DerangedGamer123
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Posts posted by DerangedGamer123
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58 minutes ago, MuMantai said:
The easiest would be to drop one of the madmen. If that, I would probably drop the one with the Doomseekers? They would need him the least, I would assume, as they don't want to be that near to the enemy. Also, if I remember correctly, the Warped want to be in glory before them, so they need the protection more.
Otherwise, I would think about maybe dropping a set of Stalking Portals. I am not quite sure what you would want to do with the last scrip, and yes, the mobility of a second squad of those is nice, but they have low def, so they may help Abyssinia as much as they help you, getting their units to glory via margins. And they die even to flare guns. But then, that may be the idea behind having two of them, to have redundancy? Not sure here.
I could use a 2 point upgrade at that point right? is there any that are worthwhile?
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9 hours ago, MuMantai said:
From an abyssinian players perspective:
- ECB are brutal against us, because of prototype assets. Just something to consider.
- Goryshche with just Fast Regeneration is risky. If I get to activate before it, and can get a shot of with a flare gun, you risk losing that asset before it ever does something. If I get to shoot with something more powerful, like a walker, you risk losing your goryshche.
Assuming models are fixed how would you upgrade differently? Would you drop a model for more upgrades?
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26 minutes ago, Razhem said:
You don't get much cheaper than 6 and it was a 1 commander game where infiltraters covered one portal, borderers covered 2 and the rifle corps couldn't activate in time to cover the 4th, that is without counting stalking portals and the 5th portal that came in to play, so yeah, I'd love to know what you would have done in my place.
I do hope two commanders makes it feel less oppressive, but they still heavilly condition your game plan and I'm still not really seeing what the weakness of cult is in exchange for getting their insane mobility. I thought it was ressilience but that certainly isn't the case and their ranged gane certainly isn't as weak as one would think.
Ahhhh I have heard that Cult is dumb in 1 commander games and 2 commanders balance it out
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What would you take for upgrades given I have these Cult models? (Againt abby)
Fenton ??
Adeodatos ??
The Warped + Madman - 10
The Warped + Madman - 10
Doomseekers + Madman - 8
Bihn Nguyen 3 + ?
Stalking Portals 3
Stalking Portals 3
Goryschyth 7 + ? ? ? -
On 2/8/2019 at 11:13 AM, Razhem said:
Chaos Fissure is probably the best strat in the game that I've seen played by a good margin, though haven't played enough to say that as an absolute. It's not just the Bayou Two Card or building a super powerful hand during the turn, it's also not wasting tactics tokens for objectives for the whole turn, on Set Traps it's a total dynamic shify.
As for coverong portals and taking the fight to turn 5... Well, against Cult I'm certainly dying faster than I'm killing in most of my games and having to be constabtly babysitting the portals is a big part of it since you are trapped with 2 bad choices, either be in suboptimal possition but cover portals, or ignore them abd let the burning man do whatever they want. Had a gane where the Borderers just sat all game on portals taking potshots unable to charge due to the desire to not give cult any options. Certainly limited my opponents options, but at the cost of my own.
Then more ranged focused unit need to camp or use cheaper scrip units to do this 🙂
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Against cult the only thing I can say is play to the last turn and force them to move portals...
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12 minutes ago, kaintxu said:
I am perfectly happy. I just brought this up for discusión and to actually get other opinions, as I might be totally wrong as I have not tested the acolyte yet. I really want the acolyte to be good as I love them (1 I use the puppet mode who’s is fun)
I came off snarky sorry about that... I think the the real question is more like this.... would you pick Envy over the Accolyte in a December crew... if the answer is a blantant yes then one should look at the 2 models at hand... this has been a great rule of thumb for M3E
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Sounds like someone should buy an Envy and be happy ;-)
(Sorry this came off snarky)
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Yes this would be awesome to see!!!
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Honestly the debate over AR in beta was so polarizing in the closed beta that its hard to talk about that upgrade they balanced models around having like 8 card hands at one point... A single instance of AR isnt the end of the world considering how defining it is to Archanists as a whole... I have seen where that upgrade can go and honestly its great not required.. Honestly have 2 SS could play more of a factor in certain games than having 5 cards but its hard to get a feel for that without LOADS and LOADS of games
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Woah that was along time ago my bad I didnt read the dates!!!
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On 12/22/2016 at 4:52 AM, Adran said:
There are 2 things I'd say for this, firstly Abysinna are already wanting to discard to go to Glory, and you only have so many cards...and secondly, Passing has the risk that you won't get to activate anything else you have on the table.
Isnt there a faction rule about getting all your activation in this faction? The Long Game?
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Yep these upgrades are great having seen where these upgrades went too in beta as in how horrible and how overpowered they can be these seem to be the perfect balance... I give them a ship it vote!!!
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I had that tought as well... one other thought I had was just removing the gunners and making a box basically look like the side sponsons of a leman russ
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Wait they are in faction now with DMH labels?????
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Having no Keywords can be really painfull to play around... it can get around protected and can really turn a game around....
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I cannot fathom taking a railgun without toughness on it.... or something on it....
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9 hours ago, Clement said:
Basotho cavalry are fragile to the point of hilarious for me. The record on my table is a single sharpshooter capping an entire fireteam of them in a single shot.
Woah that is possible eh?
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Now that some games have been played what are some unique tips and tricks?
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Is it just me or is the only really offputting unit is the Cav... what a well designed game!!!
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16 hours ago, solkan said:
I didn't realize that you could take duplicates of the prototypes. The stratagem card's additional restrictions misled me about what was possible. 😭
Me as well!
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2 hours ago, Adran said:
I don't understand the question. There are 3 commanders possible for each faction. If you use the duel commander (homotagah or kessa) then you can also hire from their other faction. If you don't take that option then earth can take Thrace from the guild, and malifaux can take Binh from the court of 2.
I have had it explained to me in other forms than this.... on multiple occasions from various sources...
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2 hours ago, Jinn said:
In my last game against cult I took 3 Flare Guns and a Chemical Fogger. I used Prince Unathi to glory two of my units before they activated using the Flare Gun's Zeppelin Bombardment on some Df 3 Stalking Portals, eventually killing the entire unit. The main advantage of the Flare Gun is that you can target almost anyone which makes the low AV not so crippling. I later used the Overclocked stratagem to put an Explosive Rocket on the Basotho Cavalry (because they were the only unit in my crew without an Asset) which they used to snipe a Breachling and flip to glory.
I want to try bringing Electrocutioners in a two commander game with four Prototypes attached so that they can make something like 8 attacks a turn (including the adjunct action) and provide some free card draw with Unathi.
This is awesome
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Given current models can someone give me a list of combinations of commander hires for each faction....
50 Script list help
in Cult of the Burning Man
Posted
I guess that would enable 2 more upgrades on the titan and perhaps a 2 script upgrade over a 1 script upgrade on one of the commanders...
Its kinda tricky is all I am pointing out....