Now I know that, like everything else in Malifaux, It Depends™ but what sort of game plans have people been forming with Mecha-Meemaw?
I'm nowhere near a very experienced player but I feel like so much of Tricksy's strength is in repositioning stuff that I always want to be running 9ish models so that I don't activate out too soon. Thus far this has meant two Bushwhackers and two Survivors in addition to Porkchop, Hopper, and Sparks.
I also keep wanting to have Mah be fat somewhere while Hopper and Porkchop drop Scrap somewhere else far away so that everyone can be riding the rails all over, but in practice it seems like riding the rails is too inefficient turns 2/3 and is better either turn 1 to get in place or towards the end of the game to just get out of engagement. Trying to keep either Sparks or Mah near Pit Traps has also been a huge hassle, so it feels like a big rail network is just not feasible.
How's it been going for everyone else?