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belorey

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Posts posted by belorey

  1. 3 hours ago, Angelshard said:

    I really hope he gets something to keep staggered up easily and secret passage. Him stepping out of the shadows seems very in character. If his Attack is like his old cane attack with plus damage per scheme marker it could also be interesting. 

    Yeah, leap or secret passage would be great.

    I think he is gonna be a killing machine who combo with Agent 46, anyway wish he still have issue command or a new tactical to make friendly models take an action.

  2. 1 hour ago, TheUnseemlyOne said:

    If the card in the conflict is discarded after the duel, that should allow Misaki to shuffle the card used in the duel back into her deck.   Is that correct, or is the card discarded after the action is resolved. 

    I play like this, i always thought that after the duel you discard all cards so you can use the discarded card. How do you play?

  3. 49 minutes ago, Maniacal_cackle said:

    Someone pointed out to me that according to page 10, you don't actually add modifiers until step D of the duel (which is after cheating fate). That would make the order for chi tokens...

    • You flip cards
    • You decide whether to use chi.
    • Then people may cheat cards (with the unmodified duel total).
    • If you used chi, you add +2 to your duel total.
    • Calculate final totals.

    Yes this is the correct order and its amazing because you can win a duel and be the second cheating at the same time. 

    • Like 1
    • Agree 1
  4. 53 minutes ago, HowNot2Wargame said:

    Yeah I totally get that guild gets speed, but not mobility.  It's the flip side of having so much fire power.  Saying that I think the big thing I now see with guild after playing Ressers is that the 'every man' status of all of the models are harder to leverage then the specialisms you see in other factions.  Hence its harder to spring surprises or adapt to opponent mistakes with guild.  You often have to rely on flexible models as a team concentrating on one thing to ensure you are scoring, when other factions can get away with letting models concentrate on their jobs and mutually support each other.

    Perhaps easiest way of putting it is that if you look at the crews, you are setting a question which you know your opponent can answer, you just have to hope you answer their question first.

    Totally agree. People say Guild is a faction focus on killing enemies but if you check other factions you realize most keywords have tech piece (beaters) that kill as easy as any guild keywird and they are also more mobile and score VP faster than guild...

  5. 15 minutes ago, HowNot2Wargame said:

    Hoffman - continuous evolution: gets back his 2nd edition upgrades, but each time a model flips a weak card in contested duels, they take one point of damage to show how they are 'experimental'.  Perhaps he could have something like reva when he reaches into his machines and attacks through them?

    No please, this edition should focus on playing in keyword no to play All Stars. 

  6. 2 hours ago, Maniacal_cackle said:

    yeah, bridges are important, but also super easy to block. I tend to do 1" rivers with one bridge, but 3" might work with a ton of bridges.

    Agree, i think you should need at least 3, but if the river cross all the table from a corner to other maybe more.

    • Like 1
  7. 16 minutes ago, Jinn said:

    That's not a great way to look at it in my opinion. It's costing you an AP (and possibly a high card, definitely not guaranteed) per stone (2ss swing though) on an 8 cost, and a vulnerable one at that and you're putting him in melee with likely a dangerous foe. It may be valuable to do this in certain situations but I wouldn't think of it as a "free" 2-3 stones.

    Yes because u can use those Stones to protect him. You have the movilitie with him (plus a RwM if needed) so you choose when attack and Who. I have done couple times and works very well.

  8. 3 hours ago, kalcan said:

    Yeah perhaps you’re right in that that was too hot a take haha. I think I just relied too heavily and pre errata trained ninja to keep him safe. My regular opponents now just kill him. 5df/5wp 8hp with his only defensive tech being leap aside trigger, maybe I just play him too aggressively. Two fast husksters is usually all I need for scheming, and there are better damage dealers in faction so I guess he just feels redundant. 

    Try to actívate last in a turn with an artifact to get fast, then go and charge a henchman/máster and steal 2/3 soulstones, do It again at the beggining of the turn and if u stole 1/2ss he would become a 4ss model. 

  9. 9 hours ago, Mikes said:

    Basse Muad'Dib. Can summon Sand Worms, you can't cheat against him because he knows everything, and he disappears for the game'sfourth turn for no narrative reason. 

    Yeah we say similar things when talking about Sand Worm, we need an Alfa Sand Worm based on Dune's books/film 😂

  10. 1 hour ago, theamazingmrg said:

    18ss for three gatling guns that bunker each other is probably way too good

    What do you mean, they actually búnker theitselfs too. If you play 1 its enought to stealth 2/3 models easy.

    I really like both models and gonna play them next game to get better impresion.

    • Like 1
  11. 6 minutes ago, Cats Laughing said:

    Since the target enemy model will not count as engaging, you probably won't need to disengage (unless it's a scrum and other enemy models are engaging you).

    Yes if you have other enemy there (other than the initial target) you can disengage and he has no positivo for extra engage.

  12. 55 minutes ago, 4thstringer said:

    I would honestly like to see if other factions have a bunch of players who have had this experience. 

    I'm began playing 10T and it's funny how mobile and scheme can be. McCabe, Youko, Misaki... They have an amazing control of the table.

    • Like 2
  13. 6 minutes ago, retnab said:

    I really, really love the idea of "on failure" effects like Covering Fire, it really expands the value of the unit.  Hit with your gun?  Cool, do some damage.  Miss?  Cool, do some scheming.

    Scheming, Concentrate (Family), Assist, Dissengage, Move... Its very interesting

  14. Yes, the biggest problem in guild are movement triks so it's dificult for them to score some strat/scheme.

    Guild is also focus on counter enemies so you usually are the reactive player instread of proactive.

    Last, guild has many keywords Focus on killing things but you will see they are not as efficient as other keywords with their tech piece who can kill + scheme.

    • Like 1
    • Agree 1
  15. Yesterday talkig with some friends we had a crazy idea...

    Cornelius Basse: Alfa Sand Worm Rider

     😂😂😂 He could be a movile and sz4 model with a great melee attack and playing with Dust Markers.

    He also could shockwave a new tipe of market: Quicksand Marker (Hazardous: staggered and injured +1).

    And get a tactical to take actions with the SandWorm, similar to Joss command construct.

    • Like 1
    • Haha 1
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