Mason Posted December 7, 2015 Author Report Share Posted December 7, 2015 Soo it can be more than 18 seconds, but only as long as it's a relatively short, simple and straightforward task. Like summoning a fire gamin to melt the lock somewhere, or a spirit gamin to phase through a wall and grab something.Yup, basically. Narrative Time lets you use a more flexible means of measuring time to progress the narrative. Obviously, if the spellcaster had an Immuto to extend the duration of her spell, she could keep the Gamin around for longer. Link to comment Share on other sites More sharing options...
horvagab Posted December 17, 2015 Report Share Posted December 17, 2015 Besides taking as a starting pursuit, is there any other way to get the following talents:- Stage Magic (Illusionist)- Arcane Shield (Mage) Or are they considered "lost forever"? Link to comment Share on other sites More sharing options...
Swiglitz Posted December 17, 2015 Report Share Posted December 17, 2015 You could take them as Manifested Powers, although you might want to beef them up a bit if you did that. Link to comment Share on other sites More sharing options...
MorsRattus Posted December 24, 2015 Report Share Posted December 24, 2015 So, question. All of the Pursuits in Into the Steam have a Step 0, but none of the ones in the Fated Almanac do. How does this work? When do you get the Step 0 talent? Is it immediately? If so, should I give the Fated Almanac ones a free Talent as well? E: Never mind, found it. No longer an issue, rules actually covered it already! 1 Link to comment Share on other sites More sharing options...
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