cerealkiller195 Posted September 23, 2011 Report Share Posted September 23, 2011 Hello Guildies just finished writing up another article this time on Samael Hopkins. here is the link: http://thewastedwarrior.blogspot.com/ comments, criticisms, death threats? all welcome! have a great weekend everyone! Quote Link to comment Share on other sites More sharing options...
Dark Alleycat Posted September 23, 2011 Report Share Posted September 23, 2011 Just a couple things. One,that Flaming bullets lasts till the end of the next turn. Second,when playing Samael and Sonnia,you need to keep him right next to her or way the hell away from her. one poorly timed obey can have him blowing a whole in sonnia a mile wide. Quote Link to comment Share on other sites More sharing options...
cerealkiller195 Posted September 23, 2011 Author Report Share Posted September 23, 2011 Its funny because I didn't realize if i put that in, i double checked his V2 card from the Wyrd Website and it actually says "until the end of its next activation". I was surprised unless they clarified this somewhere? Also yes having him shoot Sonnia in the back sucks =( but you may not always run him with Sonnia. Quote Link to comment Share on other sites More sharing options...
Stern Posted September 24, 2011 Report Share Posted September 24, 2011 one poorly timed obey can have him blowing a whole in sonnia a mile wide. I have done this to an opponent before. Never seen someone panic so much when they realise what is about to happen Quote Link to comment Share on other sites More sharing options...
TalonRaven Posted September 24, 2011 Report Share Posted September 24, 2011 Actually, even putting him in melee will still hurt. Arcane Hunter and Critical Strike can still mean a minimum Dmg of 4. Quote Link to comment Share on other sites More sharing options...
Dark Alleycat Posted September 24, 2011 Report Share Posted September 24, 2011 And the obey nastiness is something that will only ever happen once to a Sonnia player lol. And that is also why I said "If playing him with Sonnia" Quote Link to comment Share on other sites More sharing options...
FearLord Posted September 24, 2011 Report Share Posted September 24, 2011 Good article - a couple of comments though: 1) You misspelled "Criid" in the first line. 2) I think you are underestimating the -2 Wk ability from the Hunting Tools (and also arrest) as most of the comments are around the fact that an opponent could simply shoot or charge Samael, but the game will rarely revolve around killing him, and will often revolve around models moving around to claim / contest objectives... Quote Link to comment Share on other sites More sharing options...
cerealkiller195 Posted September 24, 2011 Author Report Share Posted September 24, 2011 I would like to thank everyone for reading through it, I am thankful I can spur talk/tactics for Guild as I see our forum is not as active as the others as far as tactics. @TalonRaven- I agree that he isn't half bad in melee either I just fear he may have trouble "finishing what he started" in melee. Because once he is locked down Defense of 4 isn't doing him any favors. At least at range he can use Scout/Hunter as something to buff his defenses against shooting and a few spells. @Dark Alleycat- true Samael can always be a menace to his own side even if he isn't targeting Sonnia. If Flaming Bullets is up from earlier in the turn he can really hurt just about any target even without Arcane Hunter up. @Fearlord - fixed it thanks for the catch. I agree with your sentiment and I always go for objectives when I game. But Huntin' Tools -2wk only lasts till the end of the turn, which means the enemy probably already activated to get to you. Or the enemy risks disengaging strikes so he rather just use his AP to knock out Samael (which isn't hard to do). On Arrest it isn't a bad spell since it out ranges his Colt .45, he can cast it into a melee brawl without worry. It has a lot of advantages I just have never been able to use it and say "that mattered" in game. I do like that it will always make an opponent discard two cards just because he may not want to "deal with it later". Quote Link to comment Share on other sites More sharing options...
TalonRaven Posted September 26, 2011 Report Share Posted September 26, 2011 Actually, I was speaking in reference to Obey. Posters have suggested that by keeping Sam in melee range of Sonnia, one can reduce the amount of damage should Sam be influenced by the likes of Zoraida or Perdita. I was pointing out that even in melee, Sam can still do a lot of hurt to Sonnia thanks to the combination of Arcane Hunter and Critical Strike, not to mention the -2Wk. Quote Link to comment Share on other sites More sharing options...
Adran Posted September 26, 2011 Report Share Posted September 26, 2011 I believe people were refering to Sam being in Advanced Counterspell range of Sonnia rather then Melee range as a solution to obey. Quote Link to comment Share on other sites More sharing options...
cerealkiller195 Posted September 26, 2011 Author Report Share Posted September 26, 2011 @Talonraven, actually i have never thought about that just in case someone Obeys ANY model its good if they are a ranged based to keep them in relative melee of their guild buddies so they could not do any "major" damage. Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.