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Hermit

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Posts posted by Hermit

  1. 1 minute ago, Thatguy said:

    I agree it isn't something the game NEEDS, but it is something that I WANT. 

    I think Henchman Hardcore could use a little more love. It's one of the easier ways to introduce players to the game. It's also an alternative that can be posted in under an hour which is a big plus for me. The Starter Boxes seem to have been made sorry that goal in mind. Keywords with more henchman have more leader options, which is something I would like to see. 

    For the purposes of Henchman Hardcore I think keyword grouping is probably more useful than faction+Keyword grouping. 

    We're working on changing the "Masters" section of BiggerHat to "Leaders" and adding in Henchmen so anyone who can lead a crew is included. I'll work on breaking it down by factions or keywords so people can choose however to view it. 

  2. 7 hours ago, Thatguy said:

    Another thread got me thinking.

    Do you think it would be useful to include word counts on cards? Possibly seperated into front and back.

    Rating complexity is hard but word count should give a rough guide. 

    Like

    Silurid: Front 30, Back 62, Total 92. 

    Nexus: Front 139, 214, Total 353.

    In hindsight counting all this is a lot of effort, lol. Maybe just a line of text count. 

    Which gives us:

    Nexus: Front 16, back 29, Total 45

    Silurid: Front 4, Back 12, Total 16

    Either way we get a rough idea that Nexus has about three times the verbage or "complexity" of a Silurid. 

    It might be a lot of work, but I think it could be useful. What do you think @Hermit @Beeray?

    Hmmm. Interesting idea. I think that's something that's possible. If people are interested. How good of a "complexity" rating would you think that is? Some models may have a lot of simple actions/abilities. 

  3. When the project started I reached out and asked for permission multiple times and never got a response. It's not a new project though we're almost done with a complete re-code and I'm sure they're aware we exist. If the patreon is a problem we can always remove it. Podcasts and other content providers use donations and stuff like that, so I figured why can't we? Anyone can contact me with any questions. Also, thanks for the plug @trikk!

  4. Appreciate the feedback! I'm actually the site dev and admin along with @Beeray. We're gonna work on fixing the averages to be a little better representative. It was already in the works. Definitely do appreciate the thoughts though and feel free to let us know anything else in the future! Site is about 85% ready towards a soft launch. Lots of stuff I want to fold in after that. 

    • Like 2
  5. It was an excellent shop. Lots of malifaux games. Tons of malifaux for sale and the owner seems committed to keeping it fresh and in stock. Very refreshing since we haven't had a shop supporting the game in the area in a very long time. Definitely recommend going Sunday afternoons. 

     

    We even spoke to the owner about eventual tournaments and he seemed keen to host them as well. 

  6. 9 hours ago, MrPieChee said:

    I've already downloaded them all, but the backgrounds and some of the art waste a lot of ink. I feel like it wouldn't be too hard to put a filter on them to reduce the ink wastage, but it would certainly be easier for wyrd to do, providing they have the time!

    One (or two?) of the beta m3e apps could do it - if the rules could be updated in them it would be great!

    I can try and set up a printer-friendly non-picture option for printing cards from our database. It's a little low on the priority list but I'll get there. 

    • Thanks 3
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