I know this kind of stuff has come up before, but would just like some clarification, as it happened in a recent game, and we disagreed on the resolution.
Desolation Engine does enough Wds to kill Coppelius. His ability says that the model which kills him takes 4 Wds. But the Deso's ability allows him to heal based on how many Wds he inflicted. At the time, the Deso engine started with full HP, so the question was, which took effect first, Coppelius' 4 Wds, or the healing of Wds thanks to the Deso's trigger?
My understanding, based on what Keltheos and others posted a while back about trigger timing, is that the death of a model interrupted the rest of the sequence, and so things like Coppelius' special ability, or Shatter, or stuff like that, would take effect before triggers that say "after damaging defender". Unfortunately, this isn't really clear in the Rules Manual at all.
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LoboStele
I know this kind of stuff has come up before, but would just like some clarification, as it happened in a recent game, and we disagreed on the resolution.
Desolation Engine does enough Wds to kill Coppelius. His ability says that the model which kills him takes 4 Wds. But the Deso's ability allows him to heal based on how many Wds he inflicted. At the time, the Deso engine started with full HP, so the question was, which took effect first, Coppelius' 4 Wds, or the healing of Wds thanks to the Deso's trigger?
My understanding, based on what Keltheos and others posted a while back about trigger timing, is that the death of a model interrupted the rest of the sequence, and so things like Coppelius' special ability, or Shatter, or stuff like that, would take effect before triggers that say "after damaging defender". Unfortunately, this isn't really clear in the Rules Manual at all.
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