Sliver Chocobo Posted May 12, 2011 Author Report Share Posted May 12, 2011 I exist! Well half of me any way..... just gotta wait for the Unleashed version =D Thanks Chocobo! Tomorrow hopefully, also Karn is the first demotion! henchman -> minion Quote Link to comment Share on other sites More sharing options...
Absolution Black Posted May 13, 2011 Report Share Posted May 13, 2011 Tomorrow hopefully, also Karn is the first demotion! henchman -> minion First demotion? I hope you're not thinking of taking my stripes chocobo..... #wags finger at chocobo# Quote Link to comment Share on other sites More sharing options...
Sliver Chocobo Posted May 13, 2011 Author Report Share Posted May 13, 2011 First demotion? I hope you're not thinking of taking my stripes chocobo..... #wags finger at chocobo# AB's your a totem you can't go any lower also forgot to give Karn Drain blood and black blood Quote Link to comment Share on other sites More sharing options...
Absolution Black Posted May 13, 2011 Report Share Posted May 13, 2011 AB's your a totem you can't go any lower also forgot to give Karn Drain blood and black blood You forget, I could go lower. i could be a Resser totem! Ewwwwww!! #shudders# Quote Link to comment Share on other sites More sharing options...
Sliver Chocobo Posted May 13, 2011 Author Report Share Posted May 13, 2011 You forget, I could go lower. i could be a Resser totem! Ewwwwww!! #shudders# Note to self turn AB's into a resser Now for Karn unleashed Karn Unleashed soulless, Construct, Nephilim, Undead, Nightmare, Neverborn, special forces (Homunculus), Unique, cost summoned 50mm base Wk/Cg 8/15 | Ht 4 | Wp 6 | Ca 6 :masks | Df 3 | Wd 6 paired Entropy Claws Rg 2 Cb 7:crows:crows Dg 3/4/6 Iron Anchor Rg 3 Cb 6:rams Dg 2/3/4 Anchor Chain Rg 7 Cb 6 Dg 1/2/4 Talents Abilities Freedom: when this model is summoned, summon a hollow waif to this Model, any reference to Leveticus on that model may refer to Karn instead. If Karn is killed, at the end the turn sacrifice the Hollow waif and place Karn unleashed in base to base contact with it before it is removed Red rage: at the start of each of this models activation, as while this model is within 15" of friendly guild master, excluding TheOneWhoFell or within 15 of a friendly this model must perform a diving attack on that model before activating Legion: at the start of each turn summon terror tots to this model Blood sense Industrial Nightmare Unstable Nightmare: this model or a terror tot within" 3 of this model suffers 1Wd every time this model performs an action other than pass Master of trasposition: this model gains +3:masks when casting transposition Black blood Flight Terrifying 13 Head hunt: head hunter: when this model is summoned you lose 1Vp. If this model is in play at the end of your turn and your opponent does have any masters or Henchmen you gain 3Vp. If your Karn is not in play and your opponent does have any masters or Henchmen you gain 2Vp, if one of your opponents models kills Karn then he or she gains 1Vp, if that model was a master or Henchman that he or she gains 2Vp instead Actions (+1) Casting expert (1) feeding frenzy: choose a model within 6" of this Karn, then choose a terror tot or young nephilim with 8" of that model, that terror tot or young nephilim charges the chosen model, if that model is not killed choose another terror tot or young nephilim within 8" of that model to charge it, repeat this until the chosen model is killed or you have ran out of terror tot and young nephilim, if the model was killed each terror tot and young nephilim that charged it gain a blood counter and +4:mask ca when it next casts grow or nature (0) Drain blood (1) wing buffet Triggers Cb (:crows) Chain Drag [Anchor Chain] After damaging a model with this attack, push the deffender 5'' towards this model and make a Iron Anchor strike against it. Cb (:crows) Consuming touch [Paired Entropy Claws] After damaging the defender heal this model 1Wd for each Wd it inflicted on the deffender. Cb (:crows:crows) Desolate Warping [Paired Entropy Claws] After the defender is killed by a melee attack strike with this weapon, it does not generate counters of kind. Summon one steampunk abkination into base to base contact before it is removed from play Spells (1) flame burst (CC:tomes/Rst: Df/Rg:10)Dg2/3:blast:blast/5:blast:blast:blast (1) Freedom (1) Transposition (CC::masks:masks12/Rst:Wp/Rg:12) (1) Obey (CC:14:masks/Rst:Wp/Rg:12) (1)Summon the family (CC:masks:masks/Rst:-/Rst-) discard two blood from Karn or a friendly model within 6" and a corpse counter summon a 30mm Nephilim model to Karn (1) Teleportation (CC::masks/Rst:-/Rg:-) place this model in base to base contact with any model within 12'' Quote Link to comment Share on other sites More sharing options...
Absolution Black Posted May 16, 2011 Report Share Posted May 16, 2011 Note to self turn AB's into a resser Don't even think about it! for starters i won't be impressed (filthy ressers!) and i seriously think the two princesses would frown upon the idea! Quote Link to comment Share on other sites More sharing options...
Sliver Chocobo Posted July 7, 2011 Author Report Share Posted July 7, 2011 (edited) Another shot for Mr Black Absolution Black puppet train Knight, unique, cost 4 Wk/Cg 8/- | Ht 1 | Wp 5 | Ca 5:rams| Wd 4 Peacebringer Rg 6 Cb 5 :rams Dg 1/2/3 Talents Abilities Compain (Knights, TheOneWhoFell) Comes with cheap puns: pay no out of faction cost for hiring this model Knight for Dolls: this model may a totem with Doll or Knight Charactoristic attached to it A Knight for a princess: this model may be hired by Hazyel. Steam locomotive: The cost of this model is for Absolution black: puppet train, puppet locomotive, puppet cannon and puppet soulstone engine Chain Damage: Any damage deal to this model is dealt to a friendly puppet locomotive instead is dealt to a puppet locomotive in base to base contact with this model instead Actions (0) Soulstone shot: discard a soul stone the next peacebringer strike gains +1:rams Cb Triggers Cb (:rams) Critical strike [paired peacebringers] Absolution Black puppet locomotive Knight, unique, cost - Wk/Cg -/- | Ht 1 | Wp 5 | Ca 5:rams| Wd 2 Peacebringer Rg 3 Cb 4 :rams Dg 0/1/2 Talents Abilities Compain (Knights, TheOneWhoFell) Train part: this model must stay in base to base contact with Absolution Black Puppet Train, if the puppet train is Killed, sacrificed or buried, kill this model. Whenever Absolution black puppet train moves, move this model so it is in base to base contact with Absolution Black puppet Train. Chain Damage: Any damage deal to this model is dealt to a friendly puppet Cannon instead in base to base contact with this model instead Actions (0) Soulstone shot: discard a soul stone the next peacebringer strike gains +1:rams Cb and deals Spells (All) repairs (CC:10:rams/Rst:-/Rg:-) Summon a puppet cannon or a puppet soulstone engine to Puppet locomotive Triggers Cb (:rams) Critical strike [paired peacebringers] Absolution Black puppet cannon Knight, unique, cost - Wk/Cg -/- | Ht 1 | Wp 5 | Ca 5:rams| Wd 1 Paired Peacebringers Rg 6 Cb 5 :rams Dg 3/4/5 Talents Abilities Companion (Knights, TheOneWhoFell) Train part: this model must stay in base to base contact with Absolution Black Puppet locomotive, if the puppet locomotive is Killed, sacrificed or buried, kill this model. Whenever Absolution black puppet locomotive moves, move this model so it is in base to base contact with Absolution Black puppet locomotive. Chain Damage: Any damage deal to this model is dealt to a friendly puppet soulstone engine that is in base to base contact with this model instead Actions (0) Soulstone shot: discard a soul stone the next peacebringer strike gains +1:rams:rams Cb and deals +3Dg (2) Rapid Fire Triggers Cb (:rams) Critical strike [paired peacebringers] Absolution Black puppet soulstone engine Knight, unique, cost - Wk/Cg -/- | Ht 1 | Wp 5 | Ca 5:rams| Wd 1 Peacebringers Rg 4 Cb 3 :rams Dg 1/1/2 Talents Abilities Compain (Knights, TheOneWhoFell) Train part: this model must stay in base to base contact with Absolution Black Puppet cannon, if the puppet cannon is Killed, sacrificed or buried, kill this model. Whenever Absolution black puppet cannon moves, move this model so it is in base to base contact with Absolution Black puppet cannon. Actions (0) Soulstone shot: discard a soul stone the next peacebringer strike gains +1:rams Cb and deals Spells (All) Generate Soulstones (CC15:rams:rams/Rst:-/Rg:-) Gain one soulstone Triggers Cb (:rams) Critical strike [paired peacebringers Edited July 7, 2011 by Sliver Chocobo Quote Link to comment Share on other sites More sharing options...
Absolution Black Posted July 11, 2011 Report Share Posted July 11, 2011 Loving it Chocobo! All aboard! #blows whistle# Quote Link to comment Share on other sites More sharing options...
Sliver Chocobo Posted July 30, 2011 Author Report Share Posted July 30, 2011 (edited) Foe Render Minion, Mercenary MS&U Member, Guardsman, Freikorps Unique, Scavanger cost 7 30mm base Wk/Cg 5/- Ht 2 Wp 5 Ca 4 Df 5 Wd 7 Clockwork Pistol Rg 16 CB 5:rams 1/3/5 Abilities Spider powered: As long as there are two Steampunk Arachnids within 3" of this model it gains +2:tomes Ca and as long as there are three Steampunk Arachnids within 5" of this model gains an additional +2:tomes Ca. For this ability Steampunk Arachnids swarm counts as three Steampunk Arachnids and large Steampunk Arachnids counts as two Part of the Union: This model can be hired by crews led by MS&U Members for one less soulstone New and Old Work: Reduce the Hiring cost of this model by one when hired in a crews containing Lucius or Von Schill Freikorps Armour Frekorps Mercenary From the Shadows Hunter Scout Actions (2) Rider Hunter: If this model is in base to base contact with a friendly FoeHunter, Bury this model and replace FoeHunter with Mounted FoeHunter (1) Patchwork repares, discard a Scarp counter, a friendly FoeHunter makes a healing flip Triggers Cb (:rams) Crit Strike [Clockwork Pistol] Spells (0) Construct Spider (CC:16:tomes:tomes/Rst:-/Rg:C) Edited July 30, 2011 by Sliver Chocobo Quote Link to comment Share on other sites More sharing options...
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