ReubenHappens Posted October 5, 2014 Report Share Posted October 5, 2014 Looking at the way charge is generated, it seems you have to have a Speed aspect of +2 or more before charge exceeds Walk. However, lots of the NPC's don't appear to suffer this limitation. Should Charge have had a starting value of 6? Or should some skill add too charge values as well? Quote Link to comment Share on other sites More sharing options...
LordZombie Posted October 6, 2014 Report Share Posted October 6, 2014 Not too many NPCs or even models have a charge that is much higher than their walk. Quote Link to comment Share on other sites More sharing options...
ReubenHappens Posted October 6, 2014 Author Report Share Posted October 6, 2014 Almost every NPC in the fated almanac from the Guild section onwards has a charge higher than their walk. And they don't have the speed stats that would indicate that. I understand that NPC's and PC's are necessarily designed the same way but it seems that they are operating under markedly different assumptions. Quote Link to comment Share on other sites More sharing options...
Omenbringer Posted October 6, 2014 Report Share Posted October 6, 2014 A lot of the NPC's included in the Fate Masters Almanac were required to be as close to the Miniatures game versions as possible. This requirement caused some inconsistencies between the manner in which fated and NPC's are generated. Quote Link to comment Share on other sites More sharing options...
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