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Red_deff

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Posts posted by Red_deff

  1. On 2/15/2019 at 6:54 PM, Angelshard said:

    @Bluefyr Because even with the risk it's already a very strong ability with very little risk. Nothing else in this game can improve your deck.

    Look at the math @Andrew James Princep provided in the other Lucid dream thread. After 15 uses your deck has improved your average draw from 7 to 8. That is the same as improving every single one of your stats by one on every model in your crew. Your chances of flipping a moderate or severe on a negative flip goes from 33% to 55%, that is a significant improvement.

    These numbers are with the risk of removing a severe. Remove that risk and the ability goes through the roof.

    I don't think it's true to say increasing your deck average by 1 is the same as increasing all your models stats by 1. Increasing your deck average gives you a better chance of winning the initial duel but when it comes to cheating if your opponent has a higher card in hand then it really doesn't matter how good the rest of your deck is.

    • Agree 2
  2. 3 hours ago, kaintxu said:

    Somplayed dreamer last night; by end of turn 3 I had removed 1,1,2,3,4,5,7. 

    While it seems great it also made my deck worse as every time I was flipping, while I got rid of a weak card I was discarding a 7 and a 12, or an 11 and a 13... most of the time a moderate and a sever less for that the. In my deck and it made me lose many duels and coppelius died by 1st then 2 activation and chomps only survived due to soulstones. 

    I think now it’s in a fair place piwerwise but I do think it’s too risky if you are say in a tournament. Removing those 7 cards did not change the deck that much 

    Yeh that's what it seems like to me, feels like your making future deck better but this turns deck a lot worse as you can end up discarding severe and moderate a lot.

    Maybe if the ability was something like

    "Remove one card, discard one card, shuffle one back into the deck"

    • Agree 2
    • Respectfully Disagree 2
  3. I'm not a maths whiz but I think if you do get really unlucky and draw three 'good' cards having to discard all of them seems like enough of a punishment, being forced to remove one from the game seems like overkill.

    • Agree 1
  4. 18 hours ago, Tamota said:

    Maybe it should be like this:

    BA Lucid Dream: Look at the top (or two) cards of your deck. You may remove one of cards from the deck unless it's a joker. Put remaining cards on top of deck in any order.

    If we want synergy with Savage:

    BA Lucid Dream: Look at the top and bottom cards of your deck. You may remove one of cards from the deck unless it's a joker. Put remaining cards on top of deck in any order.

    You have less control over this ability, have chance to miss (if you don't want to remove 6+), but don't waste any resource (cards and health).

    I like the first option you suggested, I also the idea that was suggested about making it remove a discarded card like before but it requiring a simple duel with a low target number.

    Although I think my first choice would be a new ability entirely as I don't find Lucid Dream feels very fun, or cool to use.

    • Agree 1
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