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Regelridderen

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Posts posted by Regelridderen

  1. He is a neat little package, but I rarely run him outside Yan Lo. 

    I see a point in bringing him with Torment, handing out Staggered while adding some much missed speed to the crew. 

    In my Redchapel he always loses out, as I want to bank on Terrifying. Instead I bring Yin with some of the same mobility, and the ability to bank on Seamus’ Why Hello Love! Or else I bring Arrrchie, who have more synergy. 

    -

    One of his biggest drawbacks are that he is alive. 

    • Thanks 2
  2. Make it simple for yourself. Try playing in keyword at first, all models have their purpose and use. Learn when they’re appropriate to use.

    Maybe look up T&G Productions on YouTube, and the Harlefaux show. They’ve got some great insights for you.

  3. 10 hours ago, Chaosgunrunner said:

    Thank you for your in put.  I've only ordered my Hooded Rider for now, though I will look into a Teddy, the title box for Pandora, and maybe the Iggy/Aversion box.  

    Good choice - have fun.

    Look up the podcast Harlefaux, their first episode was on Pandora - and they did the reveal on her title as well. On YouTube, they do battle reports as T&G Productions, and they’re my personal favourite malifaux content.

  4. On 8/21/2023 at 4:50 PM, ImSteve said:

    Hi anyone, i'm really new here, and after a few initial attempts I choosed to go with Nekima. I have bought the 3ed core box and the box with Hayreddin and the 2 bbs. Do I need something other? Can u please explain me how to use this crew for the best? And maybe give me some lists to play with?
    Is this a good master for a beginner?
    Thank you :)

    It’s a fairly simple crew - they fly fast and hit hard, but don’t let that fool you into thinking they’re all about the ultra violence.

    Your key strength is your mobility. You tie down your opposing crew, punching them in the gut with your leader and her Matures, while you send out your lesser minions to do the scheming, while tossing them scraps of meat to grow up strong for when your monsters inevitably dies.

    Be wary of ressurs. The bastards have a way of eating your resources (corpse markers), turning them into zombies, actions and what-nots. Their abundant Terrifying will also see you struggle from your ‘average’ Wp and drain your hand.

  5. Whuddayamean? Yan Lo is the coolest thunder master out there?

    He’s got speed - with Yin and Manos and tons of pushes/Obey.

    He’s tough as heck, when you get in his bubble.

    And if you pick up a Kabuki Warrior, you can make a Min3 Terrifying 11 model that hands out -flips on Wp.

  6. I’ve had a lot of fun with Spiritwalker, Yin, Toshiro and Kabuki Warriors - Granted that is a trick for the Thunders, and is probably not optimal, but still…

    I find the Ressurs have more fun options for masters, and plenty of mobility. The current Spiritwalker just feels a little convoluted. 

    • Like 1
  7. I’d say, it makes a very big difference, that you can get into Malifaux for 120-ish€, where GW games require far more. And sure you can solo masters in tournaments, but bringing 3ish crews is still the norm (heck my “not-so-much-Redchapel”-crew would cost €300+ in itself. 

    It also makes a big difference, that jumping faction and trying out something new comes with the same “low” price point.

    And as a painter/collector, it makes a very big difference that crews/themes are small and contained. You do not “build” and collect an army, you just say… Oooh mecha zombies, I’ll need to paint up the Amalgam and place the order.

    And then there’s the quality of models. GW has some really nice multi-kits, but all of Malifaux models are character-level in detail. GW wins out on quality in production, but Wyrd wins out in variation; body types, poses, theme.

    -

    I enjoy painting up GW centrepieces once in a while, but my money goes to Wyrd. And would I want to do ‘army’ level games again at some point, I’d be looking into something more practical - like Warmaster.

     

    • Agree 1
  8. 14 hours ago, zeno said:

    Yepp, Wyrd's miniatures are the worst to put together.
    You would think they'd be better at cutting their sculpts after so many years, but no. Still horrible.

    To be fair. Most of Wyrds plastic models are 1st gen. And later models have become much easier – and they’re also going back to more dynamic and interesting posing.

    That said… putting the Insidious Madnesses together was a true nightmare.

    • Agree 1
  9. You’d imagine that having 70-80 keywords would be enough for a game, especially one that you’d hope retailers would stock.

    I’d love to see a repacking, giving up all the boxes, and you just buy a keyword box with all the trimmings priced around 100 bucks, and then separate starter packs and versatiles.. You, or I at least, buy the whole shebang anyways, no point in the SKU-bloat. And then give up on the Hi-we’re-just-flipping-you-the-bird-because…co-packs. It just comes off as greed.

    I’d love for them to re-do all the out-of-scale characters, and most of the M3E sculpts have been less interesting than their M2E counterpart - better made, but less interesting.

    • Agree 3
  10. On 4/18/2023 at 9:43 PM, TheWatcherUK - said:

    Also trying to get into the game on a somewhat budget instead of owning everything in one go - what other masters have an alright cross over of models or is malifaux not really like that? 

    Neverborn is probably the faction with the most reliance on in-keyword synergy, but there are some that go together like Woe and Nightmares - and Mature Nephilim can find a place in any list. 

    • Agree 1
  11. 4 hours ago, Math Mathonwy said:

    I actually think that Burns was remarkably well balanced considering the absolutely insane scope of doubling the number of Masters in the game. Sure, there were a couple of OP ones and a couple of lackluster ones but I think that no one could've gotten that amount of stuff right on the first try.

    Madness is a sadder case, IMO, since the scope was so much smaller and the OP stuff being so far above the curve.

    But all of that said, I very much doubt that they are intentionally making the new stuff OP. There is always the incentive of making new stuff appealing and erring on the side of too powerful instead of too weak kinda makes sense (making stuff that doesn't have any impact seems like a bad idea even from the players' POV) but I very much doubt that anyone in the design team is going "let's make Witness completely bonkers in order to make it sell well."

    No, it’s not that 100% of the stuff is overpowered, Lord Cooper and Basse never caused much of a fuss either, but it’s the obvious outliers that are way too efficient and just seem to ignore the design principles of the rest, Spiritwalker, ‘dita, Damian to name a few. And then why have a mock ‘nerf’ round, when you just bring out new stuff with the same problems later. Then you might as well just not bother.

    • Agree 3
  12. 15 hours ago, zeno said:

    Hopefully Wyrd isn't taking cues from another certain tabletop Games company.

    Explorers, Burns, Madness... The pattern is hard to ignore, it seems that Wyrd banks on a pay to win strategy.

    Which is sad, as it becomes harder and harder to endorse the game, as you set people up for disappointment.

    It's got the best and most interesting design core of any miniature game out there. A vast and diverse model range – that counter to purpose gets invalidated by the Nexuses, Damians, 'ditas and what else that comes out off the charts.

    -

    I, personally, have given up on buying anything new 'faux. And with 20+ crews I'd otherwise be what the game industry would deem a 'whale'. Except I don't do Pay–To–Win, I play to have fun, and if getting a Damian ends up invalidating my Collette or Ironsides, I end up with a third of the fun.  

    M2E ended with Sandeep vs. Nicodem being the only viable masters in the game. There's no point in repeating that scenario.

    • Agree 2
  13. Good choice. I’m Diving into my Thunders collection at the moment - primarily Honeypot, Wastrel and Ancestors. 

    For Misaki, I’d get the Kharmic Debt first. Minako and her summons is one of the best ‘tricks’ of Last Blossom.

    For Thunders in general, I’d pick up the samurai box. The Lone Samurai is a very strong shock trooper, while the Samurai minion can control an area like no other. 

  14. @regleant it really says a lot about a keyword, when you can bring 3 core minions, but the illuminated are just so versatile and having Huggy’s Obey means, you can always react to stuff.

    I do like OG Lynch over the Dak Bet. Nothing beats thecsatisfacrion of turning a giant teddy into a demonic prostitute or junkie.

  15. I think, I derailed the discussion. I'd leave it to the designers to be creative about fixing Lucid Dreaming – like it was a priority. 

    Besides, with the current direction of the game, and the rise of a need for a BalanceFaux format etc., I wonder if we aren't coming to an end of M3E and we can look forward to a re-worked M4E version soon enough. We might see less of summoners, maybe have Dreamer/Chompy do their old switcharoo like in the days of yore.

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