As for "supporting" a company. Support can come in many forms, not just monetarily. Blind support can also come in the form of making excuses for a company rather than holding them accountable. This prevents the company from bettering itself thanks to constructive consumer criticism. Creating an counter claim that is conjecture at best is an insufficient excuse. Getting past enjoyment from an game that is connected by story doesn't mean that TOS is going to be a game you actually enjoy playing. It is my assumption that you haven't gotten a chance to play yet, am I right?
With that said, The overall enjoyment of the products of a company doesn't excuse the same company for putting their financial backers at such low priority compared to the general consumer market. We were essentially investors in this production and they made the decision to put more efforts into making their production viable for full scale retail than serving their investors first. Considering their project was funded at 75 k, and we (As a community) raised 7 times that amount. Placing the retail release so close to backers receiving their share for actually financing the game from the ground up shows very little priority given to said investors. Their delay was not rooted in the company paying their investors back for making their game possible. There is far more evidence to suggest that they double dipped in terms of their retail supply and the supply for their investors than this passive argument rooted in logical fallacy
As stated before, you can agree or disagree. Frankly, I knew good and well that some of you guys would chime in to defend the company. However, I'm having a hard time justifying why others would agree with your argument.
I'll let you continue to justify these actions with whatever arguments you decide to fabricate in the future, but I'm going to rest my case here.
I definitely agree. However, they set their own timeline and they didn't appear to have issues with the model's quality in production. At least they never let that be known.