Brewmaster Posted May 3, 2014 Report Share Posted May 3, 2014 Figured I'd post up my gaming plans since I've just about got one going as well From the GM's Point of View: I have a few things I've wanted to try with this particular system. The major thing was beyond giving the group a vector I was interested in, I'm designing the story based solely on what the group flips, and how they interpret the information they have. So, major thing number one: Group template. I let the group know that the majority of the story was going to take place in the Contract Town of Pleasance. The town has been around for a while (well into the progress of the second breach), and the group chose that they're from the town, so at least a generation has happened. One of the more 'RP' players (who I think will thrive in this setting) got Orphan for his station and in the process of me asking leading questions landed on "Sort of like Jayne from Firefly". This helped spark some of the other players to their directions, leading another 'RP' player to being Inara. This gives me a base to start building with. Since 'Jayne' is leaning Wastrel, the group is going to be managing a saloon/casino in the town. 'Jayne' and 'Inara' knew each other from when 'Inara' was still a... let's say 'Contract Player'. I've got a couple more players who haven't built yet, but I have an established group template, and a solid building direction for them. Number two: The Non-Fated One of the elements I like from reading the Dresden RPG book is collaborative world building. Non-Fated that the players had a hand in making will be more memorable than "Here's a list of name I came up with". And to couch it in a bit of flavor, I'm presenting this chunk to the group as "The Good, the Bad, and the Ugly" I'm going to create some NFCs that I want, then each player must create 1-2 NFCs, then the group's going to decide whether each NFC is publically known to be Good, Bad, or 'Other'. The two I've generated are Marshal Gideon Hawke (who's going to show up in the longer writings I post over in the writing section yay synergy!) and Doctor Edmund Norton. The quick and easy way I start building my NFCs is "What bad voice impression can I do for this person?" and I go from there. Gideon is full on Sam Elliot, and the Doctor is Paul Giamatti. 3 Quote Link to comment Share on other sites More sharing options...
Mako Posted May 3, 2014 Report Share Posted May 3, 2014 I'll be interested to see how this goes along over the sessions, sandbox campaigns seem quite challenging as a FM but sound like awesome fun for both sides. And NPCs with dodgy accents are the solution to many problems Good way to tie the players into the town mentally and storywise too, having them create and know the reputations of some of the characters. 1 Quote Link to comment Share on other sites More sharing options...
Omenbringer Posted May 3, 2014 Report Share Posted May 3, 2014 Definitely interested in how the players assistance in creating the "normal" towns folk works out. I agree with Mako that it should help the players actually feel like their characters have a history in the town. 1 Quote Link to comment Share on other sites More sharing options...
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