Saje Posted November 2, 2014 Report Share Posted November 2, 2014 I'm trying to get to grips with the idea of running Brewmaster as a Ten Thunders master, but the big issue i seem to be having trouble with is whether or not to take Moon Shinobi or Fermented River Monks. They both do equal amounts of damage, but the differences at quite big if you ask me. It would be easy to hit that +4 poison for the reactivate on the monks, and they don't take damage from the poison, but the Moon shinobi has the various pushes (his 0 action and the poison damage push) and the Drunken Gremlin Kung fu ability. What's everyones experiences with them so far? What would you recommend? Quote Link to comment Share on other sites More sharing options...
The Godlyness Posted November 3, 2014 Report Share Posted November 3, 2014 What's the strategy or schemes. I can have df 6 reactivating fermented monks turn one with brewmaster. Which make for great scheme runners. Can also do it in later turns. If they announce ressers moon shinobi are shining gold vs hard to wound. It depends on what needs to be accomplished by your crew tbh Quote Link to comment Share on other sites More sharing options...
ArcticPangolin Posted November 3, 2014 Report Share Posted November 3, 2014 Why not both? Quote Link to comment Share on other sites More sharing options...
DeleteAccount Posted November 3, 2014 Report Share Posted November 3, 2014 Why not both? Because it costs you a 2 SS upgrade of debatable utility to open up the kung fu gremlins, so yeah, because of the tri chi tax, you have to have a very clear reason to want to use any of the pure gremlin tri chi models. Quote Link to comment Share on other sites More sharing options...
Cunning Posted November 10, 2014 Report Share Posted November 10, 2014 I always take the upgrade so i can have Wesley and the Whisky golem. I'll sometimes take Fingers as well. Never bothered with the Shinobi. Quote Link to comment Share on other sites More sharing options...
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