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Curse of reckoning and hazard questions


thunderwolf

Question

So with Jack Daws tormented upgrade 

Other enemy treats area as hazardous 

so if model moves they take 1 damage

if the model with the upgrade moved he inflicts 1 damage on others 

if he takes an action such as attack or shoot etc this dosnt cause damage or does it ?

side note if any model takes actions in hazardous terrain they take 1 dmg per action not just move ?

 

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17 minutes ago, thunderwolf said:

So with Jack Daws tormented upgrade 

Other enemy treats area as hazardous 

so if model moves they take 1 damage

if the model with the upgrade moved he inflicts 1 damage on others 

if he takes an action such as attack or shoot etc this dosnt cause damage or does it ?

side note if any model takes actions in hazardous terrain they take 1 dmg per action not just move ?

 

The model holding the aura does not treat the terrain as hazardous, so they won't ever have to take a hazardous terrain effect from it. 

Moving a hazardous aura does not trigger hazardous on the models the aura passes through. 

Hazardous is triggered by 3 things -

Moving through something hazardous (either as an action or any other form of movement)

Resolving any part of an action whilst you are in hazardous terrain. (This can include attacks, or interacts so its not just movement)

Having a hazardous marker moved through you. This only applies to hazardous terrain markers and not auras.   

 

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12 minutes ago, thunderwolf said:

So the only way other models would take damage from upgrade is

they move into through it

take actions inside it ?

Yes, that is right. Other models will only take damage from the hazardous aura if they act within the aura, and/or if they move within the aura (which could be from their own actions, such as walk and charge, or could be from things like being pushed by the" Draw them in" action)

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