a sacrifice target for Lucius to Reactivate. Quote Link to comment Share on other sites More sharing options...
Iron Skies Posted November 27, 2011 Report Share Posted November 27, 2011 Potential 13 shots from Ryle = Yes Quote Link to comment Share on other sites More sharing options...
Mr. Bigglesworth Posted November 27, 2011 Report Share Posted November 27, 2011 Ryle works with the Drill Sarge using Link and the Sergeant's ability to buff the melee of a non-master. correct plus on attack flips for linked model would work on enemy but that wouldnt help. Link: You use Ryle's 0 action to push 4" away from the nearest living model (probably the Sergeant) and then the Sergeant pops back into BtB because of Link. link only moves after walk action, ryles push is not a walk action so Ryle would have to walk then the sarge will push into contact. Also, Ryle's a target for things like Paralyze and Slow, and the sergeant helps there too. I like keeping Ryle, Lucius, and the Sergeant all together, which allows the Sarge to do double duty by giving Lucius +2 DF and being a sacrifice target for Lucius to Reactivate. Ryle and sarge can work but sarge can buff multiple models making multiple models better so I use him more to buff guardsman and if Ryle can be linked model great but because his action is a push I tend to have a better link options. Quote Link to comment Share on other sites More sharing options...
Manlapas Posted November 27, 2011 Report Share Posted November 27, 2011 link only moves after walk action, ryles push is not a walk action so Ryle would have to walk then the sarge will push into contact.. Link also moves after the activation ends, so Ryle does not need to use an AP to move the 4". Quote Link to comment Share on other sites More sharing options...
micahwc Posted November 28, 2011 Report Share Posted November 28, 2011 I like the idea of keeping Ryle, 2 austringers, and the drill sergeant near each other as a solid fire base. Together they can kill just about anything at range, and Ryle becomes their melee protector when the enemy closes on them. Quote Link to comment Share on other sites More sharing options...
Manlapas Posted November 28, 2011 Report Share Posted November 28, 2011 I like the idea of keeping Ryle, 2 austringers, and the drill sergeant near each other as a solid fire base. Together they can kill just about anything at range, and Ryle becomes their melee protector when the enemy closes on them. That's 21SS. Even in a 35 point game, the rest of your list better have a bunch of mobility or you'll be unable to take objectives. Also, Ryle's triggers look nice on the card, but they're pretty hard to actually pull of in a game. Consider the Sergeant and 3 guild guards: 15 SS instead of 21 and a comparably effective gun line, IMO. Quote Link to comment Share on other sites More sharing options...
Mr. Bigglesworth Posted November 29, 2011 Report Share Posted November 29, 2011 Not that hard when it is paired attacks. This firing base is incredibly effective on many strategies. It creates an incredibly large denial zone. Turn you can hit the center of the board. Your opponent has to think about. Only the most speediest of crews can ignore it. Two ignore los and one can reposition 4" for 3 shots. Quote Link to comment Share on other sites More sharing options...
SoulG Posted November 29, 2011 Report Share Posted November 29, 2011 (edited) I wonder how Perdita + Enslaved Nephilim with Lucious +Drill Sargent, 2 Austringers and Ryle would do in killy strategies. Assuming you Obey Lucious to Command Ryle as necessary, you wind up with 2 Perdita Shots, 2 Austringer Shots, 3 Ryle Shots, and 5 more shots to spread around as you see fit (except Perdita). Use Ryle/Perdita to take things that step into your kill zone and Austringers to kill everything else. The downside is that it has the mobility of a lead brick. Edited November 29, 2011 by SoulG Quote Link to comment Share on other sites More sharing options...
Manlapas Posted November 29, 2011 Report Share Posted November 29, 2011 How are you making Ryle's shots paired? He's not a guardsman, and doesn't benefit from the sergeant's aura. Quote Link to comment Share on other sites More sharing options...
Mr. Bigglesworth Posted November 29, 2011 Report Share Posted November 29, 2011 Linked model read half, thought postive flip for all attack flips not just melee. Quote Link to comment Share on other sites More sharing options...
micahwc Posted November 29, 2011 Report Share Posted November 29, 2011 "That's 21SS. Even in a 35 point game, the rest of your list better have a bunch of mobility or you'll be unable to take objectives. Also, Ryle's triggers look nice on the card, but they're pretty hard to actually pull of in a game." 3 watchers and 2 guild hounds = 35. Or 2 watchers and whatever else you want. Quote Link to comment Share on other sites More sharing options...
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