daemonkin Posted September 22, 2023 Report Share Posted September 22, 2023 Hi guys, just a question on timing with faith in flesh and regeneration. Regen is start of activation heal. Faith in flesh says when this model activates it can suffer 1 damage. I’m guessing as the active player I can choose to take damage from faith in flesh and then regen after? D. Quote Link to comment Share on other sites More sharing options...
solkan Posted September 23, 2023 Report Share Posted September 23, 2023 Short version: Yes, you can. Long version: Being incredibly literal with the rules text, you'd get this sequence: Resolve effects that happen when the model Activates (Step C originating paragraph) Resolve effects that happen at the start of the Activation (Step C, sub paragraph 1) That would put Faith in Flesh first, then Regeneration. The other interpretation, that you do both "Activation" and "Start of Activation" effects at the same time, would also let you do what you want, since you'd get to choose which effect was resolved first. If you wanted to use the overhealing move (use Regenerate first when fully healed), Quote 18. If during Step 1 of a model’s Activation (pg. 21 – resolving Start of Activation effects) if it would be affected by a new Start of Activation effect (such as by moving into another friendly model’s Healing Draughts’ A) does it resolve the new effect? a) No. Effects that resolve when a model Activates in Step 1 (such as On the Move, Life Leech, Goad Witchling, etc.) are generated at the start of Step 1 before resolving any effects. If a model would generate another effect that would normally resolve during this step, the effect is not generated. Goad Witchling is a "[other model]s that Activate ...". So that paragraph that says Quote Start Activation: Resolve any effects that happen at the start of a model’s Activation. is apparently supposed to be read as Quote Start Activation: Resolve any effects that happen at the start of a model’s Activation or when the model Activates. So you can choose the order of 'start of activation' and 'when this model activates' effects. In case there are other models involved, remember the FAQ says that you can't add or remove effects from the list by moving around. 1 Quote Link to comment Share on other sites More sharing options...
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