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diki

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Posts posted by diki

  1. Historically I have mainly suffered versus Archie with Marcus.

    But I would be more interested in hearing suggestions for Pandora! Who I guess may have some more options if I can use mood swings to control when archie activates to some extent. (Obviously the main woe features are not going work on archie, but I'm trying to learn that keyword anyway)

  2. Against ressers I find it's hard work even killing a scheme runner whilst at the same time Archie will be leaping round removing a peice a turn.

    Obviously you don't need to kill anything to win, but it's generally a lot harder with no models left


    😭

    • Like 1
  3. On 10/2/2020 at 11:14 PM, Maniacal_cackle said:

    What if something prevents the Abomination from healing?

    The new abomination is killed, but I assume nothing gets credit and then there's no score off that either?

    I think it depends what stops the healing effect.

    If it's a model's ability then I think that model would be attributed with the kill and the points. Unless it's a friendly effect in which case the opponent would get the points.

    • Respectfully Disagree 1
  4. Isn't Mark of vengeance a lasting game effect? and therefore applied to the new models?

    Quote

    4. If the new and original models belong to the same Crew, one new model becomes the target of any effects that targeted or chose any original models, such as Schemes, Leader designation, or lasting game effects. That new model is always considered a legal target for those effects.

     

  5. If it can trigger multiple time: if an enemy model ends a move between an adze and an aversion, and in pandora's missery range

    Shimmering lights (gives distracted 1) >> antipathy PUSH (ending against adze) >> shimmering lights (distracted 2) >> (pandora) misery PUSH(towards aversion or adze either counts as a move) >> shimmering lights (distracted 3) >> antipathy PUSH (ending against adze) >> shimmering lights (distracted 4)

    Seems unintended?

  6. The potential for enemies to use them as a speed boost is annoying and like it probably should have been a May abilitiy, and the model does seem overpriced.

    Antipathy raises a few questions for me though. I don't think it can double trigger, because it only does the movement after a action (not after other abilities)????

    It hadn't occurred to me that scatter could trigger antipathy giving upto  6" push though, that's pretty cool

    • Agree 2
  7. I think with Mood swings being a master only power that requires a fair element of setup (aura plus los to somethign you would rather force to activate) that it's probably the intent to interupt any model activating in that aura. It's not like it's stopping the oponent getting an extra activation.

    I also doubt anyone thought "oh pandora is too good we need to add some models with chain activation powers to hard counter this" :D

    EDIT: I think its important for your oponent to know about it though. It's possible for them to influence who pandora can see, and to choose to use chain activation etc.

    • Haha 1
    • Agree 1
  8. Step C requires a Chosen model, therefore regardless of if you do step B a model has to be chosen to activate.

    "C. Activation: The chosen model Activates (it is now the Acting model) and follows the steps below. "

    I don't think the wording of mood swings requires the choosing to happen in step B of the activation timing. But you probably want to clarify before playing with your opponent or tournament organiser.

    • Like 1
  9. 6 hours ago, Maniacal_cackle said:

    I wonder if they could have just listed it as :ToS-Aura:4 and similar.

    Breakthrough "scores if... Friendly model in the enemy deployment zone and not within :ToS-Aura:4 of an enemy model."

    Catch and release "scores if within :ToS-Aura:1 of an enemy master or henchman..."

    If you think in auras it may become easier to understand (as I'm pretty sure LOS is reciprocal, so then aura measurements from the scoring model should always work)?

    Maybe the rules are trying to account for future abilities that draw los in a weird way?

  10. Make situations where incrdible combat prowess works to there disadvantage.
    You could throw in some gamin (or anything with dangerous demise abilities) in close proximity to some weak hostages the group need to save.

    Take something with demise(eternal) or some such from 3e - and give some alternative way they have to kill it/inprison it.

    Slow stacks to paralyze, so (if I remember correctly) november accolytes? or summon some ice gamin (Do they have slow demise? if not invent somethign with slow demise and summon a bunch of them to surround them)

    Or failing that just hundreds of invisible teleporting ninja's!

     

    But also remember if your players went OP on purpose it may just be because they want to kick ass. Discuss it with them and see what they actually wanted?

    • Agree 1
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