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Posts posted by Hermit
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This is a great idea. I may steal the idea and populate a page on BiggerHat with this information!
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1 minute ago, Thatguy said:
I agree it isn't something the game NEEDS, but it is something that I WANT.
I think Henchman Hardcore could use a little more love. It's one of the easier ways to introduce players to the game. It's also an alternative that can be posted in under an hour which is a big plus for me. The Starter Boxes seem to have been made sorry that goal in mind. Keywords with more henchman have more leader options, which is something I would like to see.
For the purposes of Henchman Hardcore I think keyword grouping is probably more useful than faction+Keyword grouping.
We're working on changing the "Masters" section of BiggerHat to "Leaders" and adding in Henchmen so anyone who can lead a crew is included. I'll work on breaking it down by factions or keywords so people can choose however to view it.
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24 minutes ago, Adran said:
I think you have an error in your data base, Nurse Hartsbane isn't a henchman. so 101
Weird. We'll fix it. Thank you!
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So there's 102 Henchmen total. You can go through each keyword 1 by 1 in our advanced search to figure out the numbers if you like, here's all the current henchmen:
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We also have all the updated cards and FAQs on BiggerHat.net
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We have all the schemes and strategies in the database on Biggerhat, I might be able to work something up to put them in a simple printable format pdf. I'll look into it in the next few days.
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You can also see all the errata on their specific cards on our website:
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M2e Zoraida could hire any wp4 or less model too. Including Samurai and Nurses!
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We also have: https://biggerhat.net/spoilers
We're keeping it updated with all unofficial spoiled models in the game!
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We're still working on updated versions for gg2 but we also have these over on our site:
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Our website also has all the updated cards with all the Errata attached:
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7 hours ago, Thatguy said:
Another thread got me thinking.
Do you think it would be useful to include word counts on cards? Possibly seperated into front and back.
Rating complexity is hard but word count should give a rough guide.
Like
Silurid: Front 30, Back 62, Total 92.
Nexus: Front 139, 214, Total 353.
In hindsight counting all this is a lot of effort, lol. Maybe just a line of text count.
Which gives us:
Nexus: Front 16, back 29, Total 45
Silurid: Front 4, Back 12, Total 16
Either way we get a rough idea that Nexus has about three times the verbage or "complexity" of a Silurid.
It might be a lot of work, but I think it could be useful. What do you think @Hermit @Beeray?
Hmmm. Interesting idea. I think that's something that's possible. If people are interested. How good of a "complexity" rating would you think that is? Some models may have a lot of simple actions/abilities.
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5 inches seem about right. Shadow Emissary is around 4. If this is something desired I can see about adding it to biggerhat.
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When the project started I reached out and asked for permission multiple times and never got a response. It's not a new project though we're almost done with a complete re-code and I'm sure they're aware we exist. If the patreon is a problem we can always remove it. Podcasts and other content providers use donations and stuff like that, so I figured why can't we? Anyone can contact me with any questions. Also, thanks for the plug @trikk!
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https://biggerhat.net/faqs?query=Decay
Here's the entry
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12 hours ago, Maniacal_cackle said:
Bit late to the party, but it seems to me that the best way to present range data is visually (such as in a histogram).
Seeing every data point in a spread will give a much clearer idea than any average.
That's an interesting idea. We're gonna discuss it and see what we can come up with.
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Great suggestions folks. Thank you. I think we'll move to a system like this or something similar for the average ranges. We'll work on getting it updated on the site.
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11 minutes ago, Cats Laughing said:
A thought on "ranged" attacks might to show several range bands (up to 8, 9-12, 13+, for instance) and the percent or number of model in faction/keyword with attacks that reach out that far.
Good idea. That might be something we look into doing.
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Appreciate the feedback! I'm actually the site dev and admin along with @Beeray. We're gonna work on fixing the averages to be a little better representative. It was already in the works. Definitely do appreciate the thoughts though and feel free to let us know anything else in the future! Site is about 85% ready towards a soft launch. Lots of stuff I want to fold in after that.
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It was an excellent shop. Lots of malifaux games. Tons of malifaux for sale and the owner seems committed to keeping it fresh and in stock. Very refreshing since we haven't had a shop supporting the game in the area in a very long time. Definitely recommend going Sunday afternoons.
We even spoke to the owner about eventual tournaments and he seemed keen to host them as well.
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Our group has just discovered this as well and is heading out there today to check it out!
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9 hours ago, MrPieChee said:
I've already downloaded them all, but the backgrounds and some of the art waste a lot of ink. I feel like it wouldn't be too hard to put a filter on them to reduce the ink wastage, but it would certainly be easier for wyrd to do, providing they have the time!
One (or two?) of the beta m3e apps could do it - if the rules could be updated in them it would be great!
I can try and set up a printer-friendly non-picture option for printing cards from our database. It's a little low on the priority list but I'll get there.
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Thunders in the GG3 Era
in The Ten Thunders
Posted
So, tired of a lack of activity here, I decided to create a topic for people to discuss what is and isn't working in the GG3 Era for Ten Thunders.
Talk amongst yourselves.