Greenterror88 Posted November 3, 2016 Report Share Posted November 3, 2016 Hey all, my buddies and I are just getting into the game and are doing a games day with 35ss games this weekend. Just wanted to get people's thoughts on this Hoffman list. Strat: collect the bounty schemes: convict labor, show of force, take prisoner, mark for death, public demo hoffman- field mechanic mechanical attendant Guardian ryle- debt to the guild peacekeeper- debt to the guild I would be taking show of force along with marked for death. I also own the Ramos starter box if anyone has suggestions. Thanks! Quote Link to comment Share on other sites More sharing options...
Ludvig Posted November 3, 2016 Report Share Posted November 3, 2016 I don't play Hoffman myself but it seems legit to me. The arcanist-heavy route with Joss and Langston supported by a mobile toolkit and guardian will probably pack more of a punch but might have some other drawbacks. It won't have as much healing for instance. Let us know how it went! Quote Link to comment Share on other sites More sharing options...
Greenterror88 Posted November 5, 2016 Author Report Share Posted November 5, 2016 Whew played Misaki...she is fast! Managed to kill her turn 2 with the peacekeeper but not before she got Ryle and the peacekeeper down to 1 wound. Then before Hoffman could get off his heals both of my beaters got sniped by those ten thunder snipers. It did not go well after that lol. Quote Link to comment Share on other sites More sharing options...
Morgs Posted November 6, 2016 Report Share Posted November 6, 2016 PROTIP: If someone turns up with the Viks, DO NOT let the one with mark of shezuul inside the hoffball. She will kill half/most/all of your crew. I like a metal gamin for armour 2 and Ca10 on Charlie-boy. Ml7 Steam Arachnid Swarms look like fun too. 1 Quote Link to comment Share on other sites More sharing options...
Hidelfon Posted November 6, 2016 Report Share Posted November 6, 2016 3 hours ago, Morgs said: PROTIP: If someone turns up with the Viks, DO NOT let the one with mark of shezuul inside the hoffball. She will kill half/most/all of your crew. I like a metal gamin for armour 2 and Ca10 on Charlie-boy. Ml7 Steam Arachnid Swarms look like fun too. I would flip the table and cry behind it. Probably the worst counter in the game Quote Link to comment Share on other sites More sharing options...
Greenterror88 Posted November 6, 2016 Author Report Share Posted November 6, 2016 Thanks for the advice. Actually my other buddy plays the Viks regularly. Maybe that would be a good time to break out Lady J. Quote Link to comment Share on other sites More sharing options...
Ludvig Posted November 7, 2016 Report Share Posted November 7, 2016 19 hours ago, Greenterror88 said: Thanks for the advice. Actually my other buddy plays the Viks regularly. Maybe that would be a good time to break out Lady J. She could really punish them for missing her (but it might require a joker) or hang back to threaten them after they charge in. I tend to see Lady Justice as doing a lot less damage than the Viks and tied to a lot lower threat range and not ignoring the defensive abilities they ignore. Perdita could be an interesting pick against them. Defence 9 is hard even for the Viks to hit and she can do very respectable damage against those squishy gals before they get stuck in. A ridiculously defensive Sonnia list might also be able to rein them in. Set up a few walls and have a bunch of witchlings so set them on fire if they kill them. If you add burning to Sonnia's attacks you can get past that pesky hard to kill. If you manage to out-activate them they should need to be a little careful about where they charge in since Sonnia can threaten huge parts of the board. I believe out-activation is a really big thing when facing them. Quote Link to comment Share on other sites More sharing options...
Greenterror88 Posted November 7, 2016 Author Report Share Posted November 7, 2016 Again, thanks for the excellent advice. I had my eye on the Perdita crew mainly to get Fransisco, but maybe I will give her a try, although Lady J 's crew is fully painted . 1 Quote Link to comment Share on other sites More sharing options...
TheTrans Posted November 11, 2016 Report Share Posted November 11, 2016 2 stones more, go the Emissary mate, you get DF6 in there from him, as well as him also becoming a construct and gives everybody who is looped a +ve to attacks!! 2 Quote Link to comment Share on other sites More sharing options...
Morgs Posted November 26, 2016 Report Share Posted November 26, 2016 On 07/11/2016 at 9:58 AM, Ludvig said: Perdita could be an interesting pick against them. Defence 9 is hard even for the Viks to hit and she can do very respectable damage against those squishy gals before they get stuck in. A ridiculously defensive Sonnia list might also be able to rein them in. Set up a few walls and have a bunch of witchlings so set them on fire if they kill them. If you add burning to Sonnia's attacks you can get past that pesky hard to kill. If you manage to out-activate them they should need to be a little careful about where they charge in since Sonnia can threaten huge parts of the board. I believe out-activation is a really big thing when facing them. Red joker in hand/flipped with perdita does enough damage to kill them, barring stones. That or two moderates, which is easier. Between that, Df9 and Finger On the Trigger she's great against them. I've had good success against them with Sonnia too. Closing charge lanes, blasting off them with Ca9 or using Inferno if you think she may bite it, are all pretty good vs the Viks. 2 damage and burning 1, twice is a lot when you only have 7 wounds. Quote Link to comment Share on other sites More sharing options...
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