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Rat Bomb


Fictor

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3 hours ago, solkan said:

Here are some problematic points:

1.  Use of the term "negative play experience", and then double down on it with the "unless one really only cares about winning" bit.  That's aside from the attempt to declare the thing you don't like as falling outside of "the normal Malifaux experience."

Yes - there are players out there in every system that play only to win and look for every loophole or design flaw, regardless of what happens to the game itself or if the game is any fun to play anymore. You can play to win and still care about if the game is fun - and yes this applies even to tournaments. You can be competitive and play hard and still want your opponent to enjoy themselves too. 

And seeing as the game designers have already determined that this type of thing can be problematic through other rules put into place, I don't think it's incorrect to call this outside the normal Malifaux experience. The one chain activation a turn thing came about, if I recall, because of the old Family being able to pretty much activate all at once without the opponent being able to respond. RatJoy works a bit differently mechanically, but in the end is the same experience. 

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