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EXAMPLE: Tourney format others could use


GrottoKnight

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I wrote this up for my hobby group. I have tweaked some of the Schemes/Strategies and tried to shorten things up. The other idea I had was to play until a set VP total was reached. There is no stipulation on who plays who or STR of schedule. I have a story layed out for the whole thing as well as for each game. I have a special Strategy but I cannot release that here until after the BB. I also chose each strategy for each round. I must tell you that I feel Mailifaux plays better at 40-50ss. I love me some 60+ss 2master action but that is a long Tourney day.

PS- Not sure how this will size on the forum

BASEMENT BRAWL 4: MaLiFaUX 40ss

LIST

-Basement Brawl 4 will be a scrap, one master, 40 soul stone tournament.

-*Rob Special option: You may choose not to have a master at all and have a 50ss list.

-You may bring two, PRE-WRITTEN, lists which may have two different masters.

You must have a copy for yourself and opponent. You will decide which list to play on paper

after the board and strategy is revealed. Show your lists at same time.

-Proxying is fine. The model should look like what it is suppose to be.

For instance, I am trying to find a Jackalope, so far no luck and I will not put it in a list. I have

a Samurai model I am using for a Ronin so I can use that in a list. Using a bunch of Shredders

for Canine remains won't fly, pretty much we need to see those models as the same for weeks

to come.

SETUP

-All games will end after 6 turns or when the timer hits 90 minutes (dead stop). There will

be 4 games total and to be Champion you must have the most Victory Points.

-Rob will set up 5 boards to play on they are Industrial Zone, Ruins, Mountains, Downtown,

and Bogs. Each board will have 18-36 pieces of terrain (2-4 per sq. ft.).

-Strategies are pre-determined and will be announced that day. One will NOT be slaughter.

This leaves four left but the fourth game is a Rob special surprise. The strategies and

Special Events/Terrain will layer, meaning, all players each round will have the same to

go after or deal with (one treasure in TH)

-Schemes will be on a print out, most straight from the book with some modifications.

-All games will use Standard deployment (full board edge, 6" out) so no flip is needed.

-If players are un-even Rob will sit out and run things. I have included errata

PAINTING BONUS

-Any list that hits the table and is fully painted gains +1 Soul Stone which may bring you over

the max pool. This goes only for that list and not your other NON-painted one.

-----------------------------------------------------------------------------

STRATEGIES

Assassinate

4vp- no opposing masters in play

2vp- no masters in play

Claim Jump & Reconnoiter

Place a 5x5 area in center

4vp- Any of your models are completely within area and opponent not at all

2vp- More models completely within then opponent

Add to end: "Insignificant models do not count

Slaughter

4vp- No enemy on table

2vp- Only enemy remains are Masters

Replace "are Masters." with "are Masters and Insignificant

models."

Treasure Hunt

30mm token in middle. Any model in BTB may (1) interact to pick it up or drop it. Any

model carrying treasure that is removed for any reason drops treasure.

4vp- One of your models holds the treasure and is in your deployment zone.

2vp- Treasure in your deployment zone but not carried.

Add to the end of the first paragraph: "A model drops the

Treasure Counter in base contact with itself before changing

position on the table by any effect other than the Walk

Action or before being removed form play. Spirits lose the

ability to move through other models and ignore terrain

penalties while carrying the Treasure Counter. Models

cannot Fly or Float while carrying the Treasure Counter. The

Treasure Counter does not count as being carried if carried

by an Insignificant model at the end of the game."

Reconnoiter

Replace the victory conditions with:

4vp- One or more of your models completely within 4 table quarters at the end of the game.

2vp- One or more of your models completely within 3 table quarters at the end of the game.

Add to end: "Insignificant models do not count

----------------------------------------------------------------------------

(all counted at the end of the game)(kept silent unless has option to announce)

SCHEMES (p.94-95) WRITE THEM DOWN!

Army of the Dead (resurrectionists)

1vp- your models plus corpse counters is higher than enemy model total

+1vp- Announce

Add to end: "Insignificant models do not count toward

these totals."

Bodyguard (can pick more than once, other)

Note a Master/Henchmen

1vp- That model is in play

+1vp- Announce

Breakthrough

2 vps- More models is opponents deployment zone then they do

Eye for an Eye

1vp- Number of your models in play is within 2 models of your opponent

2vp- Number of your models in play is equal to or within 1 model of your opponent

Hold Out

1vp- No enemy models in your deployment zone

Kidnap (neverborn) (may pick more than once, other)

Choose an opponents Master or Henchmen

1vp- If selected model removed from play

+1vp- Announce

Raid! (guild)

1vp- Your non-totem minions is more than your opponents

+1vp- Announce

Sabotage (arcanists)

Pick a terrain piece on opponent side of table

1vp- Any of your models (1) Interact with it and survive turn

+1vp- Announce

Add to end: "Insignificant models do not count

Stake a Claim (may pick more than once, other)

Choose a terrain piece

1vp- You have a model within 2" of it and enemy does not

+1vp- Announce

Add to end: "Insignificant models do not count

Thwart (outcasts)

1vp- Your opponent partially completes their strategy.

2vp- Your opponent fails to complete their strategy.

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