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Mycellanious

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Posts posted by Mycellanious

  1. 1 hour ago, RiceP. said:

    I am now also confused, by your question.
    Harness the Ley Line does not work like that. Only thing it does is bumps your non-melee actions by +2 and gives them inbuilt tome.
    To make advantage of the reconfigure you still need to physically cheat in tomes, after that you'll have a duel total with two tomes. If you cheat any other suit, you'll get duel total with tomes and the suit you've cheated with, it would not magically transform into 9 tomes.

    To clarify, the rulebook defines "Tome Cards" as specifically the 1-13 of Tomes 

  2. 8 hours ago, hydranixx said:

    This is pretty much the first thing I thought and the first tactic I tried with the crew. Slap Focus, Fast and Shielding on Kiya, fling her and the Emissary up the board, and let them rip shit up. 

    It can be good against the right targets. One-shotting Ikiryo felt really, really good.

    But, there's a lot of things in the game that a swingy damage track like 2/4/6 is terrible against, even if you have Irreducible. Something with 10+ wounds and Hard to Wound is going to be a slog, and it's made worse by the fact that both the Emissary and the Tidecaller also have the same 2/4/6 damage track and like Adran points out these 3 models are a 28ss investment. So I think this crew gets absolutely boned by crews sporting lots of Hard to Wound.

     

    The biggest difference that stands out to me in crew selection is that Maxine2 wants to put a little more emphasis on models that can draw you cards, since she doesn't have the Captain of the Superior aura to lean on. However, I think I'd feel a bit safer bringing in squishier EVS models, or at least playing EVS models a little more risky, since Breachburnt gives you on demand healing whenever you're cheating efficiently.

    My general crew building mindset with Maxine 1 is to lean aggressively into the Construct-heavy list, since the only healing you have in keyword is reserved for Constructs (Dr Beebe and Machinists). But with Maxine2, and I suppose, Beau, I think I'll feel a bit freer to experiment with the likes of crews centred around Harata (who is amazing, but also has a massive target on his back and is very, very squishy).

    I find that this crew doesn't mind HtW all that much, because they are amazing at rigging the deck. By the time I activate Kiya there are like 15 cards left in my deck, and I put 7 of them them there so the odds of flipping Moderate on a Negative is high. 

  3. 4 minutes ago, Adran said:

    But Beeb can draw range and line of sight to them. Master Pilot lets him.

    If the action taken was "Bleeps and sweeps" then Beebe has had to draw range and line of sight to the model to give them Injured +1

    So firstly, the model generating the aura needs LoS and to Range to the affected model. Secondly, drawing Range and LoS *from* a model (like Zoraida) is different from what I'm In Here says, that if you have range and LoS to Calypso you also have range and LoS to Beebe. Drawing LoS *from* Calypso does not imply that the Vent Steam model has Range and LoS to Beebe, in the same way that Zoraida wouldnt suffer Hazardous from Eyes in the Night. They are two distinct scenarios

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  4. 26 minutes ago, Adran said:

    There is a difference in wording between Auras that are an ability and Auras generated by an action, which doesn't help here. (actions mention being in  range, abilities generally don't)

    The rules for Auras in the book never mention a range. The rules on Maxines aura never mentions a range. (Range does mention auras, but that doesn't have to mean every aura is automatically a range).

    If you were to look at Haka as an action that generates an aura, it does mention being in range. 

    I think about the only difference this causes is when models are capable of drawing range from somewhere they are not. Now I couldn't tell you if this was an intentional difference or not. 

    How would you answer the original question about Titania? Because you obviously disagree with my justification as to why it wouldn't work, but I can't see how it could work in the rules. 

    EDIT - A side issue. Based on your viewing of the rules, if Beebe was buried in Calypso, but standing in an enemy Vent steam  would he take hazardous damage after resolving one of his actions?  And why? 

    Vent Steam :aura3" - - -
    Until the End Phase, models within range have Concealment. Non-Construct enemy models also treat the area as Hazardous Terrain.

    No, Vent Steam would not apply because the enemy model cannot draw range or LoS to Beebe and Beebe cannot draw range or LoS to them

  5. 23 hours ago, PiersonsMuppeteer said:

    I do not think Area effects draw range to a specific model, and instead draw range to an area of the table. Since Beebe is not on the table while Buried, I don't think he can ever be in range of the Aura's effect. When a model draws range to another model, I think of the targeting step for resolving an Action.

    I dont think the rules support this interpretation personally. An Aura is Range and LoS from the generating model, including the generating model. Buried Beebe fits all those requirements

  6. 1 hour ago, solkan said:

    It's true that model with the pilot upgrade attached to it ("the pilot") doesn't have a way to draw line of sight and range to other models while buried (even though the pilot upgrade allows other models to draw line of sight and range to it).

    I think it's a pretty much deliberate arrangement, because it'd be just silly if you could just have Maxine sit around using the Calypso as an armored suit instead of having Dr. Beebe piloting.  Especially since Dr. Beebe's Master Pilot ability does have the extra text to make his Bleeps and Sweeps pulse work while he's piloting the Calypso.

     

    Oh I agree. But that would mean if Maxine is inside, no one benefits from her Aura, but if Beebe is inside, he can benefit from Maxine's Aura no?

  7. On 10/1/2021 at 7:41 AM, frumpypigskin said:

    Since you can "declare" a trigger anytime you have the suit it would give her a more restricted butterfly jump... Would have to be careful about what the trigger actually does beyond that buuuut.... I would love it, she'd be even more slippery...

    She could declare it against friendlies doing things like magnetism, pneumatic toss, lure, dispel magic or wrench heal (depending if trigger happens with DF/MV/WP etc.) It also doesn't matter much if her steam is up for these. She can push regardless if the attacking friendly hit their TN on a neg or not. A friendly can try and magnetism her in concealing, she relents, decreases her dual total by 2 to add suit before declaring DF trigger. Push, profit. Would be awesome... I get why they haven't cracked that can of worms tho....

    Funnily enough, this is exactly what Mei had in 2E XD. While I do think she is strong and people don't give her enough credit, I would def like Leap Aside again

  8. On 9/27/2021 at 8:32 AM, Adran said:

    Firstly, I don't think any ability actually "targets".

    If an ability says "heal a model in range" then you can draw range to a buried Pilot Beebe, so he can be healed. So I think most abilities will work exactly as you expected because they don't target they just "choose" a model in range and Line of sight, which the Pilot upgrade allows them to have to Beebe. Drawing Line of sight and range to Beebe does allow you to "attack it" or do tactical actions to it. 

    Aura may be a harder thing. I think that a buried Beebe doesn't benefit from auras because he isn't in the area the aura effects. And drawing range and Line of sight don't help you be in an area. 

    Reading it again, I think Beebe is affected. The book defines "Aura 3" to mean "Everything within 3 inches and LoS of the object [generating the Aura] is affected by the Aura."

    All an Aura is is Range and LoS, and the Upgrade says that Friendly models are able to draw Range and LoS to the Buried model (if they can to Calypso)

    I think the oddest thing is that there is no text allowing Beebe to draw Range and LoS BACK to those friendly models, and there is no text saying that LoS is reciprocal. So Maxine has LoS to Beebe, but Beebe doesn't have LoS to Maxine. But the Aura is on Maxine's card, so it probably uses her LoS to determine if he is in range no?

  9. So wait a minute, does this mean that even if friendly models can draw range and LoS to a buried Beebe, and Beebe can draw range and LoS to them while buried, that Beebe can't be affected by their Auras nor Targetted by their abilities? I have been playing that very wrong then, and it is a very significant nerf to the model. It also seems, unintentional? What would be the point of drawing LoS to Beebe be then? 

  10. 41 minutes ago, Angelshard said:

    @Mycellanious do you replace your leyline markers every time o e is scored?

    I've just made some where I can hang another marker on to represent whether they've been claimed or not. 

    We usually each have our own markers and we swap neutral ones out for our personal ones. If we both claim a marker, we stack them on top of each other. Or we do something like place one of our scheme markers under the Leyline

  11. 7 minutes ago, PiersonsMuppeteer said:

    You only can fall after ending the Walk. So you would take 1 damage to move over the fence and no farther. Useful if you only have 2” of movement left, but better to keep moving most times.

    I don't see why. You won't fall while in base contact with the terrain, so you can stay in base contact with it for 1", then break base contact by moving horizontal and then fall mid walk. 

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  12. Just want to add to this that you don't have to climb down terrain, you can choose to fall and take falling damage in order to save movement. The calculation for falling damage is the HT you fell (in Inches) / 2 and rounded down (which is unique because in general Malifaux rounds up)

    Therefore, when climbing over a HT 2 fence, your model has three options
    1. Climb up and Climb down, which would cost 4" of movement
    2. Climb up and fall down, which would cost 2" of movement but you would suffer 1 damage
    3. Climb up and climb 1" down, before falling an inch, which would cost 3" of movement but you would take no damage (because 1/2 = 0.5, which is rounded down to 0)

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  13. On 9/7/2021 at 1:46 PM, Angelshard said:

    @Jinn true, but, generally, if I've killed all his support I'm well on my way to winning. 

    @Adran mainly my plan consists of taking the activations that most need my hand first, trying to use the card before I lose them.

    @Mycellanious my reason for stoning is that I hope u get a couple of weak cards out of my deck, so that it'll run a little bit hotter during the turn. 

     

    Personally I feel a stone is worth more than that

  14. 1 hour ago, Adran said:

    All other cases of additional damage I have found do have the (+x) in there somewhere, although often in the reminder text, or the limit of the extra damage possible.

    I naturally read additional damage to add to the actions natural damage rather than be a separate source. And so I would expect it to still be armor ignoring, (and not trigger a second reduction by shielded)

     

    Ok, because it says "additional damage" I think I agree

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  15. 17 minutes ago, Jinn said:

    I'm not 100% sure to be honest, but I think it should be resolved together. I'm looking at the core rulebook and some of the only places I see "additional damage" is in Poison and Burning which use similar wording. I've never played it as Shielded blocking each point of condition damage separately, or Armor effectively being ignored by them because it's a bunch of separate pings of 1 damage, and I really hope Alcohol Poisoning isn't meant to do +1 damage per 3 extra poison. My guess would be that it is just added on to the main damage, thereby being resolved ignoring armour and being affected by Incorporeal only once. It will also be fully blocked by effects that reduce a source of damage to 0.

    So Burning and Poison definitely stack their damages, because the target suffers +1 damage for every 3 stacks, "During the end phase this model suffers 1 damage, plus 1 damage for every 3 points of Burning beyond the first"

    Youko is not a "+2"

  16. 2 hours ago, Math Mathonwy said:

    I think that the Decoy is an illusion - basically a hologram that you cannot see through but that doesn't affect your movement as opposed to it being a doll or something. I realize that it doesn't really affect the rules considerations but it helps making sense of it, I think.

    see, if that were the case I would have expected it to be Concealing, because it doesn't physically impede bullets. I think that the Decoys are probably just non-mechanical, Mannequins woodwork in the shape of a Human that Colette uses magic to make appear real. 

  17. On 9/1/2021 at 11:56 AM, Jordon said:

    What are peoples thoughts on crew composition for this version of Mei? Any significant shifts from OG Mei?

    Seems like there is a bigger focus on scrap markers and potentially more of a draw for constructs. Metal gamin seem are less incentivized only because of her ability to summon them. 

    I don't really see as big of a draw for Kang. He's certainly not bad, but I think he's more replaceable in a Foreman list. Likewise both Willie and Neil are probably not as good of a fit (Willie is always a great counter pick if marker crews are a possibility). 

    Porkchop and Metal Golems seem like auto includes. Rock Hopper seems like a pretty obvious include, especially for this version of Mei. I actually think the Mech Rider is another very solid consideration with Foreman.

    Not sure on where I stand with Rail Workers versus Survivors. I'd probably lean more on Rail Workers due to their ability to generate scrap. Also work mentioning Mecharachnids for their nice synergy with scrap and ability to eat scheme markers.

    Verdict is still out on Sparks but I do think he's at least better with Foreman

     

    I think I am more likely to hire an Elite list with this Mei because I can summon in my Gamin. I don't really need to dedicate resources towards Mei which means I can spend my cards on other models. Ironically, I believe this as well as the Shielded, encourages me to hire Willie and Neil more than Mei 1. I can save my 7s for Willie now, and Shielded means that Reckless on Neil is free. Plus, using Impromptu Invention for Injured +2 is going to be VERY strong with Neil Henry. I actually think that Kang is equally powerful in both Titles of Mei and I will continue to take him more often than not. In Mei 1, Kang is a support model. However, Mei 2 can give Kang Fast and Focused, and oh my is that going to make Kang a very serious threat, especially since with no Jack Hammer kick there  isn't any competition for Severe Rams in the crew so Kang is going to hit double Crit Strike more often.

    Sadly, I think Blinded by Iron is still pretty bad and I wish it got some support

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