Jump to content

Figgyfigs

Vote Enabled
  • Posts

    175
  • Joined

  • Last visited

Posts posted by Figgyfigs

  1. Is there any chance that you're still around and can reupload these pictures? I'd love to see them!

    On 3/14/2018 at 2:57 AM, LadyLorien said:

    These are some of the ones I'm most proud of...The Dreamer even has a little rocking horse I made out of plasticard and the little DayDream has his own quilted blanket ;)

    c.jpg

    c2.jpg

    chompy.jpg

    daydream.jpg

    dreamer.jpg

    dreamer2.jpg

     

  2. 49 minutes ago, Maniacal_cackle said:

    On to the McMourning though...

    This seems like one of our most potent summoners:

    • Start with one corpse.
    • Sebastian summons a canine remains from a corpse (makes a new corpse)
    • Canine remains makes an extra corpse
    • Mcmourning summons a flesh construct from curator and 2 corpses (makes a corpse and draws a card)
    • Then can hand out two upgrades (one corpse on table, one scrap from curator).
    • Curator on 2 health

    So that's a pretty solid engine!

    I'm having trouble figuring out how Sebastian make a new corpse when summoning a Canine Remains. Can you please let me know what you're thinking here?

  3. 2 minutes ago, Maniacal_cackle said:

    If nothing else, you can follow my top 16 thread and see some of my videos of actual gameplay :)

    After the top 16 I may try to make some more content, but a lot of it may become obsolete with titles on the way!

    Just followed that, I'll check it out and see what's going on there :D

    New titles don't mean we can't keep playing OG Molly!

    • Like 1
  4. On 6/27/2021 at 6:11 AM, Maniacal_cackle said:

    I kind of want to write 2 more parts of the guide:

    • Model-by-model analysis. Go over combos with the 20+ models I think are useful to her play.
    • Molly's activation. She has so many things to do with her activation, a specific guide to handling her activation could be helpful.

    Let me know if people want to see these, and I'll try to write them on a week when my health is good :)

    Related to these, I would love to see a model-by-model breakdown of a "standard" Molly turn. Who activates when, and what do you have them do?

    Maybe one for Turn 1, and one for a midgame turn? I know it's largely dependent on list and strat/schemes, but would it be possible to do something general?

    As a relatively inexperienced Molly player, I am loving these guides. Thanks so much for your time and hard work so far!

  5. 15 minutes ago, fire5tone said:

    Basically, if you can obey Reva, you control her abilities during the course of the action, so if you take damage, you can sack Reva to reduce it to 0, the reason for the pyre is you can use visions of fire to make her take 1 damage

    Ahh, got it. So you make Reva move or do something in a Pyre, give herself 1 damage for getting Burning, then kill herself as a friendly model within 2 to nullify the damage.

    • Agree 1
  6. 17 hours ago, Maniacal_cackle said:

    Yup, and also that models that can control her (like the journalist keyword) can kill her instantly if she stands in a pyre.

    Can someone break down the sequence of events that would result in this happening? I don't quite get it

  7. 1 minute ago, TheJoyInGaming said:

    Last I knew Wyrd had said that they do not intend to make the Undying models available individually through their program to buy new models without rebuying old ones. If they do offer the Undying model’s separately by faction in the future that would be great as I would buy the Rezzer side again in a heart beat.

    Right, I meant that maybe they'd split it up into some theme boxes -- sort of how the Fire Golem found its way into the new Kaeris support box.

    I don't want the Resser half badly enough to buy the whole thing, but the 10T half is custom-made for the two masters my wife has.

  8. 17 minutes ago, TheJoyInGaming said:

    My wife and I did the exact same thing (I play Reva and she plays Misaki) and splitting the box has been kind of a pain. Remember that the Wanyudo can be summoned by Minako so if your wife is interested in that you two will be sharing him. You can always buy a metal Wanyudo from Bushido(?) if that is a problem.  

    The Mourners are great pieces for Reva, especially with Killer Instinct. The upgrade is good consideration for maximizing their defensive tech and also scoring some sneaky points with Mourn the Dead. They have become priority targets of my opponents. Generally when I take one I take a Mourner with KI, Restless Spirit, and Anna Lovelace for a scheming package. Though real life has been providing me with more rewarding things than Rezzing lately so take all this with a grain of soulstone.

    If we play each other, I think there's plenty of models in Reva's keyword so that I don't need the Wanyudo every time. On the other hand, that's $60 that I could also just not spend. I'd like to see if and how they split up that pack. If I can get away with buying the 10T half, I'd do it and write off the Mourners.

  9. 2 hours ago, Adran said:

    Oops forgot that the pass token for summoning was the default. You're right, it doesn't give activation control. It does get you a bonus pyre marker out on the first turn at the cost of a card.

    Using feed on grief on the candle for healing is good (heal 4 with any ram), but has the downside that you're killing the model just after the chance to replace it. and possibly before it activated, if you have to kill the one you just summoned.

      

    Even so, 1AP for healing 4 is not a bad trade.

  10. 1 minute ago, Pergli said:

    Unfortunately, that step isn't really activation control since you give your opponent a pass token.

    Best bet would be the restless spirit, mourner or a grave digger (in that order).

    How do you like the Mourners with Reva? I always forget that they're in her keyword.

    I was planning on skipping that box, but now it looks like a better buy. My wife plays Misaki and Asami, so the 10T half is perfect for her, and Reva can take the Wanyudo and the Mourners. Manos also seems pretty good, even OOK.

  11. If you love Molly, you can start with her. She is very happy with her theme models (and maybe the Dead Rider for an extra beater), so it's not like you have to dive headlong into the faction. With Molly's box and then Archie and the Rogue Necro, you'd have enough models for a full game. Assuming you already have painting supplies, that's <$100 for your Molly crew. You could then expand further into Forgotten with the Forgotten Marshal and some more Forgotten minions, or switch gears.

    Get Molly, have your fun, then begin your Neverborn journey when you're ready.

    I agree with @LeperColony that your first master should be the one that resonates with you the most strongly. With the advent of keyword hiring in 3E, faction is less of an important decision than it used to be. You could reasonably pick your favorite master or two from each faction and not have to go insane with purchases in order to field competent crews for them.

    Edit: Just noticed that you mentioned that you already own Molly and some support models. That's even more of a reason to stick with her for the time being. Get a few games in, and if you like her a lot, you should round her out with the Rogue Necromancy and Forgotten Marshal for summoning. That'd be like $30 more. If she's not as much fun as you thought, you can put her aside and try one of the Neverborn masters you like. Since you enjoy monstrous crews, they'd be a great faction for you, maybe Dreamer and Nekima especially.

    Molly really doesn't need to dip into the faction's Versatile models as much as some of the other masters, so if you're tentative about the Ressers, you picked a great starting point in terms of minimizing your investment.

    • Thanks 1
    • Agree 1
  12. Thanks for the thorough breakdown! I want to stay in-keyword for the most part when starting out -- maybe making exceptions for Asura, CE and Gravediggers -- so this is great.

    I'm thinking about a modified version of your plan as well, where you walk a CC, kill it with a Lampad, advance the Lampad (now with Burning) not farther than 13" from your Draugr. Then, the Draugr can walk, warp to the Lampad, gain Burning, and charge somebody right on Turn 1.

    Then I guess with Reva herself, you hang back around 6-8" from your models, and mostly attack through them while dousing Burning as needed?

    • Like 1
  13. 7 minutes ago, Saduhem said:

    Turn 1 I'm giving focused +1 to as much as I can, then charge the corpse candle (love doing this) or my other models with shielded +1 to give them an extra 6 inches. Activation order is key in Revenant crews. After that, they're acting as attack vectors for Reva through their Shielded at the edge of her range, healing up through their own attacks, the final veil, and embrace the flame. Their Df is terrible, but your opponent has to commit to kill them or they can come back from Hard to Kill really fast. 

    Where do you get the Corpse Markers on Turn 1 for Blasphemous Ritual? Zombies / Restless Spirit / Graverobbers?

    For the Charge + Push, you're using Shield Slam and flipping/cheating a Mask?

    Do you have any other tips on activation order?

    How do they heal through their own attacks?

    Sorry for all the questions, but....I've got a lot of questions :D 

    • Like 1
  14. 6 hours ago, Saduhem said:

    Mainly bailing out whenever a threat is too close. Hit something with a :mask to push it away, then leave. 
    Feed on Grief on a :ram on your own corpse candles to heal 4.

    She is not that hard to take down, but I'm ok with it. More than playing at the edge of your range there's not much else to do.
    I also never keep the shieldbearers close to her, as I find them too useful up the field, where Reva doesn't want to ever be.

    What do you mostly use the Shieldbearers to do?

  15. On 7/12/2019 at 4:17 PM, Adran said:

    Are you looking for a set generalist list to learn with? Of some ideas for tricks to consider when you make lists,

    I would definitely welcome content like this! I've got my first 3E games coming up this week, and plan to start with Reva, as she was my first Malifaux master. What are you guys liking with her? Any fun tips, tricks or synergies that you've uncovered so far?

  16. 56 minutes ago, MrPieChee said:

    [completely new to Malifaux, bought a few things, but looking at different crews]

    What's the Reva core box like with no additions?

    And following on from that, is Asura a must for Reva?

    While I build a few things and get some beginner games in, I'd like to keep crews as cheap as possible, so was considering her core box and maybe a Draugr box too. I've got loads of zombies from other games (but with Asura that point is moot), and could easily put together a grave spirit.

    I really like the carrion emissary model (even if a little pricey) - is this a strong pick? What about taking an effigy with a fate upgrade?

    And then a rules question: the crew seems to collect burning conditions, but very few have immunity to damage from burning. Is it tough managing burning so you don't take damage? Is it inevitable?

    Thanks

    Reva's core box is solid, but not quite enough stones for a full-size game. I don't think any master comes with enough models to field a 50SS crew.

    Asura is versatile, so you could pick her up more as an investment into the faction as a whole. I used her 100% of the time in 2E with Reva, but with 3rd,  you've got a few options for Corpse Marker generation. I like Zombies though because they are mobile Corpse Markers.

    The Emissary model is worth getting just for its coolness. It's one of my favorite models in the whole game. I don't know how required he is in 3E, but like Asura, I ran him with Reva every game in 2E.

    Some models are immune to burning, like the Lampads and the Corpse Candles. Draugr can take Burning from other models and put it on themselves to earn :+flip. Reva herself has a bonus action that can remove Burning (any amount) from a target model and those within 3" of it, and heal the target. You can't avoid Burning carte-blanche, but if you think creatively and strategically, you can manage it. Remember that Reva can attack through any Shielded model, and Revenants get Shielded when entering Pyre Markers. You could set your model on fire, let Reva attack through it, then use her bonus action to douse the flames.

    If you're running Draugr with Reva, you should get the Lampads too. They work well together. Plus, they look amazing.

    EDIT: One more thing -- Wyrd has uploaded all (well, most) of the cards for free, right here (scroll down to Resources), so you can proxy models first, then decide if you want to buy them.

    • Thanks 1
  17. 5 hours ago, The13Fates said:

    At the Top of the Second column of Pg120 where it says starting gear, after saying 1 CC weapon and armor, it then says that the combined cost cannot exceed 20scrip, although most other pursuits allow a 25scrip limit on starting gear so check the most recent errata.

    Glad we could help.

    Thanks again. One last question, could you please point me towards the errata? Is there a newer one than this? https://themostexcellentandawesomeforumever-wyrd.com/topic/132166-through-the-breach-faq-and-errata/

×
×
  • Create New...

Important Information