Jump to content

diki

Vote Enabled
  • Posts

    316
  • Joined

  • Last visited

Posts posted by diki

  1. 21 hours ago, Adran said:

    This would basically mean your nurse would take 1 damage and injured every activation until death (either hers or the bandersnatches), and the Bandersnatch can't try and crawl into another shadow until the nurse is dead. But none of the other effects would work.

    Playing by these rules I don't think anything would stop the bandersnatch using crawl into shadow subsequently. I assume the attach part would fail if the upgrade is already attached to someone due to limited supply - but if you had lost your intel token then it could create wyrd effect of targetting one model and burying but actually effectively attaching to another.

    • Thanks 1
    • Agree 1
  2. 23 minutes ago, Maogrim said:

    'Hush' sounds very much like it might have Eyes and Ears in it. And since you can bring five of them, those plus the Archivist feels reasonable.

    Ha ha, I now love the idea that human chatter gives Nexus a headache, so she just goes round enslaving people to get them to be quiet

  3. "Players at events are expected to be respectful and practice good sportsmanship. A player who does not meet these expectations can be removed from the event at any time by the TO." pg 2 (GG_M3E_Season_1.pdf)

    I don't think this comes close to good sportsmanship (although it does mean all of those markers are potentially a lot closer for your oponent 🤷‍♂️

    I'm not a TO, but if I was, I'd be tempted to give the other person 1 starting VP! "Wow you got a marker off the table already, well done!"

    • Like 1
    • Agree 1
  4. "Damage Timing
    When a model suffers damage, it follows the timing structure below. If any model suffers damage as a result of an effect generated during this timing structure, the damage timing for that model is resolved after completely resolving all (6) steps of the initial damage timing, in the order in which the damage was generated. "
    pg 34

    I think this suggests it would be two instances of damage, and each would use 1 point of shielding if available

    • Agree 1
  5. Having Read Crushed Ego with regards this question it actually seems far weirder than I had ever realised.

    It doesn't actually seem to make you declare an oponents trigger, it lets your just resolve it's effects.

    It also seems to let you resolve a trigger that has any 1 suit that matches the suit in your oponents final. It doesn't actually seem to require all the suits or require matching the triggers requirements.

    It also says you resolve the effects when resolving, which might have more possible weird interactions!

    • Like 1
    • Thanks 1
  6. What are the triggers?

    They could possibly get a manifest power thing using toughness if it's an important thing for their character. (I vaguely remember there may be a pursuit power that uses toughness for something!? Although I haven't read the books in a while)

  7. 2 hours ago, Mycellanious said:

    if a Once Per Activation trigger is declared, but unable to resolve, can it be declared on another Action?

    For example, the Survivors must declare triggers on their guns, and have a Once Per Activation trigger (after succeeding) to do 1 dmg to the target, 1 dmg to themselves, and then drop a Scrap Marker in base contact with the Target. If the Target is killed by the initial damage flip, the effects of the Trigger are ignored because there is no Target. Could the Survivor then declare that Trigger on his next Action, or because it was declared that takes up its Once Per Activation?

    It's worth noting the trigger would cause 1 damage to the survivor as it's a cost that has to be paid when the trigger is declared.

    • Agree 1
  8. (Assuming there will be other Cadmus models that can give out parasite tokens somehow)

    If a model gives out a parasite token to a model that already has one triggering Parasitic Grasp to give it 2 damage killing that model would whoever is carrying the WIll of Cadmus model be attributed with the kill? (E.G. Would Nexus be stacking up bounty tokens if she hasn't been killed!?)

  9. I really want Cadmus! I love We are legion! ping damage potential, cheap summons, and infecting everyone making everyone friends.
    I really hope they aren't actually ridiculously OP and therefore need immediate nerfing :(

    I think Nexus seems pretty weak defensively, I think killing her early is probably a good (and probably achieveble) goal for most good crews.

    I think the relenting on attacks from parasite riddled oponent models seem's very broken! and should be clarified/removed - I think I won't play it that way( unless someone is really annoying me 😜 )

    I wonder if connected concious was intended as a deliberate counter to crews who can more easily control last activation - I don't think it would be terrible if it was just extra activation like Tara though. It does seem a little OP without it really needing to be (unless the restof the crew are really terrible to balance it :D )

  10. 2 hours ago, Maniacal_cackle said:

    I assume it works to charge on top of a building.

    But can't charge through one unless you can see over it.

    The alpanist itself can though.

    Climbing gear applying to all movement makes it like much better "Flight" for the alpinist itself.

    Funny I think it will apply to movement caused by oponents as it isn't a "may" option, so crews pushing your models round can benefit from it :D
    Maybe that counters the fact its SOOOO much better than flight.

    I'd originally read it thinking it would effect moves that started in the aura, but I guess it does just act as a sort of anti terrain (etc) area

    • Agree 1
  11. I think Grootslang and rougarou are fairly decent with the rest being very situational

    Grootslangs 2" engagement range might be helpful, also abiltiy to create terrain marker could help research mission

    Adze is pretty fast (but not as fast as rougarou when deadly pursuit is include), plus flips versus something if you have it burning on could be handy!

    Bandersnatch might also be good if you have Serena still to go, and wanted to horrific realty tendrils where myranda happens to be, or if you had widow weaver and can grab some stuffing from something near myranda.

    I'd never considered Jackalope - thats equally amazing and hysterical, especially if you had aleady stacked lots of upgrades on myranda.

    Rattler could have end gameplay for schemes from constriction and wicked. It's also worth noting the weirdness of constriction means it's also good at disengaging itself which might be useful some time??

    Hounds are the only size 1 beast (super situational benefit :D )

    Can she choose blood hunter???? I think any benefit from this would be taking situational to all new levels :D

    • Like 1
  12. Thanks everyone for all the advice. I was mainly talking about Archie in forgotten/Molly.

    With Molly, she's can choose a mixture of card draw or end of turn activation advanatge by either removing markers for cards, or re-activating minions and using them twice before Archie. If Archie is there to kill things - Versus Pandora (maybe dreamer) I would expect him to have have killer instinct for ruthless to bypass terrifying and manipulative, otherwise probably whisperer to make leap easier (or maybe the regen one if he wants to hold a position somethign like claim jump)


    @Mycellanious When you say use it on Cojo 3 times you mean over 3 turns? He can't give him three upgrades in one turn, and Cojo has no notable defense without an upgrade. If I don't give him a defensive upgrade turn 1 he's likely Archie's target.

     

×
×
  • Create New...

Important Information