Mate, that is the sort of thing most hoff lifts rely on. Cute maybe, but it is a thing. Emissary is almost a universal take for Hoffman, giving you Df6 and Sh6, you then add in 2 more big beaters.
Hoff activates, gets a free looped in agent ( Emissary), then loop for 1AP (make sure you get a tome somewhere) then get the free one off. You then have 2 AP left with Hoff. Don't activate hoff until end of turn 2.