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Hubb

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  1. Should work unless you are blocked from placing due terrain or other models.
  2. Rufess’s summary is spot on. I started with Mah and she was incredibly forgiving for my newcomer mistakes with having a LOT of variety in how you can play Tricksy. You want constructs? Got it. You want ranged? Done. You want scheming? No prob. I, unfortunately, have no experience with Angler yet, but hear they are very survivable and have lots of tricks. I’m going to wait to try them out until after their first nerf tho.
  3. Hubb

    Kin Chat

    I’ve had the same experience with Kin. Fairly straightforward but lots of tools. The Emissary is a good addition to Kin (and almost any Bayou crew really) for scheme runner/beater, in addition to also dealing with marker removal. Inferiority complex has gotten me some mileage on Rami especially but I could see it doing great on Ralph or Ophelia herself. Francois could also be good with it, but I was thinking 12 cups on him since he’ll be in the thick of it and that diversion aura can shut down some other crews that depend on their free actions. The Bokors are a great idea for healing and Bo Peep has pretty much been faction MVP since she came up due to doing mass movement and heal, so I expect she’s gotta get nerfed soon. Good luck and welcome to Bayou! Also Gators are great!
  4. That looks amazing. Did the paddle boat come pre-painted? And what’s the height on it?
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